Download WWISE 201 CERTIFICATION TEST ACTUAL EXAM COMPLETE 100 QUESTIONS WITH DETAILED VERIFIED A and more Exams Nursing in PDF only on Docsity! P a g e | 1 WWISE 201 CERTIFICATION TEST ACTUAL EXAM COMPLETE 100 QUESTIONS WITH DETAILED VERIFIED ANSWERS (100% CORRECT) ALREADY GRADED A+ Why would two segments display Play Cursors simultaneously in the Music Playlist Editor? - ....ANSWER >>>>The content in the two objects have overlapping exit and entry cues. T/F When a Music Segment contains multiple tracks, individual Entry and Exit Cues can be defined for each track. - ....ANSWER >>>>False How do you add another Sub-Track to a Music Track? - ....ANSWER >>>>Right-click the Music Track header and choose Add Sub-Track. P a g e | 2 Which Music Track types offer Sub-Tracks? - ....ANSWER >>>>Switch, Sequence Step, and Random Step In the Music Segment Editor, what happens when you click the F button? - ....ANSWER >>>>When the Music Track is played within the Wwise authoring environment, only the first Sub-Track will play. What must you do so that only a single Music Track is heard when playing a Music Segment? - ....ANSWER >>>>Click the S button on the Music Track before playing. T/F It is possible to copy clips from one Music Track to another. - ....ANSWER >>>>True What is the result when you import a folder into the Interactive Music Hierarchy as a Music Segment? - ....ANSWER >>>>The folder name is used to name the new Music Segment and the P a g e | 5 audio files will be placed sequentially on the same Music Track. T/F The Tempo and Time Signature values of a child object always override the Tempo and Time Signature values of its parent. - ....ANSWER >>>>False What method can be used to import audio files to an existing Music Track? - ....ANSWER >>>>Select the Music Track object in the Project Explorer, right-click and use the Import Audio Files... option. Is it possible to send MIDI data to Sound SFX objects that are using an audio file as their sound source? - ....ANSWER >>>>Yes What is a MIDI Target? - ....ANSWER >>>>A property that defines which object will receive the output of a Music Track's MIDI clips. P a g e | 6 How can you assign an LFO to a property in Synth One? - ....ANSWER >>>>Within Synth One's Source Editor, select the RTPC tab and assign an LFO to the property you intend to target. How is Synth One configured as a Sound Source for a Music Track playing MIDI data? - ....ANSWER >>>>Synth One is configured as a source within a Sound SFX object placed within the Actor-Mixer Hierarchy, which is targeted from the Music Track. In conjunction with Synth One, what best describes how an LFO is typically used? - ....ANSWER >>>>A way to modify property settings over the course of time in a repeating pattern at a specified frequency. T/F MIDI data from multiple Music Tracks can be assigned to the same Sound SFX object. - ....ANSWER >>>>True P a g e | 7 Which editor provides a quick way to configure multiple Sound SFX objects to be mapped for use in a multi-sampled instrument? - ....ANSWER >>>>Keymap Editor Which object is used to organize other objects for the purpose of creating a multi-sampled instrument and would be the target of a MIDI Music Track? - ....ANSWER >>>>Blend Container Wwise supports importing MIDI data within which type of file? - ....ANSWER >>>>standard MIDI file Triggers serve what purpose? - ....ANSWER >>>>Triggers are similar to Events, but with an added ability to defer their action to musical time such as the next beat or bar. What best describes what a Stinger is? - ....ANSWER >>>>A designation given to a Music P a g e | 10 communicated directly from the game engine. - ....ANSWER >>>>False What best describes what a Path is? - ....ANSWER >>>>A rule associated with a Music Switch Container that defines what Music Playlist Containers should play given a set of circumstances related to the status of Switch Groups and State Groups. If a Music Switch Container has a default any to any transition rule causing all Music Playlists to transition at the next bar, how could an exception be made for a special circumstance where any time the Combat music transitions to the Defeated music, that transition should occur at the next beat? - ....ANSWER >>>>In the Music Switch Container, add a transition rule specifying that when a Combat to Defeated transition occurs it should happen at the next beat. P a g e | 11 T/F In order for a Music Switch Container to determine which of several Music Playlist Containers are to be played, an Event must first be configured to play all of those Music Playlist Containers simultaneously. - ....ANSWER >>>>False Can a Game Parameter (RTPC) directly control a Music Switch Container? - ....ANSWER >>>>No How can an Event be configured to dictate a Game Parameter's value? - ....ANSWER >>>>In the Event Editor, add a Set Game Parameter action and enter the desired value in the Value property. What game sync provides the option of a slew rate? - ....ANSWER >>>>Game Parameter How does the Slew Rate property affect a Game Sync? - ....ANSWER >>>>It offers a way to P a g e | 12 slowly transition a game parameter's values over a period of time. What transition feature would provide a way to begin playback at a specific point in a destination's playlist? - ....ANSWER >>>>Jump to playlist What is a Transition Segment? - ....ANSWER >>>>Within the transition system, it is a way to designate a specific music object to be used when transitioning between two other music objects. Where can you view the result of Interpolation on a Game Parameter? - ....ANSWER >>>>Game Sync Monitor What does the attack property of a slew rate do? - ....ANSWER >>>>Affects the speed of change for rising values. P a g e | 15 By default, audio files imported into the Interactive Music Hierarchy are imported as what type of object? - ....ANSWER >>>>Music Segment T/F Music Segments can contain more than one Music Track. - ....ANSWER >>>>True Which editor displays waveforms of referenced audio files within Clips positioned on Music Tracks? - ....ANSWER >>>>Music Segment Editor Which of the following best describes the process for importing audio to be used for interactive music? - ....ANSWER >>>>Audio files are imported directly into the Interactive Music Hierarchy where they are contained within a Music Track that is contained within a Music Segment. P a g e | 16 When a Music Track is played, will the segment after the red bar in the Music Segment Editor be heard at runtime? - ....ANSWER >>>>Yes What properties are present in Music Segments but not in Sound SFX objects? - ....ANSWER >>>>Time Signature and Tempo T/F Tempo and time signature designation can be manually applied to a Music Segment object that contains imported audio files. - ....ANSWER >>>>True T/F The tempo and time signature of an imported music audio file can be automatically detected by Wwise. - ....ANSWER >>>>False