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Understanding Computers: Hardware, Software, and Programming - Prof. Ahmed Emam, Study notes of Computer Science

An overview of computers, including their components, operating systems, and programming languages. It covers the central processing unit, secondary storage unit, computer languages such as c and c++, and various programming tools like flowcharts and pseudocode.

Typology: Study notes

Pre 2010

Uploaded on 07/29/2009

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Download Understanding Computers: Hardware, Software, and Programming - Prof. Ahmed Emam and more Study notes Computer Science in PDF only on Docsity! 1/27/2009 1 INTRODUCTION TO PROGRAMMING (CS230) – SPRING 09 Ahmed Emam [email protected] What Is a Computer? • Computer • Device capable of performing computations and making logical decisions • Computer programs • Sets of instructions that control computer’s processing of data • Written by people called computer programmers • Hardware • Various devices comprising computer • Keyboard, screen, mouse, disks, memory, CD-ROM, processing units, etc. 1/27/2009 2 COMPUTER ORGANIZATION Six logical units of computer 1. Input unit : Keyboard, mouse, microphone, scanner, networks, etc. 2. Output unit : Screen, printer, networks, control other devices 3. Memory unit : Immediately available for processing (RAM and ROM) 4. Arithmetic and logic unit (ALU) : Performs arithmetic calculations and logic decisions 5. Central processing unit (CPU) : “Administrative” section to coordinates and supervises other sections of computer 6. Secondary storage unit : Stores inactive programs or data ( Hard drives, CDs, DVDs ) OPERATING SYSTEMS • Personal computers : Popularized in 1977 by Apple Computer and Legitimized in 1981 by IBM Personal Computer (XT, AT, 386, 486, 586) • Operating systems : Software systems that manage transitions between jobs to increased throughput (amount of work computers can process) UNIX Li M OS X d Mi ft’• , nux, ac an croso s Window-based systems support these capabilities 1/27/2009 5 FORTRAN, COBOL, Pascal & Ada • FORmula TRANslator (FORTRAN ) :Used in engineering applications • COmmon Business Oriented Language (COBOL ) Used in business software • Pascal :Designed to teach structured programming • Ada : Capable of multitasking Java • Designed by Sun Microsystems • Originally for intelligent consumer-electronic devices • Then used for creating Web pages with dynamic content • Now also used for: • Develop large-scale enterprise applications • Enhance World Wide Web server functionality • Provide applications for consumer devices (cell phones, etc.) 1/27/2009 6 Basic, Visual Basic, Visual C++, C# and .NET • Beginner’s All-Purpose Symbolic I t ti C d (BASIC)ns ruc on o e : Familiarize novices with programming techniques • .NET platform : Provides developers with capabilities • Visual Basic .NET :Based on BASIC • Visual C++ : Based on C++ • C# :Based on C++ and Java Computers and Complicated Tasks 1. Tasks are broken down into instructions that can be expressed by a computer language 2. A program is a sequence of instructions 3. Programs can be only a few instructions or millions of lines of instructions 1/27/2009 7 All Programs Have in Common: • Take data and manipulate it to produce a result • Input – Process – Output • Input – from files, the keyboard, or other input device • Output – to the monitor printer file or , , , other output device Programmer and User • Programmer : the person who solves the problem and writes the instructions for the comp ter u • User : any person who uses the program written by the programmer • Problem Solving is the developing the solution to a problem • Algorithm : a step by step series of instructions to solve a problem 1/27/2009 10 Windows and Its Little Windows • Difference between Windows and windows. • Title bar indicates if window is active. Mouse Actions: 1. Hover 2. Drag and drop 3. Click 4. Right-click 5. Double-Click 1/27/2009 11 Files and Folders File: holds programs or data. Its name usually consists of letters, digits, and spaces. Folder: contains files and other folders (called subfolders). Key Terms in using Folders and Files Term Example • Disk Hard disk, CD • File name PAYROLL • Extension .TXT • Filename PAYROLL.TXT • Path TextFiles\PAYROLL.TXT • Filespec C:\TextFiles\PAYROLL.TXT 1/27/2009 12 Windows Explorer • Used to view, organize and manage folders and files. • Manage: copy, move, delete • To invoke Windows Explorer • Right-click on Windows Start button • Click on Explore in context menu Display File Extensions • In XP • Alt/Tools/Folder Options • Click the View tab. • Uncheck "Hide extensions for known file types“. • Click OK. • In Vista • Click on Windows Start button. T F ld O i i S h b• ype o er pt ons nto earc ox. • Press Enter key. • Click on View tab in dialog box. • Uncheck ″Hide extensions for known file types″. • Click OK. 1/27/2009 15 Program Development Cycle 1. Analyze: Define the problem. 2. Design: Plan the solution to the problem. 3 Choose the interface: Select the objects (text. boxes, buttons, etc.) 4. Code: Translate the algorithm into a programming language. 5. Test and debug: Locate and remove any errors in the program. 6. Complete the documentation: Organize all the materials that describe the program. Programming Tools 1. Flowcharts 2 Pseudocode. 3. Hierarchy Chart 4. Direction of Numbered NYC Streets Algorithm 5. Class Average Algorithm 1/27/2009 16 Programming Tools • Three tools are used to convert algorithms into computer programs: • Flowchart : Graphically depicts the logical steps to carry out a task and shows how the steps relate to each other. • Pseudocode : Uses English-like phrases with some Visual Basic terms to outline the program. • Hierarchy chart : Shows how the different parts of a program relate to each other. Problem solving example • How many stamps do you use when mailing a letter? • One rule of thumb is to use one stamp for every five sheets of paper or fraction thereof. 1/27/2009 17 Stamps Algorithm Algorithm is a step by step series of instructions for solving a problem (a recipe is an example of an algorithm) 1.Request the number of sheets of paper; call it Sheets. (input) 2.Divide Sheets by 5. (processing) 3 Round the quotient up to the next highest. whole number; call it Stamps. (processing) 4.Reply with the number Stamps. (output) Flowcharts • Graphically depict the logical steps to carry out a task and show how the steps relate to each other. 1/27/2009 20 Hierarchy charts example Divide-and-conquer method • Used in problem solving – take a large problem and break it into smaller problems solving the small ones first • Breaks a problem down into modules 1/27/2009 21 Statement structures • Sequence : follow instructions from one line to the next without skipping over any lines • Decision : if the answer to a question is “Yes” then one group of instructions is executed. If the answer is “No,” then another is executed • Looping : a series of instructions are executed over and over Sequence flow chart 1/27/2009 Is condition true? f condition is true Then Process step(s) 1 Process Process Else step(s) 2 step(s) 1 Process step(s) 2 068) a6) nd If Is condition true? Deo While condition is true Process step(s) OOP Process step(s) Ld 22 1/27/2009 25 Class Average Algorithm • Problem: Calculate and report the grade- point average for a class h d l h• Discussion: T e average gra e equa s t e sum of all grades divided by the number of students • Output: Average grade I t St d t d• npu : u en gra es • Processing: Find the sum of the grades; count the number of students; calculate average Flowchart 1/27/2009 26 Pseudocode Program: Determine the average grade of a class I iti li C t d S t 0n a ze oun er an um o Do While there are more data Get the next Grade Add the Grade to the Sum CIncrement the ounter Loop Computer Average = Sum / Counter Display Average Hierarchy Chart 1/27/2009 27 Comments • When tracing a flowchart, start at the start symbol and follow the flow lines to the end symbol • Testing an algorithm at the flowchart stage is known as desk checking • Flowcharts, pseudocode, and hierarchy charts are program planning tools that are not dependent on the programming language being used Comments continued • There are four primary logical programming constructs • sequence • decision • loop • unconditional branch
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