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How to Recognize Plagiarism, Exercises of Technology

Typology: Exercises

2021/2022

Uploaded on 08/05/2022

jacqueline_nel
jacqueline_nel 🇧🇪

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Download How to Recognize Plagiarism and more Exercises Technology in PDF only on Docsity! How to Recognize Plagiarism (test).docx Page 1 How to Recognize Plagiarism (modified somewhat from University of Indiana https://www.indiana.edu/~istd/plagiarism_test.html) For each of the following, determine whether there is plagiarism in the Student Version. Plagiarism can be A. word-for-word copying of the source without quotation marks and without citation, or B. too close a paraphrase with or without citation, or C. good paraphrase but without citation, or D. using exact words from one source and giving a citation for a different source. Remember, correct citation requires both an in-text citation and a corresponding references list entry. Write your answers in or next to the Student Version. If there is plagiarism, state what, exactly, is wrong and how to fix it. 1. Original Source Material p. 7 Student Version The concept of systems is really quite simple. The basic idea is that a system has parts that fit together to make a whole; but where it gets complicated - and interesting - is how those parts are connected or related to each other. There are many kinds of systems: government systems, health systems, military systems, business systems, and educational systems, to name a few. References: Frick, T. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation. Systems, including both business systems, and educational systems, are actually very simple. The main idea is that systems have parts that fit together to make a whole. What is interesting is how those parts are connected together. 2. Original Source Material p. 32 Student Version There is a design methodology called rapid prototyping, which has been used successfully in software engineering. Given similarities between software design and instructional design, we argue that rapid prototyping is a viable method for instructional design, especially for computer-based instruction. References: Tripp, S. D., & Bichelmeyer, B. A. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44. Rapid prototyping could be an advantageous methodology for developing innovative computer-based instruction (Tripp & Bichelmeyer, 1990, p. 32). References: Tripp, S. D., & Bichelmeyer, B. A. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44. 3. Original Source Material p. 6 Student Version (written in 2002) The technological tools available today for creating computer-based learning materials are incredibly more powerful than those introduced just a few years ago. We can make our own movies with camcorders in our homes; we can publish our own books. Soon teachers and students will be able to use computer-video technology to produce their own learning materials. All it takes is time, know-how, and some funds. References: Frick, T. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation. Computers are so powerful that K-12 educators and students are now able to produce their own multimedia and Web- based learning materials. They just need to take the time required to learn to use the authoring tools and related technologies such as digital cameras and camcorders. References: Frick, T. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation.