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An in-depth look into the design of gears for transferring rotational motion between objects in mechanisms. It covers the calculation of gear ratios, selection of specific gears, and assembly of gear trains. An example application is given for the pi engineering ship simulator.
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Mike Priebe November 7, 2008
The general purpose of a gear is to transfer motion from one object to another in a mechanism. The important design considerations for the design of gears in a mechanism are the gear ratio, which determines the proper number of teeth to use, and also the type of gear to use, which depends on the application. An example of gears being designed for a mechanism is in the design of the PI Engineering Ship Simulator. In this project, gears were used to transfer the rotational motion of the steering wheel to a hydraulic motor. The methods outlined in this applications note were utilized in the design process.
Gears have many uses in mechanics; a gear’s most general purpose is to transfer rotational motion from one shaft to another. Linear motion can also be obtained through a rack and pinion system. There are many different types of gears, including spur gears, bevel gears, crown gears, and worm gears. The type and size of gear chosen for a given application depends on the desired output specifications. For example, if more torque is required on the output shaft, then a larger gear would need to be placed on the output shaft relative to the input shaft, thus producing mechanical advantage. The following is an aide in the use of gears in the design of a mechanism.
A B
B A
where VA and VB are the velocities of gears A and B respectively, and N (^) A and N (^) B are the number of teeth in gears A and B respectively. Note that as the gear ratio increases, the output velocity decreases and the output torque increases.
Figure 1. Labeled Diagram of a Gear