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Performing and Visual Arts - Module 2, Appunti di Storia Del Cinema

Module 2 by Professor Piredda of the exam "Performing and Visual Arts" at Università Cattolica, MATAM profile. History of cinema language and industry of cinema. Audiovisual legislations in Italy. Entertainment Marketing.

Tipologia: Appunti

2021/2022

Caricato il 01/01/2023

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Performing and Visual Arts II
The Movie Industry
First section: Film Industry System
Motion pictures are so much part of our life: films communicate information and ideas, they show
up places and ways of life we might not otherwise know. Films take us through experiences, they
are designed to create such experiences.
Sometimes cinema is art, but it’s always an industry. This means that cinema is both a language and
an art form but also a business model.
Cinema as a language
Film industry can be divided in four phases: the early cinema (1895-1910), the classic cinema (1920-
1950), the modern cinema where the traditions of classic cinema were overcome (1960-1980), the
postmodern and contemporary cinema (1980-today).
When we speak of film language through the ages, we notice that:
- Early cinema: movies were very short, especially for technical reasons. They were composed
of one or few shots at first and then became longer. There was much experimentation in
editing and narrative form (for example how characters should exit the scene)
- Classic cinema: in this case, the spectator is always at the center of the film. The film is very
clear, its language is basic because it must be understood very quickly and clearly. This is also
why there is a clear distinction between good and evil. Psychology of the characters is not
important. The film language is “invisible”.
- Modern cinema: the characters are complex, the artifice of the film language becomes
evident. The spectator has to reconstruct the sense of the movie. There are a lot of
quotations from the cinema of the past/homages. There are usually very ambiguous and in-
depth stories and characters.
- Postmodern and contemporary cinema: film language displays its possibilities, citation of
past cinema is used but it’s seen as a “game”, like in Tarantino where high-culture and pop-
culture quotations are juxtaposed. Then there is the concept of anti-narration or a-narration
(like Pulp Fiction which starts with the characters dying and at the end of the movie the
characters still alive edited in a strange way which was impossible in the classic cinema).
Cinema as industry
There are three main phases: production, distribution and exhibition. Still, the scenario is actually
more complex: around these three main phases we also have film festivals, television, digital
platforms, merchandising, marketing, etc.
Film production: during the production, there are different steps. First we need scriptwriting
and funding. Then we need to make preparation for filming (finding the director, editor,
casting, venue). Third step is the shooting. Then the post-production (the editing). These four
phases can overlap and involve many jobs.
Production can be in 3 modes: large-scale production (up to $100 million), the exploitation
and independent ($2-$80 million) and small-scale production (under $2 million). Large-scale
productions are mainly made in the US and recently in China rather that in Europe. This leads
to a difference between American and European filmmakers.
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Performing and Visual Arts II

The Movie Industry

First section: Film Industry System

Motion pictures are so much part of our life: films communicate information and ideas, they show up places and ways of life we might not otherwise know. Films take us through experiences, they are designed to create such experiences. Sometimes cinema is art, but it’s always an industry. This means that cinema is both a language and an art form but also a business model. Cinema as a language Film industry can be divided in four phases: the early cinema (1895-1910), the classic cinema (1920- 1950), the modern cinema where the traditions of classic cinema were overcome (1960-1980), the postmodern and contemporary cinema (1980-today). When we speak of film language through the ages, we notice that:

  • Early cinema: movies were very short, especially for technical reasons. They were composed of one or few shots at first and then became longer. There was much experimentation in editing and narrative form (for example how characters should exit the scene)
  • Classic cinema: in this case, the spectator is always at the center of the film. The film is very clear, its language is basic because it must be understood very quickly and clearly. This is also why there is a clear distinction between good and evil. Psychology of the characters is not important. The film language is “invisible”.
  • Modern cinema: the characters are complex, the artifice of the film language becomes evident. The spectator has to reconstruct the sense of the movie. There are a lot of quotations from the cinema of the past/homages. There are usually very ambiguous and in- depth stories and characters.
  • Postmodern and contemporary cinema: film language displays its possibilities, citation of past cinema is used but it’s seen as a “game”, like in Tarantino where high-culture and pop- culture quotations are juxtaposed. Then there is the concept of anti-narration or a-narration (like Pulp Fiction which starts with the characters dying and at the end of the movie the characters still alive – edited in a strange way which was impossible in the classic cinema). Cinema as industry There are three main phases: production, distribution and exhibition. Still, the scenario is actually more complex: around these three main phases we also have film festivals, television, digital platforms, merchandising, marketing, etc.
  • Film production: during the production, there are different steps. First we need scriptwriting and funding. Then we need to make preparation for filming (finding the director, editor, casting, venue). Third step is the shooting. Then the post-production (the editing). These four phases can overlap and involve many jobs. Production can be in 3 modes: large-scale production (up to $100 million), the exploitation and independent ($2-$80 million) and small-scale production (under $2 million). Large-scale productions are mainly made in the US and recently in China rather that in Europe. This leads to a difference between American and European filmmakers.
  • Film distribution: phase in which the movie arrives to the public, it is spread all over. It is the phase where we decide the launch date based on the competition’s choice. Then, we decide the number/quality/typology of the theaters where to show the film. For example, we can choose based on the vicinity of the cinema to other places: for example, high-culture independent movies will choose to display it in a cinema near an university to have people who might like it. Then you need to negotiate economic conditions with exhibitors. In this phase, we also manage the physical and digital logistics (number of copies and their dispatch) and then also the marketing, creating the posters etc. Also, in this phase we need to adapt the film to the local market for example for dubbing or for the censorship, where films might be cut. Also the communication material can change according to the country: apart from the language, also the design/graphics can change. Lastly, the distribution company conceives and manages the marketing campaign to launch the film. The main areas in a distribution company: buyer (goes around the world, especially in film festival, to choose films to “buy”), commercial management, publishing office (prepares materials related to the movie), marketing, press office and external relations (to obtain attention for the movie).
  • Film exhibition: the “windows system” – when we have a movie, we have to respect a timetable to spread it to the audience. In the past, the movie went at first to Film Festivals, then to the theaters and lastly to television. Today the scenario is more complex: for example, Netflix chooses to stream and distribute movies only on their platforms. The exhibition can happen in a “theater”: cinema, city art center, museum, Film festival. Or in a non-theatrical setting: home video, cable transmission, screening in school, Internet. Now the way movies are very fast online, this can be a problem for the operators: politicians are discussing about what is the best to do, how to support cinema. Exhibition in Italy pre and post covid: the decrease is very strong. The film industry system through the ages Three phases:
  • Classic integrated model (Early cinema – 1948). In this phase, production companies were a small number that covered the production, distribution, and the exhibition. They were studios that were organized in different departments that had their own role. Then all the parts were assembled.

The contemporary production model: franchise and sequel, like with the Marvel Cinematic Universe. The trend of the market shows that spectacular sagas are the ones with higher revenues. The new situation is also made by digital platforms: new distribution and consumption models. Netflix appeared as a home-video distribution company, but they never had a physical shop. The digital platform was created in 2015 and then in 2017 they also started to produce original series like House of Cards, and then also original movies with big directors as well, they produced author movies, not commercial movies. They decided to change its identity, not only as a commercial platform but also as a platform where authors can found space and funds to express their ideas. Also, they arrived to the Oscars. In 2021, for the first time 15 films produced by Netflix received at least one nomination and 4 of them were rewarded with at least one Oscar (like My Octopus Teacher, Mank, The Trial of The Chicago 7). Who will be next? The biggest companies today are Google, Facebook, Youtube, Itunes. Will they become new owners of production companies? The case of MUBI: they created something different from Netflix, like the type of movie they create, they way they catalogue it.

Second section: Film Festivals - Guest

The Film Festivals’ Circuit A film festival is a spectacular event with a cinematographic theme , lasting several days or weeks, distinguished by the excellence of the program offered. They feature a well-defined program and structure, a cinephile audience, the possibility for the audience to meet actors and directors. The origins: the idea of the festivals comes from the events that showcased the best of contemporary film production, like the Universal Expositions, big events were novelties in the technological tools were showcased. Then we also had competitions like organized by Teatro Santa Redegonda where a jury awarded the best of these movies. After the concorso the movies were distributed.

  • Two aspects of film festivals were immediately present : one aspect related to cinephilia, searching of the quality of movies. And then on the other side, there is the market aspect because the festival and the award can have a commercial impact. The first film Festival was the Mostra Internazionale D’Arte Cinematograpfica of Venice (!932) , created mainly as a touristic tool to revitalize Venice after the 1929 Wall Street crisis. Another important point is the fact the festival is organized with Biennale that exposes all kinds of art. The festival is not called “festival”, but mostra internazionale. It put together the word cinema and art: cinema at the time was seen as an entertainment activity (a spectacular event, maybe even just technological), it was one of the first times it was associated to art. The festival was also born to contrast the success of American cinema in Europe: with these kinds of events, they wanted to show that also European movies were good – this does not mean that American movies were not accepted. They wanted to show that cinema was a worldwide art. History and evolution of Film Festivals by De Valck
  • 1932 - 1968: foundation and consolidation of film festival (In this period there are the festivals of Venice, Berlin, Cannes)
  • 1968 - 1980: moment of crisis where festivals need to reformulate their offerings. This is because in 1968 there were social contestations especially in the movie industry that was seen as an institution of the past, that only gave space to big authors and not new and young authors. After this time, the festivals introduced new sessions where they could diversify the offerings, like a section of new authors. Obviously, audiences talk only about the main section.
  • 1980 - today: diversification and progressive increase in number of festivals, explosion. There was for example creation of festivals dedicated to certain areas, like LGBT festivals, POC, independent, feminist authors, etc. It made the audience aware that there are other cultures. Typologies of festivals There are many ways to categorize festivals, like distinguishing them based on whether there are awards or not (like in Festa del Cinema di Roma), or based on locations. Another way to categorize them is considering four features. Typologies of film festivals:
  • Generalist or Thematic: the first type display movies with a very general theme while the thematic ones have a specific theme, for example on a specific theme (eco-sustainability), about women issues, about specific periods about cinema history.

Managerial aspects It is organized in 5 phases:

  • Concept: the first idea of the festival, thinking about the topic, who would be the audience, what is the mission
  • Analysis: after you decide on an idea, you have to analyze if you can do it. Therefore, thinking about competition, when are they doing the festival, whether they are doing something similar. Then, thinking about the funds and what we can do with them.
  • Planning: you start to put the elements together, you find the movies, invite directors, open a call for participants.
  • Execution: they days in which the film festival is occurring.
  • Assessment: after the event is over, you go over what happened to understand whether it was successful or not, and why. How to understand this: audience, media responses, social media, survey or questionnaire to the audience (this can however be very expensive, especially because usually you need also a person to think about that). Another assessment to make would be to see the impact of the festival on the movie’s life. Who works in a festival
  • Artistic-scientific-curatorial time: deals with the construction of the cultural offerings (creative director, selectors, consultants). Who makes the program? In smaller festivals, there is a call for movies and then the curators choose them. In biggest festivals, usually it is based on network: the organizer calls for the producers/directors of movies or maybe the producers/directors of the movie call the festival.
  • Production team: it involves more practical work like administration, hospitality, fundraising
  • Technical team: setting up rooms, managing the program from a technical point of view, movie copies,
  • Service team: reception, security, volunteers, etc.
  • Communication: both internal (social media, press office) and external (film critics that can give visibility or destroy the event) Who are the stakeholders of a film festival?
  • Key stakeholders: people who have the main interest about the event – who are them? Promoters, people who work in the event’s organization
  • Institutional stakeholders: all the institutions like media, institutions, financiers that gave you money (for example the Ministry of Culture in Italy but also sponsors)
  • Marginal stakeholders: providers or the tourism sector
  • Operational stakeholders: audience, workers of the cinema and audiovisual sector Film Festival and Digital Platforms A main example:
  • War between Venice and Cannes: in 2017 Okja and The Meyerowitz Stories were admitted in the program. The problem was that they were produced by Netflix and could not be exhibited in the theaters afterwards, so in the end Cannes decided to exclude them from the main programs and sections. In Venice, in 2018 two movies from Netflix were admitted without problems and they won among the biggest awards (like Roma). Why did the Venice Festival decide to do this? Festivals are cultural getaways for directors, actors, etc. Netflix is a digital catalogue: they must stress the fact that Netflix can also be a cultural getaway. A second situation is to look at what happened during the covid era: some festivals decided to go online. A survey was made addressed to film festivals to understand decisions: some decided to cancel the festivals, some other to have it online (a big percentage), some others to postpone it to other months. Obviously, the experience of the film festival is totally different: there are problems linked to it but also it could have a good impact since the audience can increase. Obviously, there are still problems linked to geo-blocking: when you put a movie online you have to pay copyrights to be distributed in different countries. Many film festivals thought of the possibility to become hybdrid. Film Festival and Gender Balance In 27 film festivals in the world, only 18% are female, in 96 film festivals in Italy only 21% of artistic directors that are female. Female directors that won the main sections of Cannes, Berlinale, Venice (12% in Berlin, then Venice and Cannes). Guest by Sguardi Altrove Film Festival How to set up a film festival Before creating a festival, we need to ask ourselves what is missing in our territory, who is our audience, why is something missing, have others tried to do the same thing before? Then, after you satisfied this question, we have to define our goals: maybe we are following a business agenda or a geopolitical agenda, or an audience agenda. For example, the Sguardi Altrove Festival has these keywords: women filmmakers, civil rights, education, new generations. These are the keywords to attract investors to attract their mission: what they are looking for, what their mission is. Who are the stakeholders?
  • Organizers
  • City government (Comune di Milano)

Third section: Film Festival Funding

A festival can achieve two types of funding:

  • Public: money given by the municipality, region, government so the Ministry of Culture, European Union with its specific program called Creative Europe.
  • Private: sponsors, bank foundations like Fondazione Cariplo, crowdfunding that does not work so well in Italy however. The Italian state funding for film festivals There is a specific law, that allows for some contributions to cinematographic/audiovisual initiatives for its promotion. Like in the first case for the promotion at international level, contributions for festivals and awards, and diffusion of culture. The biggest amount of money in the second category is actually allocated to film festivals rather than minor film festivals or awards: this is because they are bigger events that cost more money and that can give more spillover effects for the territory, etc. The budget for Festivals, Minor festivals and Awards is 6,500,000€ which was increased throughout the years. Criteria:
  • Relevance of the project, national visibility, etc.
  • Impact and promotion: how do you communicate your event, what kind of strategy are you using to become important
  • Economic sustainability: the ability to attract the public and partnerships, economic strength, which are the people in charge Mic’s funding in 2022 Does this law work? IS the amount of public money the right amount? Is the amount of money used the right way? In 2022, most approved projects were in Lazio, because Lazio has a lot of institutions and associations that can organize events. But about the amount of money approved, Campania received the biggest amount even though they in the end achieved less projects.

Film festivals and funding:

  • Far East Film Festival (Udine): organized by CEC, with the participation of Fondo Audiovisivo by Regione Friuli Venezia Giulia, a Film Archive of Friuli, the Teatro Nuovo (location), Visionario owned by CEC. Who gives money? Ministry of Culture, Fondazione Friuli, Regione Friuli-Venezia Giulia, Istituto Giapponese di Cultura.
  • Mostra del Cinema di Pesaro: organized by fondazione Pesaro Nuovo Cinema, contribuited by Regione Marche, Ministry of Culture. Sponsor: marche multiservizi, Calzanetto, etc.
  • Film Maker Festival: Film festivals budget classes: Cannes/Berlin: 20-25 million euros Venice 12.5 million Giffoni: > 1 million Bif&st Film Festival: 800 000/1 million Far East: 500 000 – 700 000 Trieste: 300 000/500 000 Filmmaker: 100 000/300 000 Ennesimo: < 100 000

Funding in the US vs Europe

In the US, film companies are part of big industrial cartels that include TV broadcasters, music labels, newspapers (media conglomerates). In Europe we don’t have similar models, but efforts are made to help the film and audiovisual system through development and support programs:

  • EU Media program
  • EU Eurimages
  • Europa Cinemas EU Media program It is part of Creative Europe, which is European Commission’s main program to support the cultural and audiovisual sectors. Budget 2021-2027: 2.44 billion in 2014-2020 was 1.47 billion. Main goals:
  • Safeguard, develop and promote European cultural and linguistic diversity and cultural heritage (it is very difficult however to define what European cultural heritage is).
  • Strengthen the competitiveness and economic potential of the cultural and creative sectors, in particular the audiovisual sector (to make more powerful the economic sector globally, main competitors are US and China). Within the Creative Europe, we find a sub-program, “Media Strand” to support the European film and audiovisual industries to develop, distribute and promote European works. Eurimages It is the cultural support fund of the council of Europe. It has a total annual budget of approximately 27.5 million (lower budget), it has three support schemes:
  • Feature film co-productions (member states)
  • Promotion of European co-productions (in festival, markets, award)
  • Support exhibition sector

Tax Credit), increase in tax credit rates (per incentivare la produzione e la distribuzione cinematografica ed audiovisiva e per favorire l`attrazione di investimenti esteri nel settore cinematografico e audiovisivo). https://www.astrid-online.it/static/upload/legg/legge- 14 - novembre-2016n220.pdf The law is based on 8 principles that define the main points for the growth and development of the screen industries in Italy.

  • Ensure pluralism of film and audiovisual content
  • Improve the consolidation of the national film industry in its different sectors
  • Promote international co-productions and the circulation and distribution of Italian and European film and audiovisual productions in Italy and abroad
  • Ensure the preservation and restoration of the national film and audiovisual heritage
  • Support film education in schools and encourage suitable initiatives of film literacy addressed to the audiences
  • Promote and encourage the widest access to cinema and audiovisual media, also taking into account the specific needs of people with disabilities
  • Pay particular attention to the writing, design, preparation, production, post-production, promotion, distribution and programming of Italian cinematographic and audiovisual products and to the enhancement of the role of cinemas and film festivals. Assessment of the law’s impact in 2017- 2021 The assessment looks at 4 impact levels: the industrial, economic, cultural and social one. It also operates on 3 stages: sector, evaluating the capacity of the Law to affect the sector as a whole; industry, evaluating the effects of the law on single sectors (like production, distribution, etc); and cases, highlighting the impact of the law on even more specific segments (like educational training, international distribution, etc).

Fourth section: The Entertainment Marketing

Promotion and advertising: the so called press or film junket which is composed by press releases, advertising campaigns, merchandising, media franchising (collaboration with cinema and other enterprises), interviews with key people involved in the making of the film. In recent years, cinema advertising has been growing a lot: obviously there was a decrease in 2020 but now it’s growing a lot again. Entertainment marketing: entertainment is often used as a marketing tool by brands that are not involved in the movie industry sector. But why using entertainment as marketing? First because entertainment is an unrepeatable, collective, and shared experience. It guarantees an emotional connection with the consumer. Also helps in bringing about a world of values that become part of the brand. On the other side, why does cinema and media decide to collaborate with brands? First of all, to increase the realism of the story (for example, an Italian company helping the movie Transformer to give them the technical software). Also, because they can define characters, situations, and places (for example what is featured inside a room), and also because a brand can help a film to create a budget or to increase promotion. MARKETING STRATEGIES:

  • Product placement and branded content
  • Co-promotion
  • Licensing
  • Unconventional and experience marketing
  • **Events
  1. Product placement** A paid product message aims at influencing movie audience via the planned and unobtrusive entry of a branded product into a movie. The risk is to create a forced situation by product placement, where it seems too much staged. The first product placement was made in the first movie of the movie industry, in the La Sortie de l’Usine Lumière because they featured their factory. Then, another one in a movie Mildred Pierce in 1945 where they feature a certain brand of whiskey (in this period, product placement was not regulated by the law). In 1980 the term product placement replaced the previous “hidden plug” or “hidden advertisement”. Every country as a different regulation about product placement. In Italy, the regulation discipline was introduced in 2004, then modified in 2016. It allows for product placement on three conditions:
  • The presence of brands and products must be evident, truthful, and correct (for example you cannot sponsor cigarettes saying they are good for health)
  • The product placement must not interrupt the narrative flow
  • The audiovisual work has to inform audience of the presence of product placement in the movie at the end in the credits Types of product placement:
  • Screen placement: the products are seen on scene, or we see the characters interacting with them (for example, Eleven with a Coca Cola)
  • Script placement: the brand is included in the narrative flows, because the characters talk about it (it also helps to bring a personality to the characters). For example, in Sex and The City Carrie talks about Manolo Blahnik shoes attaching words such as powerful, sexy, etc.
  • Plot placement: the brand is included in the brand, like for example the charactering working at a certain brand (like Tom Hanks working at FEDEX in the movie Castaway).
  • Naming placement: when the name of the brand is also in the title of a movie, like in Breakfast at Tiffany and Devil Wears Prada 1.b) Branded content It is similar to product placement but not so much. In this case, entertainment or informational media content is conceived, financed, and produced on behalf of brand owners whose core business is outside the media sector. The brand owners decide to create audiovisual content to give awareness on their brand. For example, in The Hire where the brand is BMW, the main character drives BMW cars so that they can show all the possibilities of these cars. The most popular brands in 2021: apple, amazon, Microsoft, google, Samsung, etc. And they are also the most used in the audiovisual world. Hollywood is responsible for today’s best adverts and promotional films, not advertisers. For example, the Lego Movie is a cinematic advertisement for the Lego game, and the same for the Assassins’ Creed movie. 2) Co-promotion It happens when two or more companies , of which at least one is linked to the film sector , combine their objective and brand identity to improve their market positioning. A lateral collaboration between companies of different sectors, the participants are at the same level so to create a joint naming and cooperate. In order to do a co-promotion strategy: first of all, the two brands must talk to a similar target (you can’t put together Disney and a smoking company, it would contradictory). The two should be complementary brands , they should not be competing (for example Netflix cannot include in its movies Amazon), third they have to have complementary experience and expertise. Last, they must have the same brand reputation. For example, Selenella potato and Minions. Selenella decided to make a packaging inspired by Minions (minions are really similar to them), this increased their visibility and their sell-out. Another case of co-promotion is L’Oreal make up products and the Grace of Monaco movie. This is different from product placement, because these collaborations are visible before or after the release, these brands are not featured in the movie 3) Licensing and Merchandising A contract between a company, the licensor, which grants another company, the licensed, the right of use a patent, a trademark, or a know how to manufacture a given product and the right to market it, in return for the payment of a fee. For example, this happened with the Harry Potter brand (owned by Warner Bros) used by other companies to make merchandising. The same for the Back of the Future saga, featured in Legos, POP and Nike. 4) Unconventional and experience marketing A set of strategies that aim to convey brand messages in an unexpected way to attract people’s attention. This is based on the difference between the push marketing and pull marketing: in the latter, you have to attract the consumer, the companies talk directly to the audience, they try to