Object-Oriented Programming: Classes, Constructors, and Destructors, Slides of Computer Programming

An introduction to object-oriented programming concepts, focusing on classes, constructors, destructors, data hiding, and encapsulation. It covers the basics of object-oriented programming, including the use of constructors and destructors, data hiding, and function overloading. Students will learn how to define classes, create objects, and allocate memory inside constructors.

Typology: Slides

2011/2012

Uploaded on 11/06/2012

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Introduction of Programming
Lecture 27
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Introduction of Programming

Lecture 27

Today’s Lecture

  • Classes and objects
  • Constructors
  • Destructors
  • Member functions
  • Member data

Object Oriented

Multiple Media

Data Hiding

Encapsulation

Constructor

The majority of programming problems occur because of the use of un-initialized data.

Constructor

 Name of the constructor is same

as the name of the class

 It does not return any thing, not

even void

Function Overloading

Rules of function overloading

When ever we overload a function,

the name of the function remain the

same but argument list changes.

The argument list can:

  • Either vary in the number of arguments
  • Or vary in the type

main ( )

Date mydate ( ) ;

Example

main ( ) { Date mydate ( “01-Jan-2002” ) ; } Example

Utility Functions

Friend Functions