Animation Basics: Principles, Technology, and Psychology, Study Guides, Projects, Research of Technology

The science and art of animation, discussing the principles behind its effectiveness, the history of animation technology, and the psychology of storytelling. Topics include the persistence of vision, Gestalt theory, traditional animation techniques, principles of character animation, and camera animation.

Typology: Study Guides, Projects, Research

2021/2022

Uploaded on 09/07/2022

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Animation Basics
!Science of animation (Why does it work?)
npersistence of vision on the retina?
nDesire of the brain to make sense (Gestalt theory)
!(Old) Technology of animation
nFlipbook, Thaumatrope, Zoetrope
nRotoscope
nMultiplane camera (for cel animation)
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Animation Basics

! Science of animation (Why does it work?)

n “persistence of vision” on the retina?

n Desire of the brain to make sense (Gestalt theory)

! (Old) Technology of animation

n Flipbook, Thaumatrope, Zoetrope

n Rotoscope

n Multiplane camera (for cel animation)

Animation Basics

! Psychology of animation: Tells a Story

n Have an intro, a peak, a punch-line

! Animation quality depends (still) on

n Rate of image display

n Amount of difference

between images

n Position of changing images

Animation Theory

! Learn from Walt

n Identify major events by keyframes and let software do the “tweening” n Animate thoughts, ideas, intentions, not mechanical movements! n Do not animate what is irrelevant n Ease-in and ease-out follows the physics of motion n Overshooting a resting point reflect the kinetic energy of motion n Create anticipation with setup, action, follow-through n Stretching and Squashing n Exaggeration provides accent of an action n Develop character appeal

! Animate camera

! Animate light source

Tricks of Walt

! Attract viewer ’ s attention

n Before moving, a character w blinks, w backs up a little, w hesitates

! Timing is everything

n While the action happens, movement w Slows down/Speeds up w Zooms in/out

! Movement should be made

obvious n e.g. put marks on a rotating ball

! Get Physical

n Convey weight w The supporting surface squeezes n Convey size w Compare with known size n Convey softness/hardness w Through collision

Classics

! Classics n Luxo, Jr. http://www.pixar.com/shorts/ljr/index.html w Spinoff: Luxo gets a buzz http://www.youtube.com/watch?v=5CKnnDr0da