Physics 3A: 1-D and 2-D Motion - Shoup, Exams of Physics

Various topics related to one-dimensional and two-dimensional motion, including constant acceleration, free-fall motion, projectile motion, uniform circular motion, and relative velocity. It provides equations, examples, and diagrams to help understand these concepts.

Typology: Exams

Pre 2010

Uploaded on 09/17/2009

koofers-user-r7m
koofers-user-r7m 🇺🇸

10 documents

1 / 7

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
Physics 3A: 1-D Motion
Shoup – 48
Your Mission? => Problem solving:
1. Draw a picture (Model)
2. Extract from "words" useful information
3. Decide on concept (i.e. constant acceleration?)
4. select equation(s) which use info you have and also
info you want.
5. Solve for unknown.
6. Adjust for significant figures and include units!
Example of constant acceleration ==> Free-fall Motion
We all know that objects released near earth fall freely
toward earth's center.
Due to gravity (see later lectures) free-falling objects undergo
a constant acceleration (vector), pointed toward earth's center
with magnitude:
ay

g
9.80 m
s2
32ft
s2
(Tony: Do Example 2.4)
Physics 3A: 1-D Motion
A
B
C
D
E
F
What's happening?
A. v?, a? v>0, a= -g
B. v?, a? v>0, vb<va
C. v?, a? v=0
D. v?, a? v= -va
E. v?, a? v< 0, |ve| > |vd|
F. v ?, a? |vf| > |ve|
Shoup – 49
Physics 3A: 1-D Motion
Shoup – 50
Converting our constant acceleration equations for free-fall
motion gives:
With g = 9.80 m/s2 or 32 ft/s2
v
yf
2
v
yi
2
2g
y
f
y
i
y
f
y
i
v
yi
t
1
2g t
2
v
yf
v
yi
g t
v
y
1
2
v
yi
v
yf
y
f
y
i
1
2
v
yi
v
yf
t
Physics 3A: 2-D Motion
Shoup – 51
Motion in two dimensions
Useful vectors which describe motion:
Position vector in 2-D ( )
Draw vector with tail at origin, and head at position of
particle:
in unit vector notation:
if particle is moving, x= x(t) and y = y(t):
y
x
r
path of particle
r
x
i
y
j
(3.6)
r
t
x
t
i
y
t
j
pf3
pf4
pf5

Partial preview of the text

Download Physics 3A: 1-D and 2-D Motion - Shoup and more Exams Physics in PDF only on Docsity!

Physics 3A: 1-D Motion

Shoup – 48

Your Mission?

Problem solving

  1. Draw a picture (Model) 2. Extract from "words" useful information 3. Decide on concept (i.e. constant acceleration?) 4. select equation(s) which use info you have and

also

info you want

  1. Solve for unknown. 6. Adjust for

significant figures

and include

units

Example of constant acceleration ==>

Free-fall Motion

We all know that objects released near earth fall freelytoward earth's center. Due to gravity (see later lectures) free-falling objects undergoa constant acceleration (vector), pointed toward earth's centerwith magnitude:

 a y 

 g

 9.80 m

 s 2 

 32 ft

^2 s^

(Tony: Do Example 2.4)

Physics 3A: 1-D Motion

B A

C

D E F

What's happening? A.

v?, a?

v>0, a= -g

B.

v?, a?

v>0, v

<vb

a

C.

v?, a?

v=

D.

v?, a?

v= -v

a

E.

v?, a?

v< 0, |v

| > |ve

|d

F.

v?, a?

|v

| > |vf^

|e Shoup – 49

Physics 3A: 1-D Motion

Shoup – 50

Converting our constant acceleration equations for

free-fall

motion gives: With g = 9.80 m/s

2 or 32 ft/s

2

v

2 yf

 v 2 yi

 2g

 y

f

 y^ i

y^ f

y^ i^

v^ yi^ t^

12

g t

(^2)

v^ yf

v^ yi

g t

v^ y

1 2

v^ yi^

v yf



y^ f^

y i

12

v^ yi

v^ yf

 t

Physics 3A: 2-D Motion

Shoup – 51

Motion in two dimensions

Useful vectors which describe motion:

Position vector in 2-D (

Draw vector with tail at origin, and head at position ofparticle: in unit vector notation: if particle is moving, x= x(t) and y = y(t):

y

x

r

path of particle

 r

 x

 i

 y

 j

^  r t



x

 t

  i

 y

 t

  j

 r

Physics 3A: 2-D Motion

Shoup – 52

Displacement vector in 2-D

Draw vector from initial position of particle to final positionof particle: in unit vector notation: Average velocity vector (

v

 v



 r  t

^ x

 x^ f

 x^ i

y^

y^ f^

y^ i

^ t

 t^ f

 t^ i

 r

x

ri

path of particle

r^ rf

y

with:

r

 r^ f



 r^ i

 r

 x

 i



 y

 j

Physics 3A: 2-D Motion

Shoup – 53

Instantaneous velocity vector in 2-D (

Average acceleration vector (

 v

 v

 lim

 t

 0

 r^  t

 d

 r d t

v

! d

" r d t

! d d t

x

$ i

% y

& j

'

! d x^ d t

$ i

% d y^ d t

& j

v

! v^ x

$ i

% v^

y

& j

( a

) a

v f

,

  • v i

t^ f

, t^ i

./ v^

/ t^

y

x

vf

vi^

-v i vf ∆v t^ f

t^ i

∆v

Physics 3A: 2-D Motion

Shoup – 54

Instantaneous acceleration vector in 2-D (

If acceleration is constant, can use results from chapter 2 for x

y components separately:

0 a

1

a

2

lim

3 t

4 0

576

v

(^6) t

2

d

8

v d t

v xf

9 v xi

: a x^ t^

v yf

9 v yi

: a y^

t

; v f

< v xf

= i

v yf

? j

@ v f

A < v xi

a

tx^

= B i

A > v yi

a y^ t

?B j

C v f

E D v^ xi

F i

G v yi

H j I

EG a x

F i

G a^ y

H^ Ij^ t^ J v^ f

9

K v i

:

L a t

Physics 3A: 2-D Motion

Shoup – 55

Constant acceleration, do same for position: x f

M x i

N v xi

t

N 1 2

a x^

(^2) t

y f

M y i

N v^ yi

t

N 1 2

a y^

(^2) t

O r^ f

< x f

= i

y f

? j

P

r^ f

R Q

x

i

S

v

xi

t

S

a

x^

2 t

U T i

R S

y

i

S

v

yi

t

S

a

y^

2 t

V T j

P

r^

f

R Q

x

i

U i

S

y^

i

VT j

RS

v

xi

t

U i

S

v

yi

t

V

j

T

S

R a

x

U i

S

a

y

VT j^

2 t

W r^ f

X

Y r^ i

Z

[ v ti^

Z 1 2


a t

2

Physics 3A: 2-D Motion

Shoup – 60

Can also derive equation for path (y(x)):

y^ f

 tan

 i  x

f

 

g

2 v

2 i cos

2

 i

  x^ 2 f

Physics 3A: 2-D Motion

Shoup – 61

The two dimensional vector equations for projectile motion are: The two most useful quantities to compute when dealing with

projectile motion are the maximum height, h, and the range(horizontal distance), R

 r^ f

 r^ i



 v^ i

t



g t

(^2)

v^

f^

v^

i



g t

y

x

vti^

½ gt

2

rf O

(x,y)

y

x

O

h^ R

θ^ i vi

vy

=

A

B

Why?

Physics 3A: 2-D Motion

Shoup – 62

Two ways to compute h:

or

v^ 2 f

 (^2) v i

 2a

 y f

 y^

 i

 v^ 2 i

 2g

 h



h

 v 2 yi

 v^ 2 yf

2 g

  v sini^



i ^2

2g

h



(^2) v i sin

2



 i

2 g

v^

yf



v^

yi



at



v^

sini



!#" (^) i

g t

t^ A

$ v^

sini

%&

' i

g

(time to max y)

y^

f

(

h

) (

v^

sini

)*

  • i

t^ A

,

g t

2 A

h

. - v^ i

sin

./

(^0) i 0 v

sini^

./

(^0) i

g

11 2

g

2 v

sini^

./

(^0) i

g

32

h

 v 2 sini

(^2) 

 i

2g

Physics 3A: 2-D Motion

Shoup – 63

Now to compute R (note t

B^

= 2 t

):A

we can simplify this by using the trigonometry identity of

sin(

θ ) = 2 sin(

θ ) cos(

θ

R

4

x^

f

4

x

i

5

v

xi

t

4

v

cosi^

(^67)

(^8) i

t^ B

R

9

v

cosi^

:; i <^2

t^

A

9

v^

cosi

:;

< i

v^

sini

:; i <

g

R

9

v^

2 cosi

:;

< i

sin

:;

< i

g

R

9

v^

2 sini

: 2

;

< i

g^

Physics 3A: 2-D Motion

Shoup – 64

Summary:

How do you maximize h? R?

R

9

v^

2 sini

: 2

;

< i

g

h

v^

2 sini

2

 i 

g

y(m) 200 150 100 50

50

100

150

200

250

300

x(m)

75

o

60

o^45

o o 30 o 15

v = 50 m/si^

Physics 3A: 2-D Motion

Shoup – 65

 vv^ atxf xi^ x

Uniform Circular Motion

example of where velocity's direction changes, but not itsmagnitude Consider: Acceleration is always perpendicular to velocity and velocity isalways tangent to circular path

If there was component parallel to velocity, speed wouldincrease acceleration is parallel to

v in above figure.

∆θ

rf

ri

∆r

vi

vf

A

B

vi v

f

∆v ri

rf

∆θ

∆θ

 v^ i



 v^ f



 v^

v

Physics 3A: 2-D Motion

Shoup – 66

So direction of acceleration constantly changing, what about

magnitude? from previous diagram, the two triangles are similar and thus:

v v



r r

 ^ a



 (

 v  t



v



 

r

 v

r

  a



v r



 r^  t

but:

v

  v





lim

 t^

0

!

"! r^ " t

so if take limit:

ac

v

2 r^

centripetal acceleration (center seeking)

Physics 3A: 2-D Motion

Shoup – 67

Is uniform circular motion "constant accelerations motion"?

NO!

acceleration's direction is constantly changing

In uniform circular motion, we define time object takes to

complete one revolution (lap) as the motion's period (

T

d

$

v t

%

r

&

v T

T

&

%

r

v^

Do Example

Physics 3A: 2-D Motion

Shoup – 72

To compute velocity take the derivative:

this relates ("converts") the LGM' measured velocity of P tothe LGM measured velocity can go the other way as well: warning: remember this is a vector equation!

r^ PO

r^ PO '



v^ O ' O

t

d d t

r^ PO

d d t

r^ PO '

v^

O' O

t

v^

PO

v^ PO '

v^ O' O

v^

PO '

v^

PO

v^ O 'O

Physics 3A: 2-D Motion

Shoup – 73

Review example 3.6 on page 93

River is flowing up