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The science and art of animation, discussing the principles behind its effectiveness, the history of animation technology, and the psychology of storytelling. Topics include the persistence of vision, Gestalt theory, traditional animation techniques, principles of character animation, and camera animation.
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n Have an intro, a peak, a punch-line
n Identify major events by keyframes and let software do the “tweening” n Animate thoughts, ideas, intentions, not mechanical movements! n Do not animate what is irrelevant n Ease-in and ease-out follows the physics of motion n Overshooting a resting point reflect the kinetic energy of motion n Create anticipation with setup, action, follow-through n Stretching and Squashing n Exaggeration provides accent of an action n Develop character appeal
n Before moving, a character w blinks, w backs up a little, w hesitates
n While the action happens, movement w Slows down/Speeds up w Zooms in/out
obvious n e.g. put marks on a rotating ball
n Convey weight w The supporting surface squeezes n Convey size w Compare with known size n Convey softness/hardness w Through collision
! Classics n Luxo, Jr. http://www.pixar.com/shorts/ljr/index.html w Spinoff: Luxo gets a buzz http://www.youtube.com/watch?v=5CKnnDr0da