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Agile Project Management: A Glossary of Key Terms and Concepts, Exams of Advanced Education

A comprehensive glossary of key terms and concepts related to agile project management. It defines essential methodologies, frameworks, and practices, including scrum, kanban, extreme programming, and more. The glossary is valuable for students and professionals seeking to understand the principles and practices of agile project management.

Typology: Exams

2024/2025

Available from 12/26/2024

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AGILE PROJECT MANAGEMENT

Acceptance criteria - The checklist the project manager uses to decide whether a story is done Adaptation - Adjusting project, product, or processes to minimize any further deviation or issues; one of the three pillars of Scrum Agile Manifesto - A collection of four values and 12 principles that define the mindset that all Agile teams should strive for Agile project management - An approach to project and team management that embodies "agility" based on the Agile Manifesto Ambiguity - A state where conditions and root causes of events or circumstances are unclear, leading to the possibility of misunderstanding Backlog refinement - The act of keeping the Backlog prioritized, estimated, and described so the Scrum Team can operate effectively Burndown chart - A visual that measures time against the amount of work done and the amount of work remaining Business agility - Refers to incorporating Agile principles into the wide sphere of management Business collaboration - The concept that collaborating with customers gets critical business information to the team immediately, allowing them to adjust and adapt new information instantly; one of the four themes of the Agile principles Capacity - The amount of work a team can handle in a given amount of time Case studies - In-depth, data-driven analyses of a business, community, or organization Change control board - A formal and rigorous process to manage any changes to requirements Change management - The process of getting people to adopt a new product, process, or value system Coaching - A two-way communication style aimed at influencing and developing employees' skills, motivation, and judgment Complexity - Refers to the high number of interrelated forces, issues, organizations, and factors that would influence a project

Continuous integration and continuous refactoring - The Extreme Programming practice of merging product changes into a shared version several times a day in order to get quick feedback on the quality of the code or product CSV file - A file type that holds a spreadsheet's data; stands for "Comma Separated Value" because it uses commas to separate values Cynefin framework - A framework used for measuring project complexity; pinpoints five sections of complexity that various projects may fall into: obvious, complex, complicated, chaotic, and disorder Daily Scrum - A brief meeting of up to 15 minutes that takes place every day of the Sprint to inspect progress toward the goal; also called a stand-up Definition of Done - An agreed-upon set of items that must be completed before a project or user story can be considered complete Deliverable - A tangible outcome from a project Development Team - In Scrum, the people who do the work to build the product; also called Developers DevOps - An organizational and cultural movement that aims to increase software delivery velocity, improve service reliability, and build shared ownership among software stakeholders Disciplined Agile Delivery (DAD) - A hybrid approach that combines the strategies from various Agile frameworks, including Kanban, LeSS, Lean Development, Extreme Programming, and Agile Modeling; guides people through process-related decisions and helps develop a scaled Agile strategy based on context and desired outcomes Empiricism - The idea that true knowledge comes from actual, lived experience Epic - A group or collection of user stories Extreme Programming (XP) - A methodology that aims to improve product quality and the ability to respond to changing customer needs; takes best practices for the development process to extreme levels Five values of Scrum - The core values that guide how Scrum Teams work and behave: commitment, courage, focus, openness, and respect Flow - A core principle of Kanban that aims to maximize efficiency

I.N.V.E.S.T - Acronym for the criteria each user story should meet; stands for: independent, negotiable, valuable, estimable, small, and testable Incremental - Describes work that is divided into smaller chunks that build on one another Influencer - Someone who is able to lead and influence others to change their behaviors, hearts, and minds to produce meaningful, sustainable results Inspection - A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum Iterative - Refers to repeating cycles of delivery Kanban - A methodology that provides visual feedback to everyone who might be interested in the status of the work in progress; displays the progress of a project as "to do," "in progress," and "done" Large-Scale Scrum (LeSS) - A framework that aims to maximize the Scrum Team's ability to deliver value and reduce waste in larger organizations Lean - A methodology in which the main principle is the removal of waste within an operation Managing - The act of overseeing the work of others; can include onboarding and orienting new employees, conducting meetings, delegating tasks and assignments, monitoring progress and performance against those tasks, making decisions, and dealing with conflicts Minimum viable product (MVP) - A version of a product with just enough features to satisfy early customers Mission - A short statement that stays constant for the team throughout the project and gives them something to work toward Organizational culture - Describes shared workplace values and shows up in people's behaviors, activities, the way they communicate, and how they work with each other Pair Programming - The XP practice that refers to when two team members work together at the same time on one task Product Backlog - The single authoritative source for things a team works on; contains all of the features, requirements, and activities associated with deliverables to achieve the goal of the project

Product Goal - The desired future state of the product; can serve as a target for the Scrum Team to plan against Product increment - What is produced after a given Sprint Product Owner - In Scrum, the role responsible for maximizing the value of the product and the work of the team Product requirements document - A document that lists the scope and requirements of the project; used in Waterfall project management Product roadmap - A visualization or document that provides a high-level view of the expected product, its requirements, and an estimated schedule for reaching milestones Product vision - Defines what the product is, how it supports the customer's business strategy, and who will use it; makes clear what outcomes the team is responsible for and where their boundaries are Relative estimation - A comparison of the effort for a task to the effort for another task Releasable - Refers to when the team has developed a minimum viable product of a given feature or requirement Release plans - Indicates the approximate date when the team is expected to release and deliver certain features to the customer or user; contains a release goal, the list of Backlog items, an estimated release date, and any other relevant dates that impact a release Requirements - Conditions that must be met or tasks that must be finished to ensure the successful completion of the project Retrospectives and continuous learning - Refers to striving continuously to learn and adapt to what's working and what's not; one of the four themes of the Agile principles Scaled Agile Framework (SAFe) - A Lean-Agile scaling framework that combines concepts from Kanban, Scrum, Extreme Programming (XP), DevOps, and Design Thinking methodologies; puts the goal of delivering value above all else Scrum - A framework for developing, delivering, and sustaining complex products Scrum Master - In Scrum, the role responsible for ensuring the team lives Agile values and principles and follows the processes and practices the team agreed to; shares information with the larger project team and helps the team focus on doing their best work

Scrum of Scrums - A technique for integrating the work of multiple, smaller Scrum Teams working on the same project or solution Solution Design Sprint - An entire Sprint spent working solely on the solution design Spotify model - The Spotify organization's version of the Agile approach; focuses on culture, team autonomy, communication, accountability, and quality to increase agility Sprint - A timeboxed iteration where a planned amount of work is done Sprint Backlog - The set of Product Backlog items that are selected to be completed during the upcoming Sprint Sprint Planning - Refers to when the entire Scrum Team comes together to map out what will be done during the Sprint Sprint Retrospective - An essential meeting of up to three hours for the Scrum Team to take a step back, reflect, and identify improvements about how to work together as a team Sprint Review - A meeting with the entire Scrum Team where the product is demonstrated to determine which aspects are finished and which aren't Stacey Matrix - A framework developed to help project managers identify the complexities of their environment so they can adapt their style of decision-making; enables a project manager to consider the knowns and unknowns within their project based on implementation and requirements Story points - A method for estimating user stories, tasks, and backlog items by assigning a point value based on effort and risk T-shirt sizes - A way to estimate what is needed for a work effort in terms of time, budget, and energy by categorizing it as XS, S, M, L, XL, or XXL Team dynamics and culture - Refers to creating an effective team culture that is inclusive, supportive, and empowering; one of the four themes of the Agile principles Three pillars of Scrum - The foundational concepts on which Scrum is based: transparency, inspection, and adaptation Timebox - A Scrum concept that refers to the estimated duration for an event Transparency - Making the most significant aspects of the work visible to those responsible for the outcome; one of the three pillars of Scrum Uncertainty - A lack of predictability or high potential for surprise

User story - A short, simple description of a feature told from the perspective of the user Value delivery - Refers to delivering the work as quickly as possible to get feedback and mitigate time risk; one of the four themes of the Agile principles Value roadmap - An Agile way of mapping out the timelines and requirements for the product-development process Velocity - A measure of the amount of work a team can take on during a single Sprint Volatility - The rate of change and churn in a business or situation VUCA - The conditions that affect organizations in a changing and complex world; stands for volatility, uncertainty, complexity, and ambiguity Waterfall project management - A project management methodology that refers to the sequential or linear ordering of phases Work-in-progress (WIP) limit - A constraint on how many work items are actively being worked on at any given time