Greedy Algorithms: A Short Introduction and Examples, Exercises of Verilog and VHDL

An overview of various algorithm types, focusing on greedy algorithms. It explains how these algorithms work for optimization problems and provides examples, such as counting money and scheduling jobs. The document also discusses the limitations of the greedy algorithm and introduces alternative approaches.

Typology: Exercises

2017/2018

Uploaded on 05/02/2018

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Greedy Algorithms

2

A short list of categories

Algorithm types we will consider include:

Simple recursive algorithms

Backtracking algorithms

Divide and conquer algorithms

Dynamic programming algorithms

Greedy algorithms

Branch and bound algorithms

Brute force algorithms

Randomized algorithms

4

Example: Counting money

Suppose you want to count out a certain amount of

money, using the fewest possible bills and coins

A greedy algorithm would do this would be:

At each step, take the largest possible bill or coin

that does not overshoot

Example: To make $6.39, you can choose:

a $5 bill

a $1 bill, to make $

a 25¢ coin, to make $6.

A 10¢ coin, to make $6.

four 1¢ coins, to make $6.

For US money, the greedy algorithm always gives

the optimum solution

5

A failure of the greedy algorithm

In some (fictional) monetary system, “krons” come

in 1 kron, 7 kron, and 10 kron coins

Using a greedy algorithm to count out 15 krons,

you would get

A 10 kron piece

Five 1 kron pieces, for a total of 15 krons

This requires six coins

A better solution would be to use two 7 kron pieces

and one 1 kron piece

This only requires three coins

The greedy algorithm results in a solution, but not

in an optimal solution

7

Another approach

What would be the result if you ran the shortest job first?

Again, the running times are 3 , 5 , 6 , 10 , 11 , 14 , 15 , 18 , and

20 minutes

That wasn’t such a good idea; time to completion is now

6 + 14 + 20 = 40 minutes

Note, however, that the greedy algorithm itself is fast

All we had to do at each stage was pick the minimum or maximum

P

P

P

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An optimum solution

This solution is clearly optimal (why?)

Clearly, there are other optimal solutions (why?)

How do we find such a solution?

One way: Try all possible assignments of jobs to processors

Unfortunately, this approach can take exponential time

Better solutions do exist:

P

P

P

10

Minimum spanning tree

A minimum spanning tree is a least-cost subset of the edges of a

graph that connects all the nodes

Start by picking any node and adding it to the tree

Repeatedly: Pick any least-cost edge from a node in the tree to

a node not in the tree, and add the edge and new node to the

tree

Stop when all nodes have been added to the tree

The result is a least-cost

(3+3+2+2+2=12) spanning tree

If you think some other edge should be in

the spanning tree:

Try adding that edge

Note that the edge is part of a cycle

To break the cycle, you must remove

the edge with the greatest cost

This will be the edge you just

added

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Traveling salesman

A salesman must visit every city (starting from city A ), and wants

to cover the least possible distance

He can revisit a city (and reuse a road) if necessary

He does this by using a greedy algorithm: He goes to the next

nearest city from wherever he is

From A he goes to B

From B he goes to D

This is not going to result in a

shortest path!

The best result he can get now

will be ABDBCE , at a cost of 16

An actual least-cost path from A

is ADBCE , at a cost of 14

E

A B C

D

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3 3

4

4 4

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Other greedy algorithms

Dijkstra’s algorithm for finding the shortest path in a

graph

Always takes the shortest edge connecting a known node to

an unknown node

Kruskal’s algorithm for finding a minimum-cost

spanning tree

Always tries the lowest-cost remaining edge

Prim’s algorithm for finding a minimum-cost spanning

tree

Always takes the lowest-cost edge between nodes in the

spanning tree and nodes not yet in the spanning tree

14

Dijkstra’s shortest-path algorithm

Dijkstra’s algorithm finds the shortest paths from a given node to

all other nodes in a graph

Initially,

Mark the given node as known (path length is zero)

For each out-edge, set the distance in each neighboring node equal to the cost

(length) of the out-edge, and set its predecessor to the initially given node

Repeatedly (until all nodes are known),

Find an unknown node containing the smallest distance

Mark the new node as known

For each node adjacent to the new node, examine its neighbors to see whether

their estimated distance can be reduced (distance to known node plus cost of

out-edge)

If so, also reset the predecessor of the new node

16

Analysis of Dijkstra’s algorithm II

Repeatedly (until all nodes are known), (n times)

Find an unknown node containing the smallest distance

Probably the best way to do this is to put the unknown nodes into a

priority queue; this takes k * O(log n) time each time a new node is

marked “known” (and this happens n times)

Mark the new node as known -- O(1) time

For each node adjacent to the new node, examine its neighbors to

see whether their estimated distance can be reduced (distance to

known node plus cost of out-edge)

If so, also reset the predecessor of the new node

There are k adjacent nodes (on average), operation requires constant

time at each, therefore O(k) (constant) time

Combining all the parts, we get:

O(1) + n(kO(log n)+O(k)), that is, O(nk log n) time

17

Connecting wires

There are n white dots and n black dots, equally spaced, in a line

You want to connect each white dot with some one black dot,

with a minimum total length of “wire”

Example:

Total wire length above is 1 + 1 + 1 + 5 = 8

Do you see a greedy algorithm for doing this?

Does the algorithm guarantee an optimal solution?

Can you prove it?

Can you find a counterexample?

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The End