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Object-Oriented Programming: A Practical Introduction with Java using BlueJ, Study Guides, Projects, Research of Information Technology

An overview of object-oriented programming (oop) through the use of java and bluej. The fundamentals of oop, including objects and classes, class definitions, and object interaction. It also emphasizes the importance of sound programming principles and critical thinking in software development. Intended for individuals looking to gain a solid foundation in oop and software engineering.

Typology: Study Guides, Projects, Research

Pre 2010

Uploaded on 09/17/2009

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Download Object-Oriented Programming: A Practical Introduction with Java using BlueJ and more Study Guides, Projects, Research Information Technology in PDF only on Docsity! 1 Object-Oriented Programming 04:547:202 (02) Instructor: Gheorghe Muresan Based on: Objects First with Java A Practical Introduction using BlueJ David J. Barnes Michael Kölling 1.0 2 Course Contents • Introduction to object-oriented programming… • …with a strong software engineering foundation… • …aimed at solving problems by producing and maintaining high-quality software systems. 2 3 Goals • Sound knowledge of programming principles and concepts • Sound knowledge of object-orientation • Able to critically assess the quality of a (small) software system • Able to implement a small software system in Java Note. Understanding principles is more important than learning Java syntax, so that, in the future, you can use other programming languages. 4 What is programming • Narrow definition – Using some programming language to write code, based on some specification • Boring, nerdy • Broader definition – Using creative thinking and engineering rigor to solve problems using the computer • Involves analyzing a situation, designing a solution, choosing the appropriate language and coding the solution, testing • It is exciting, challenging and … HARD 5 9 Non-IT careers using IT • Research in cutting-edge areas – Genomics, Pharmaceuticals – Nanotechnology – Nuclear Physics, Cosmology – Weather simulation – Information retrieval Most of these researchers need programming; they learn it out of pleasure or necessity • Almost anything, to a certain extent 10 Is math a pre-requisite for IT ? • No, math background is not a pre- requisite, but it is useful • Ability to think in abstract terms and to build models • Different math areas can help in certain types of problems (ex: geometry & trigonometry for graphical applications, statistics in search engines) 6 11 Model • A (usually simplified) representation of the problem • Consists of – a data structure (for primary and derived data) – formulae and rules – context – assumptions • Model vs. view • Problems with similar models have similar solutions – Often code can be re-used; don’t re-use code blindly, understand the conceptual model and the constraints ! 12 Homework • Use Excel to build models for: – A TV show: you start with $50 and throw 2 dice; if you throw a double, you get $10, otherwise you lose $1; you’re out if you run out of money or if you reach $75. – A game on the stairs of the Olympic Stadium in Athens: you start on step 30 (out of 99) and throw a dye. If you throw a 5 or a 6, you move 12 steps up, otherwise 1 step down. You’re out when you reach the top or bottom of the stairs. Place it in Homeworks/HW1/, in 202. 7 13 Problem solving (Polya applied) • Understand the problem • Devise a plan for solving the problem – Think how an algorithmic procedure might solve the problem • Carry out the plan – Formulate the algorithm and represent it as a problem • Evaluate the solution for accuracy and for its potential as a tool for solving other problems Note. Reading and understanding other people’s programs is good training for programming. 14 Complex problem solving • Goals, objectives – What are the tasks you are trying to achieve ? • Divide and conquer – Is the problem too large to grasp ? Can it be broken into smaller problems ? Can the solutions to the smaller problems be assembled to give the overall solution ? • Ex: Planning to climb Everest with a group of friends. What do you need to arrange ? – Finance (savings or sponsorship); training (fitness, high altitude survival, ice-climbing technique); timing; visas, permits and guides; equipment, clothing and food; medical considerations; safety issues 10 19 Elements of software design • When designing a program think of – The main purpose of the program – The tasks and subtasks that make up the object of the program – Decide what paradigm and what programming language is more appropriate • Ex: Perl good for text processing, COBOL for financial applications, FORTRAN for mathematical calculations, C++ for large projects that require efficiency, Java for multi-platform distributed applications, … • Think of cost, availability of tools and skills, maintenance, … – Think of possible future extension of the program and design accordingly 20 Dealing with complexity • Reminder: a program models reality and attempts to solve a problem or to undertake a task • Humans have different ways of dealing with complexity – Divide and conquer – split complex tasks into smaller and more simple ones – Team-working – assign different tasks, at various levels of complexity, to teams and individuals • Each team or person is responsible for making sure that their task was completed; they report results or errors • There has to be some higher level of control that assign tasks, puts results together, and is responsible for the overall task 11 21 Object-oriented software engineering • Object-oriented software engineering (analysis, design, programming & testing) attempts to simulate – The real problem domain • Objects and classes in the software application correspond to objects and concepts in the real world (Account, Bank, Customer, …, in a financial application) – The way people work on projects or to solve problems • For small problems, one person may be able to do all the work • Larger problems / projects require teamwork; each person specializes for a certain task or aspect of the problem and plays a role; people need to communicate, to exchange information and to synchronized their activities; their work is coordinated by managers • Objects and classes correspond to people and roles 22 Object-oriented software engineering • A software project is similar to a company in terms of structure and functionality – There is a public class that represents the CEO and has ultimate control and responsibility – Tiny programs (contractors) consist of one class with a main role (method) – Small programs (companies) consist of one class (person) with several methods, one for each role (function) – Medium programs (companies) consist of several classes (people) that interact. One is the CEO. – Large programs (companies) consist of many classes (people), grouped in packages (departments); each package specializes in some aspect of the overall job; objects of each class specialize in specific tasks 12 23 Teaching / learning programming • Vocabulary • Grammar / syntax • Jargon, phrasal verbs, common expressions • Conversation • Patterns of language use – what to write in a resume, what to say in a job interview – how to behave in various situations • Think of Java (or any other programming language) simply as a new foreign language – What should you learn first ? 24 Learning programming • Traditional programming textbooks teach the elements of the language sequentially – Adv: The students builds on what was taught earlier – Disadv: It can be dry and boring to start with, and students lose interest • Modern approach – start with the essential concepts and realistic applications, iterate often to fix the concepts – Adv: It is more interesting, students learn what is essential – Disadv:Some guesswork and trust is necessary