Exploring Animation, Video, and Interactive Media in Education and Delivery Tech, Slides of Human Resource Management

The use of animation, video, and interactive media as powerful tools for education and delivery technology. It highlights the importance of learning from filmmakers, cartoonists, artists, and writers to harness the full potential of these media. The document also covers the role of computation, intelligence, and interaction in computers, the delivery of technology on computers and the web, and its application areas such as rapid prototyping, help and documentation, education, and finding things in non-linear structures.

Typology: Slides

2012/2013

Uploaded on 07/25/2013

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using animation and video
potentially powerful tools
note the success of television and arcade games
but …
how to harness the full possibilities of such media
different from ‘standard’ interfaces
this technology when we have much more
experience.
so …
need to learn from film makers, dramatic theory,
cartoonists, artists, writers
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using animation and video

  • potentially powerful tools
    • note the success of television and arcade games
  • but …
    • how to harness the full possibilities of such media
    • different from ‘standard’ interfaces
    • this technology when we have much more experience.
  • so …
    • need to learn from film makers, dramatic theory, cartoonists, artists, writers

computation, intelligence

and interaction

  • computers??

don’t just show things … do things

  • examples:
    • search – the HCI book web site
      • not just exercises, table of contents … also search
    • interaction
      • embedded applications (e.g, puzzle square)
    • adaption:
      • e-commerce sites suggest other things to buy

delivery technology

  • on the computer
    • help systems installed on hard disk with applications
    • CD-ROM or DVD based hypermedia
  • on the web
    • really ubiquitous!
      • in many countries, near universal internet access
    • not just web pages!
      • e.g. many applications have web-base documentation
  • … and on the move …

delivery (ctd) … on the move

  • platforms
    • mobile phones, PDAs, laptop computers
  • delivery
    • CD-ROM or DVD (like desktop)
    • cached content (e.g. AvantGo)
    • WiFi access points or mobile phone networks
    • WAP – for mobile phone, tiny web-like pages
  • context – who and where
    • tourist guides, directed advertising

application areas (ctd)

• education

  • animation and graphics allow students to see things happen
  • sound adds atmosphere and means diagrams can be looked at while hearing explanation
  • non-linear structure allows students to explore at their own pace
  • e-learning
    • letting education out of the classroom!!
    • e.g. eClass

eClass (formerly Classroom 2000)

an ordinary lecture?

slides, pen marks, video are ‘captured’

... available later through web interface

lost in hyperspace

  • non-linear structure
    • very powerful …
    • but potentially confusing
  • two aspects of lostness
    • cognition and content
      • fragmentary information – no integration … confusion
    • navigation and structure
      • hyperlinks move across structure – where am I?
  • no easy solutions
    • but good design helps!