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“The 5th edition of Computer Architecture: A Quantitative Approach continues the legacy, providing students of computer architecture with the most up-to-date information on current computing platforms, and architectural insights to help them design future systems. A highlight of the new edition is the significantly revised chapter on data-level parallelism, which demystifies GPU architectures with clear explanations using traditional computer architecture terminology.”
—Krste Asanovic´, University of California, Berkeley
“ Computer Architecture: A Quantitative Approach is a classic that, like fine wine, just keeps getting better. I bought my first copy as I finished up my under- graduate degree and it remains one of my most frequently referenced texts today. When the fourth edition came out, there was so much new material that I needed to get it to stay current in the field. And, as I review the fifth edition, I realize that Hennessy and Patterson have done it again. The entire text is heavily updated and Chapter 6 alone makes this new edition required reading for those wanting to really understand cloud and warehouse scale-computing. Only Hennessy and Patterson have access to the insiders at Google, Amazon, Microsoft, and other cloud computing and internet-scale application providers and there is no better coverage of this important area anywhere in the industry.”
—James Hamilton, Amazon Web Services
“Hennessy and Patterson wrote the first edition of this book when graduate stu- dents built computers with 50,000 transistors. Today, warehouse-size computers contain that many servers, each consisting of dozens of independent processors and billions of transistors. The evolution of computer architecture has been rapid and relentless, but Computer Architecture: A Quantitative Approach has kept pace, with each edition accurately explaining and analyzing the important emerg- ing ideas that make this field so exciting.”
—James Larus, Microsoft Research
“This new edition adds a superb new chapter on data-level parallelism in vector, SIMD, and GPU architectures. It explains key architecture concepts inside mass- market GPUs, maps them to traditional terms, and compares them with vector and SIMD architectures. It’s timely and relevant with the widespread shift to GPU parallel computing. Computer Architecture: A Quantitative Approach fur- thers its string of firsts in presenting comprehensive architecture coverage of sig- nificant new developments!”
—John Nickolls, NVIDIA
John L. Hennessy is the tenth president of Stanford University, where he has been a member of the faculty since 1977 in the departments of electrical engineering and computer science. Hennessy is a Fellow of the IEEE and ACM; a member of the National Academy of Engineering, the National Academy of Science, and the American Philosophical Society; and a Fellow of the American Academy of Arts and Sciences. Among his many awards are the 2001 Eckert- Mauchly Award for his contributions to RISC technology, the 2001 Seymour Cray Computer Engineering Award, and the 2000 John von Neumann Award, which he shared with David Patterson. He has also received seven honorary doctorates.
In 1981, he started the MIPS project at Stanford with a handful of graduate students. After completing the project in 1984, he took a leave from the university to cofound MIPS Computer Systems (now MIPS Technologies), which developed one of the first commercial RISC microprocessors. As of 2006, over 2 billion MIPS microprocessors have been shipped in devices ranging from video games and palmtop computers to laser printers and network switches. Hennessy subsequently led the DASH (Director Architecture for Shared Memory) project, which prototyped the first scalable cache coherent multiprocessor; many of the key ideas have been adopted in modern multiprocessors. In addition to his technical activities and university responsibilities, he has continued to work with numerous start-ups both as an early-stage advisor and an investor.
David A. Patterson has been teaching computer architecture at the University of California, Berkeley, since joining the faculty in 1977, where he holds the Pardee Chair of Computer Science. His teaching has been honored by the Distinguished Teaching Award from the University of California, the Karlstrom Award from ACM, and the Mulligan Education Medal and Undergraduate Teaching Award from IEEE. Patterson received the IEEE Technical Achievement Award and the ACM Eckert-Mauchly Award for contributions to RISC, and he shared the IEEE Johnson Information Storage Award for contributions to RAID. He also shared the IEEE John von Neumann Medal and the C & C Prize with John Hennessy. Like his co-author, Patterson is a Fellow of the American Academy of Arts and Sciences, the Computer History Museum, ACM, and IEEE, and he was elected to the National Academy of Engineering, the National Academy of Sciences, and the Silicon Valley Engineering Hall of Fame. He served on the Information Technology Advisory Committee to the U.S. President, as chair of the CS division in the Berkeley EECS department, as chair of the Computing Research Association, and as President of ACM. This record led to Distinguished Service Awards from ACM and CRA.
At Berkeley, Patterson led the design and implementation of RISC I, likely the first VLSI reduced instruction set computer, and the foundation of the commercial SPARC architecture. He was a leader of the Redundant Arrays of Inexpensive Disks (RAID) project, which led to dependable storage systems from many companies. He was also involved in the Network of Workstations (NOW) project, which led to cluster technology used by Internet companies and later to cloud computing. These projects earned three dissertation awards from ACM. His current research projects are Algorithm-Machine-People Laboratory and the Parallel Computing Laboratory, where he is director. The goal of the AMP Lab is develop scalable machine learning algorithms, warehouse-scale-computer-friendly programming models, and crowd-sourcing tools to gain valueable insights quickly from big data in the cloud. The goal of the Par Lab is to develop tech- nologies to deliver scalable, portable, efficient, and productive software for parallel personal mobile devices.
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To Andrea, Linda, and our four sons
The first edition of Hennessy and Patterson’s Computer Architecture: A Quanti- tative Approach was released during my first year in graduate school. I belong, therefore, to that first wave of professionals who learned about our discipline using this book as a compass. Perspective being a fundamental ingredient to a useful Foreword, I find myself at a disadvantage given how much of my own views have been colored by the previous four editions of this book. Another obstacle to clear perspective is that the student-grade reverence for these two superstars of Computer Science has not yet left me, despite (or perhaps because of) having had the chance to get to know them in the years since. These disadvan- tages are mitigated by my having practiced this trade continuously since this book’s first edition, which has given me a chance to enjoy its evolution and enduring relevance. The last edition arrived just two years after the rampant industrial race for higher CPU clock frequency had come to its official end, with Intel cancelling its 4 GHz single-core developments and embracing multicore CPUs. Two years was plenty of time for John and Dave to present this story not as a random product line update, but as a defining computing technology inflection point of the last decade. That fourth edition had a reduced emphasis on instruction-level parallel- ism (ILP) in favor of added material on thread-level parallelism, something the current edition takes even further by devoting two chapters to thread- and data- level parallelism while limiting ILP discussion to a single chapter. Readers who are being introduced to new graphics processing engines will benefit especially from the new Chapter 4 which focuses on data parallelism, explaining the different but slowly converging solutions offered by multimedia extensions in general-purpose processors and increasingly programmable graphics processing units. Of notable practical relevance: If you have ever struggled with CUDA terminology check out Figure 4.24 (teaser: “Shared Memory” is really local, while “Global Memory” is closer to what you’d consider shared memory). Even though we are still in the middle of that multicore technology shift, this edition embraces what appears to be the next major one: cloud computing. In this case, the ubiquity of Internet connectivity and the evolution of compelling Web services are bringing to the spotlight very small devices (smart phones, tablets)
by Luiz André Barroso, Google Inc.
and very large ones (warehouse-scale computing systems). The ARM Cortex A8, a popular CPU for smart phones, appears in Chapter 3’s “Putting It All Together” section, and a whole new Chapter 6 is devoted to request- and data-level parallel- ism in the context of warehouse-scale computing systems. In this new chapter, John and Dave present these new massive clusters as a distinctively new class of computers—an open invitation for computer architects to help shape this emerg- ing field. Readers will appreciate how this area has evolved in the last decade by comparing the Google cluster architecture described in the third edition with the more modern incarnation presented in this version’s Chapter 6. Return customers of this book will appreciate once again the work of two outstanding computer scientists who over their careers have perfected the art of combining an academic’s principled treatment of ideas with a deep understanding of leading-edge industrial products and technologies. The authors’ success in industrial interactions won’t be a surprise to those who have witnessed how Dave conducts his biannual proj- ect retreats, forums meticulously crafted to extract the most out of academic–industrial collaborations. Those who recall John’s entrepreneurial success with MIPS or bump into him in a Google hallway (as I occasionally do) won’t be surprised by it either. Perhaps most importantly, return and new readers alike will get their money’s worth. What has made this book an enduring classic is that each edition is not an update but an extensive revision that presents the most current information and unparalleled insight into this fascinating and quickly changing field. For me, after over twenty years in this profession, it is also another opportunity to experience that student-grade admiration for two remarkable teachers.
Through five editions of this book, our goal has been to describe the basic princi- ples underlying what will be tomorrow’s technological developments. Our excite- ment about the opportunities in computer architecture has not abated, and we echo what we said about the field in the first edition: “It is not a dreary science of paper machines that will never work. No! It’s a discipline of keen intellectual interest, requiring the balance of marketplace forces to cost-performance-power, leading to glorious failures and some notable successes.” Our primary objective in writing our first book was to change the way people learn and think about computer architecture. We feel this goal is still valid and important. The field is changing daily and must be studied with real examples and measurements on real computers, rather than simply as a collection of defini- tions and designs that will never need to be realized. We offer an enthusiastic welcome to anyone who came along with us in the past, as well as to those who are joining us now. Either way, we can promise the same quantitative approach to, and analysis of, real systems. As with earlier versions, we have strived to produce a new edition that will continue to be as relevant for professional engineers and architects as it is for those involved in advanced computer architecture and design courses. Like the first edition, this edition has a sharp focus on new platforms—personal mobile devices and warehouse-scale computers—and new architectures—multicore and GPUs. As much as its predecessors, this edition aims to demystify computer architecture through an emphasis on cost-performance-energy trade-offs and good engineering design. We believe that the field has continued to mature and move toward the rigorous quantitative foundation of long-established scientific and engineering disciplines.
We said the fourth edition of Computer Architecture: A Quantitative Approach may have been the most significant since the first edition due to the switch to multicore chips. The feedback we received this time was that the book had lost the sharp focus of the first edition, covering everthing equally but without empha- sis and context. We’re pretty sure that won’t be said about the fifth edition. We believe most of the excitement is at the extremes in size of computing, with personal mobile devices (PMDs) such as cell phones and tablets as the cli- ents and warehouse-scale computers offering cloud computing as the server. (Observant readers may seen the hint for cloud computing on the cover.) We are struck by the common theme of these two extremes in cost, performance, and energy efficiency despite their difference in size. As a result, the running context through each chapter is computing for PMDs and for warehouse scale computers, and Chapter 6 is a brand-new chapter on the latter topic. The other theme is parallelism in all its forms. We first idetify the two types of application-level parallelism in Chapter 1: data-level parallelism (DLP) , which arises because there are many data items that can be operated on at the same time, and task-level parallelism (TLP) , which arises because tasks of work are created that can operate independently and largely in parallel. We then explain the four architectural styles that exploit DLP and TLP: instruction-level parallelism (ILP) in Chapter 3; vector architectures and graphic processor units (GPUs) in Chapter 4, which is a brand-new chapter for this edition; thread-level parallelism in Chapter 5; and request-level parallelism (RLP) via warehouse-scale computers in Chapter 6, which is also a brand-new chapter for this edition. We moved memory hierarchy earlier in the book to Chapter 2, and we moved the storage systems chapter to Appendix D. We are particularly proud about Chapter 4, which con- tains the most detailed and clearest explanation of GPUs yet, and Chapter 6, which is the first publication of the most recent details of a Google Warehouse- scale computer. As before, the first three appendices in the book give basics on the MIPS instruction set, memory hierachy, and pipelining for readers who have not read a book like Computer Organization and Design. To keep costs down but still sup- ply supplemental material that are of interest to some readers, available online at http://booksite.mkp.com/9780123838728/ are nine more appendices. There are more pages in these appendices than there are in this book! This edition continues the tradition of using real-world examples to demon- strate the ideas, and the “Putting It All Together” sections are brand new. The “Putting It All Together” sections of this edition include the pipeline organiza- tions and memory hierarchies of the ARM Cortex A8 processor, the Intel core i processor, the NVIDIA GTX-280 and GTX-480 GPUs, and one of the Google warehouse-scale computers.
on Itanium and VLIW, this material is now in Appendix H, indicating our view that this architecture did not live up to the earlier claims. The increasing importance of multimedia applications such as games and video processing has also increased the importance of achitectures that can exploit data- level parallelism. In particular, there is a rising interest in computing using graphi- cal processing units (GPUs), yet few architects understand how GPUs really work. We decided to write a new chapter in large part to unveil this new style of com- puter architecture. Chapter 4 starts with an introduction to vector architectures, which acts as a foundation on which to build explanations of multimedia SIMD instrution set extensions and GPUs. (Appendix G goes into even more depth on vector architectures.) The section on GPUs was the most difficult to write in this book, in that it took many iterations to get an accurate description that was also easy to understand. A significant challenge was the terminology. We decided to go with our own terms and then provide a translation between our terms and the offi- cial NVIDIA terms. (A copy of that table can be found in the back inside cover pages.) This chapter introduces the Roofline performance model and then uses it to compare the Intel Core i7 and the NVIDIA GTX 280 and GTX 480 GPUs. The chapter also describes the Tegra 2 GPU for PMDs. Chapter 5 describes multicore processors. It explores symmetric and distributed-memory architectures, examining both organizational principles and performance. Topics in synchronization and memory consistency models are next. The example is the Intel Core i7. Readers interested in interconnection net- works on a chip should read Appendix F, and those interested in larger scale mul- tiprocessors and scientific applications should read Appendix I. As mentioned earlier, Chapter 6 describes the newest topic in computer archi- tecture, warehouse-scale computers (WSCs). Based on help from engineers at Amazon Web Services and Google, this chapter integrates details on design, cost, and performance of WSCs that few architects are aware of. It starts with the pop- ular MapReduce programming model before describing the architecture and physical implemention of WSCs, including cost. The costs allow us to explain the emergence of cloud computing, whereby it can be cheaper to compute using WSCs in the cloud than in your local datacenter. The PIAT example is a descrip- tion of a Google WSC that includes information published for the first time in this book. This brings us to Appendices A through L. Appendix A covers principles of ISAs, including MIPS64, and Appendix K describes 64-bit versions of Alpha, MIPS, PowerPC, and SPARC and their multimedia extensions. It also includes some classic architectures (80x86, VAX, and IBM 360/370) and popular embedded instruction sets (ARM, Thumb, SuperH, MIPS16, and Mitsubishi M32R). Appen- dix H is related, in that it covers architectures and compilers for VLIW ISAs. As mentioned earlier, Appendices B and C are tutorials on basic caching and pipelining concepts. Readers relatively new to caching should read Appendix B before Chapter 2 and those new to pipelining should read Appendix C before Chapter 3.
Appendix D, “Storage Systems,” has an expanded discussion of reliability and availability, a tutorial on RAID with a description of RAID 6 schemes, and rarely found failure statistics of real systems. It continues to provide an introduction to queuing theory and I/O performance benchmarks. We evaluate the cost, perfor- mance, and reliability of a real cluster: the Internet Archive. The “Putting It All Together” example is the NetApp FAS6000 filer. Appendix E, by Thomas M. Conte, consolidates the embedded material in one place. Appendix F, on interconnection networks, has been revised by Timothy M. Pinkston and José Duato. Appendix G, written originally by Krste Asanovic´, includes a description of vector processors. We think these two appendices are some of the best material we know of on each topic. Appendix H describes VLIW and EPIC, the architecture of Itanium. Appendix I describes parallel processing applications and coherence protocols for larger-scale, shared-memory multiprocessing. Appendix J, by David Gold- berg, describes computer arithmetic. Appendix L collects the “Historical Perspective and References” from each chapter into a single appendix. It attempts to give proper credit for the ideas in each chapter and a sense of the history surrounding the inventions. We like to think of this as presenting the human drama of computer design. It also supplies references that the student of architecture may want to pursue. If you have time, we recommend reading some of the classic papers in the field that are mentioned in these sections. It is both enjoyable and educational to hear the ideas directly from the creators. “Historical Perspective” was one of the most popular sections of prior editions.
There is no single best order in which to approach these chapters and appendices, except that all readers should start with Chapter 1. If you don’t want to read everything, here are some suggested sequences:
■ Memory Hierarchy: Appendix B, Chapter 2, and Appendix D.
■ Instruction-Level Parallelism: Appendix C, Chapter 3, and Appendix H
■ Data-Level Parallelism: Chapters 4 and 6, Appendix G
■ Thread-Level Parallelism: Chapter 5, Appendices F and I
■ Request-Level Parallelism: Chapter 6
■ ISA: Appendices A and K
Appendix E can be read at any time, but it might work best if read after the ISA and cache sequences. Appendix J can be read whenever arithmetic moves you. You should read the corresponding portion of Appendix L after you complete each chapter.