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A comprehensive set of questions and verified solutions related to the unity associate art test for the years 2024 and 2025. The questions cover a wide range of topics within the unity game engine, including default windows, keyboard shortcuts, 3d model import, lighting modes, particle systems, shader graphs, terrain tools, rendering pipelines, animation, and user interface elements. The detailed explanations and solutions make this document a valuable resource for unity developers and artists preparing for the associate art test. Structured in a clear and organized manner, making it easy to navigate and find relevant information. Whether you are a student, a hobbyist, or a professional game developer, this document can serve as a valuable study guide and reference material to enhance your understanding of unity's art-related features and functionalities.
Typology: Exams
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Which windows are open by default when opening Unity? Hierarchy, Inspector, Project Window, Console, Game Window, Scene Window Which keyboard hotkey corresponds to the Scale tool? R How many different ways are there to import 3D models into the Unity Project folder? 3 How do you know if something is a prefab varient? It's a blue cube with a shaded face When working in URP Lit Shader, the Base map is where the main texture of the Game Object goes T/F? True Creating a prefab is as simple as dragging a GameObject into the project folder, T/F? True Which Collider type is generated when you apply the Generate Colliders selection in the Model Import Settings? Mesh Collider Which Lighting Mode provides Realtime direct lighting, while indirect lighting is baked into lightmaps and light probes? Mixed If a folder contained previews of the textures contain within, what would differentiate a Normal Map from any other? Its color Which Color Space in Unity displays a solid separation between light and dark areas upon receiving direct light? Linear Using multiple Reflection Probes to create complex photo-realistic reflections won't impact performance and follows best practice. T/F?
False Light Probes store information about light passing through empty space in your scene. T/F? True Where do you assign a Skybox Material for use in a Scene? Lighting Window Which property controls the distance that a Point Light can travel? Range The Texture Sheet Animation module restricts you to animate all of the sprites on the supplied Texture. Meaning, if you only wanted to animate a selection of the sprites, you should create them on a separate Texture file. T/F? False Which Particle System module contains the property that controls the rate of particles produced every second? Emission module The Shader Graph is limited by your projects Render Pipeline. T/F? True You intend to create snow with your Particle System, which property should you adjust to change the snow from moving upwards, to falling from a height? Gravity Modifier In the Shader Graph's Blackboard, which types are available to create properties in? Texture3D, Boolean, Color, Cubemap, Float A Shader Graph needs a Material in order to be applied in a Scene to a GameObject. T/F True In which category would you expect to find the Time node? Input > Basic The number of modules you can activate simultaneously is limited in the Particle System to 7. T/F False Which tools are found in the Paint Terrain selection? Paint Texture, Raise or Lower Terrain, Paint Holes, Smooth Height, Set Height Adjusting the trunk shape of a Custom Tree can be carried out in both Branch and Leaf Group selections T/F? False What does the Box Collider component within the Inspector of a Local Volume do? Allows you to specify the boundaries of the volume, Helps you to position it visually The Terrain Layers Material can only accept Diffuse, Normal and Mask Maps. T/F? True Every Terrain generates its own unique TerrainData asset file. T/F?
True Which post-processing Override would you associate with the property mode Bokeh? Depth of Field Which of the following should you use to define an overall look and feel for your project? Global Volume A benefit of Detail Meshes is that they allow GameObjects to flex with the Terrain. T/F? True A higher number in the Tree Density property found in the Paint Trees selection will paint more trees than a lower number. True For Static Batching to work, you are required to enable the Batching Static selection on each GameObject you want to include. T/F True Which data does the Stats window display information for? FPS, CPU, Batches, SetPass calls, saved by batching The arrows found in the Frame Debugger allow users to sequentially move through individual draw calls. T/F? True The position of what GameObject determines how LODs work? Camera Baked Lights will automatically update when new GameObjects are added into the Scene. T/F? False What is the purpose of a Render Pipeline asset? It contains all of the project's global rendering settings Deleting a Face removes the selected face(s) permanently from the Mesh. T/F? True
When using the Poly Shape tool to create a custom mesh, what is the final stage after creating all the control points? Set the Mesh height Which predefined shapes are available for quick creation using the Shape Tool window? Door, Stair, Prism, Cube, Arch, Cone Using the Splitting Vertices tool on a single vertex connected to 4 faces would create how many vertices in its place? 4 Subdividing an Object allows for a greater level of detail when modeling. T/F? True
The Bevel Edge tool has a slider to control the width of the bevel. A larger value creates a wider bevel. T/F? True ich UV projection mode would you use to unwrap a single texture that wraps around a 3D object? Box How many quick Materials can you assign in the Material Palette? 10 After ProBuilder is installed, where is the toolbar located? Tools Which tool would you select if you wanted to texture the inside faces of an object? Flip face Normals The Humanoid property is found in the Rig tab of the Model Import Settings window. T/F? True Which window do you use to create Animation clips? Animation When a Blend Tree is set up with Animation clips, the Inspector window gives a graphical visualization of how the animations are combined as the parameter value changes. T/F? True In the Animator Controller, a Sub-State Machine appears as which elongated shape? Hexagon Which Blend type would you use if you needed to blend animation motions according to two parameters? 2D What color signifies that you are in keyframe recording mode? Red Which Parameter types can be created from within the Animation window? Bool, Float, Int, Trigger Where do you reference the URP Asset in order to apply and switch the project over to URP? Edit > Project Settings > Graphics The High Definition Render Pipeline (HDRP) lets you create cutting-edge, high-fidelity graphics for high-end platforms. T/F? True After being aligned correctly, in order for the Camera to follow the playable character, where in the Hierarchy does the Camera need to be placed? As a child GameObject of the playable character Which Render Pipelines are underpinned by the Scriptable Render Pipeline (SRP)? Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)
Occlusion culling is a process that prevents Unity from performing rendering calculations for GameObjects that are completely hidden from view by other GameObjects. T/F? True A Render Texture is a type of Texture that Unity creates and updates at run time True If the Camera's Near Clipping Plane was set at 0.5 and a GameObject was positioned 30 centimeters away from the Camera, the GameObject would be rendered and displayed on screen. T/F? False Which categories do you modify inside the Skinning Editor? Geometry, Bones, Weights A Sprite Library Asset needs to be created in the Project folder. T/F? True To create a Sprite Atlas of 10 individual sprites, you need to drag each one into the Objects for Packing property one by one. T/F? False Each bone created in the Skinning Editor should represent a single bone in the rigged model. T/F? True Which tool allows you to paint influence on vertices around the selected bones? Weight Brush When selected on a Sprite asset, which Texture Types does it need to be in to allow us to access the Sprite Editor? Sprite (2D and UI) The Order in Layer property found in the Sprite Renderer component orders GameObjects by number. Which number would be rendered on top of all the others? The highest number Where in the Unity editor will you find the Skinning Editor? As an add on for the Sprite Editor Which Slice types are available in the Sprite Editor? Grid by Cell Count, Grid by Cell Size, Automatic Which object in the Sprite Editor represents the sprites Pivot position? Small blue ring Which tools are part of the Tile Palette window? Select, Erase, Move, Marquee, Paint a filled box, Flood Fill Which type of Tilemap creates a grid made of horizontal and vertical lines? Tilemap What color signifies that you are in the Tile Palettes edit selection mode?
Orange When adding a Canvas GameObject to the Hierarchy, it always comes bundled with an Event System too. T/F? True When setting an Image component and a warning displays informing you that a border hasn't been created, where do you go to create the border? Sprite Editor Which Layout Group types are available to arrange UI elements? Vertical Layout Group, Horizontal Layout Group, Grid Layout Group When in the Anchor Presets setting of the Rect Transform, holding down the Alt key will adjust which additional element? Pivot position Unity's UI system allows to create two or more independent Canvas GameObjects in your Scene. T/F? True For a font to work with TextMeshPro it needs to be converted into a compatible font format. T/F? True Which Canvas Render Mode allows you to place your UI objects inside the scene, like any other GameObjects? World Space