Introduction to Computer Graphics, Lecture notes for Computer Graphics. Aga Khan University
salma_rehman_baloch
salma_rehman_baloch25 February 2017

Introduction to Computer Graphics, Lecture notes for Computer Graphics. Aga Khan University

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Slide 1

Computer Graphics

Marks=100

Mid term 30

Final term 45

Project 10

Assignments 7

Quizzes 8

Course OutLine

Rasterization Clipping Lightmodels……

…..

Outline • Computer graphics

• WHY Computer graphics

• Applications

• The term “computer graphics” was coined in 1960 by William Fetter to describe the new design methods that he was developing at Boeing.

• He created a series of widely reproduced images on a plotter using a 3D model of a human body.

Introduction • Computers accept, process, transform and present information.

• Computer Graphics involves • the technology which is use to

process, transform and present information in a visual form

• concerns with producing images (or animations) using a computer.

Why Study Computer Graphics?

Visualization • I like to see what I am doing • I like to show people what I am doing

Graphics is interesting • Simulations • algorithms

Why Study Computer Graphics? Requirement Drawings of machines

Entertainment video

Graphics Applications

• User Interfaces

• Layout and Design

• Scientific Visualization and Analysis

• Art and Design

• Medicine and Virtual Surgery

Graphics Applications • Layout Design & Architectural Simulations

• History and cultural heritage

• Entertainment

• Simulations

• Games

User Interfaces

Layout and Design

Art and Design

Medicine and Virtual Surgery

Room Layout Design and Architectural Simulations

History and cultural heritage

Entertainment •Movies • Tron (1980)

• First time computer graphics were used for live action sequences.

• Star Trek- The Wrath of Khan

• Deep Space Nine

• Stay Tuned

• Reds Dreams

Simulations

Games

• Need For Speed

• Commandos

Related Disciplines

Related Disciplines Science • Physics: light, color, appearance, behavior

• Mathematics: Curves and Surfaces, Geometry

Engineering • Hardware: graphics media and processors,

input and output devices

• Software: graphics libraries, window systems

Related Disciplines Art, Perception and Esthetics • Color, Composition, Lighting, Realism

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