CSCE 4210 Game Programming Homework 2 - Prof. Ian Parberry, Assignments of Computer Science

A homework assignment for the csce 4210 game programming course, issued on october 2, 2007, and due on october 9, 2007. Students are required to modify the 'ned’s turkey farm demo 3' project by replacing the floor and background images, the plane with a character from their game, and ensuring that the character moves completely off the screen before wrapping around. Students must also change the name of the project to that of their game. The assignment requires the submission of the executable file, background image, floor image, character image, and edited ned.xml file.

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Uploaded on 08/19/2009

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CSCE 4210: Game Programming
Homework 2
Issued Tuesday, October 2, 2007
Due 6pm Tuesday, October 9, 2007
Hand in Ned’s Turkey Farm Demo 3 in Release mode with the following changes:
1. Replace the floor and background images with something relevant to your game (change
in ned.xml).
2. Replace the plane with a character from your game (change in ned.xml).
3. Make sure that the character moves completely off the screen before wrapping around to
the right hand side (edit MARGIN in object.cpp)
4. Change the name from “Ned Demo 3” to the name of your game.
Email your solution to [email protected], or bring it to class. I require one solution per class member,
not one solution per group. Solutions will consist of:
The executable file (if emailing, please rename to .ex extension, use your name as the
file name)
Background image (replacement for clouds.bmp)
Floor image (replacement for grass_mud06.jpg)
Character image, single frame (replacement for plane0.bmp)
Edited ned.xml using your image file names
If your artist has not given you artwork, then you will have to fake it.
WARNING: The artwork must be square and a power of 2 in size. The character image must
have a transparent background.

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CSCE 4210: Game Programming

Homework 2

Issued Tuesday, October 2, 2007

Due 6pm Tuesday, October 9, 2007

Hand in Ned’s Turkey Farm Demo 3 in Release mode with the following changes:

  1. Replace the floor and background images with something relevant to your game (change in ned.xml).
  2. Replace the plane with a character from your game (change in ned.xml).
  3. Make sure that the character moves completely off the screen before wrapping around to the right hand side (edit MARGIN in object.cpp)
  4. Change the name from “Ned Demo 3” to the name of your game.

Email your solution to [email protected], or bring it to class. I require one solution per class member, not one solution per group. Solutions will consist of:

  • The executable file (if emailing, please rename to .ex extension, use your name as the file name)
  • Background image (replacement for clouds.bmp)
  • Floor image (replacement for grass_mud06.jpg)
  • Character image, single frame (replacement for plane0.bmp)
  • Edited ned.xml using your image file names If your artist has not given you artwork, then you will have to fake it.

WARNING: The artwork must be square and a power of 2 in size. The character image must have a transparent background.