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An in-depth exploration of various network technologies, including csma/cd (carrier sense multiple access with collision detection), csma/ca (carrier sense multiple access with collision avoidance), token ring, fddi (fiber distributed data interconnect), and atm (asynchronous transfer mode). Topics covered include lan topologies, ethernet, collision detection and recovery, exponential backoff, and the differences between wired and wireless networks.
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Shared Communication Channel
Locality of Reference Principle
LAN Topologies
Ethernet
Signals from two computers will interfere with each other
Overlapping frames is called a Collision
Ethernet interfaces include hardware to detect transmission
After collision is detected, computer stops transmitting
So, Ethernet uses CSMA/CD to coordinate transmissions
After waiting, computers use carrier sense to avoid subsequent collision
Even with random delays, collisions may occur
Especially likely with busy segments
Computers double delay with each subsequent collision
Reduces likelihood of sequence of collisions
In contrast with wired LAN, not all participants may be able to reach each other
Can't depend on CD; not all participants may hear
Receiver may receive simultaneous requests
Receiver may receive closely spaced requests
LAN technology invented by Apple that uses bus topology
Interface included with all Macintosh computers
Relatively low speed - 230.4Kbps
Low cost (``free'' with a Macintosh); easy to install and connect
Uses CSMA/CA
Hardware must be designed to pass token even if attached computer is powered down
When a computer wants to transmit, it waits for the token
After transmission, computer transmits token on ring
Next computer ready to transmit receives token and then transmits
Token gives computer permission to send one frame
Very widely used
Originally 4mbps, now 16Mbps
Uses special connector cable between computer and ring interface