Classes and Objects in C++, Study notes of Computer Science

The key points regarding classes and objects in C++. It defines what a class is, what an object is, and how to create them. It also explains access specifiers, static members, member initialization lists, friend functions and classes, and inheritance. Classes and objects are fundamental concepts in object-oriented programming (OOP) and are used to model real-world entities and organize code into reusable units.

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2021/2022

Available from 10/15/2023

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Class and Objects in C++
Certainly! Here are some key points regarding classes and objects in C++:
1. Class :
- A class in C++ is a blueprint or template for creating objects.
- It defines the structure and behavior of objects of that class.
```cpp
class MyClass {
public:
// Member variables (attributes)
int myInt;
double myDouble;
// Member functions (methods)
void myMethod() {
// Function code goes here
}
};
```
2. Object :
- An object is an instance of a class, created based on the class blueprint.
- Objects have their own set of attributes and can call the methods defined in
the class.
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Class and Objects in C++

Certainly! Here are some key points regarding classes and objects in C++:

  1. Class :
    • A class in C++ is a blueprint or template for creating objects.
    • It defines the structure and behavior of objects of that class.
    class MyClass { public: // Member variables (attributes) int myInt; double myDouble; // Member functions (methods) void myMethod() { // Function code goes here } }; 
  2. Object :
    • An object is an instance of a class, created based on the class blueprint.
    • Objects have their own set of attributes and can call the methods defined in the class.
MyClass obj1; // Creating an object of MyClass obj1.myInt = 42; // Accessing and modifying object's attributes obj1.myMethod(); // Calling an object's method 
  1. Access Specifiers :
    • Access specifiers control the visibility of class members (attributes and methods).
    • The three common access specifiers in C++ are public, private, and protected.
    • public members are accessible from anywhere.
    • private members are only accessible within the class.
    • protected members are accessible within the class and derived classes (in inheritance).
    class MyClass { public: int publicVar; // Accessible from anywhere private: int privateVar; // Accessible only within the class protected: int protectedVar; // Accessible within the class and derived classes }; 
class MyClass { public: ~MyClass() { // Destructor code goes here } }; 
  1. Member Functions (Methods) :
    • Member functions are functions defined within a class.
    • They can access and modify the object's attributes.
    class Rectangle { public: double width; double height; double calculateArea() { return width * height; } }; 
  2. Static Members :
  • Static members belong to the class itself, rather than to individual objects.
  • They are shared among all objects of the class.
class MyClass { public: static int staticVar; // Static member variable static void staticMethod() { // Static member function } }; int MyClass::staticVar = 0; // Initialization outside the class 
  1. Member Initialization Lists :
  • Member initialization lists are used in constructors to initialize member variables.
class MyClass { public: int x; int y; MyClass(int a, int b) : x(a), y(b) { class DerivedClass : public BaseClass { public: int derivedVar; }; 

Classes and objects are fundamental concepts in object-oriented programming (OOP) and are used to model real-world entities and organize code into reusable units.