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Character Analysis and Script Work Evaluation Worksheet. Each of the following areas must be addressed to better understand your character in order.
Typology: Assignments
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CHARACTER ANALYSIS WORKSHEET CHARACTER NAME: _____________________________________________________ ACTOR NAME: __________________________________________________________
Objective The Objective asks the question: “what does the character want in the specific scene?” The Super-Objective is the character’s objective for the entire play. For a monologue, the objective is placed at the very bottom. For a scene, the objective is placed at the end of the scene. The Objective should be no longer than a sentence. The specificity keeps the objective from becoming muddled. The Objective should be phrased “I want... (objective.)” Obstacle For every objective, you must have an obstacle. This creates conflict. This makes the character interesting. This makes the character real. For a monologue, the obstacle is placed at the very bottom, underneath the objective. For a scene, the obstacle is placed at the end of the scene, underneath the objective. The Obstacle should be no longer than a sentence. The specificity keeps the obstacle from becoming muddled. The Obstacle should be worded: “My Obstacle is.. .” Tactics Tactics are the different strategies used to overcome the obstacles and to obtain the objective A Tactic is an active and “ playable ” verb following the word “To.” Playable Tactics deal with conscious, externalized, emotional, actions. Tactics are noted underneath your objective and your obstacle with the phrase “To... .” You must divide your script into different beats. Each beat represents a different tactic. Each time the tactic changes there is another beat. Tactics are notated in your script with a vertical slash () with the number of the tactic above it ( 3 ) - these represent the beat changes. The Tactic should be worded: “To.. .” Examples of active and “ playable ” tactics are: To amuse To seduce To attack To entertain To demand To ridicule To dictate To confuse To relax To persist To provoke To manipulate To beg To bargain To impress To chastise To threaten To vilify To berate To charm To coax To stall Examples of passive and “ non-playable” tactics To be. [The worst]* To be... [The worst II]* To try [The 2nd worst]* To be pretty To be happy To sit To run To love To tell off To hate To exist To laugh To shut up To smile To stink { To be happy is bad****! To celebrate is good !} *= The ultimate non-tactics.