Character Specialization Course Syllabus, Slides of Computer Graphics and Animation

Character Specialization Course Syllabus Course training center and trainer Sanbntosh Kumar Thakur.

Typology: Slides

2019/2020

Uploaded on 01/19/2020

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Character Animation Specialization
Course
Learning Character Animation
Learn the skills all beginning animators need to know to bring their
characters to life, including posing to the camera, animating from pose
to pose, the basics of walking, and dialogue.
3h 32m • COURSE
Maya 2018 Essential Training with George Maestri
Get the essential training you need to create high-quality 3D models
and animations in Maya 2018. Learn core Maya skills such as modeling,
texturing, rendering, and animation.
8h 10m • COURSE
Character Animation: Locomotion with George Maestri
Learn how to create walk, run, and skip animations that give your
character style and subtly move the story along.
2h 41m • COURSE
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Character Animation Specialization

Course

Learning Character Animation

Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue. 3h 32m • COURSE

Maya 2018 Essential Training with George Maestri

Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation. 8h 10m • COURSE

Character Animation: Locomotion with George Maestri

Learn how to create walk, run, and skip animations that give your character style and subtly move the story along. 2h 41m • COURSE 4

Character Animation: Dialogue with George Maestri

Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles. 2h 15m • COURSE 5

Modeling a Cartoon Character in Maya with George

Maestri Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice. 3h 6m • COURSE 6

Rigging a Cartoon Character in Maya with George

Maestri Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging. 2h 34m • COURSE 7