









Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
The concepts of cognitive engineering, specifically focusing on norman's gulfs of execution and evaluation in the context of direct manipulation interaction design. Examples of statistical analysis, drawing a rectangle, and the use of metaphors in interface design. It also discusses the benefits and limitations of direct manipulation.
Typology: Study notes
1 / 15
This page cannot be seen from the preview
Don't miss anything!










(^1) 0.5 0 0
0.^
1
X
Y
Using a Unix shell (current directory is ~)
-^
Using a GUI (starting from the desktop, no window open)
Object understood by their visual characteristic
Using good affordances
-^
Using a good conceptual model and convincing metaphors
Actions understood in term of their effects on the screen
Rapid and incremental
-^
Immediate visual feedback
-^
Easily reversible
Direct engagement
the feeling of working
directly
on the task
No need to know the implementation details
The display becomes reality: the WYSIWYG interface
Use of one kind of object or idea in place of another to suggest a likenessor analogy between them
Leverages our knowledge of familiar, concrete objects/experiences
-^
Transfer this knowledge to abstract computer and task concepts
Desktop, files, folders, trash can…
-^
Paintbrush in a painting program
The metaphor restricts interface possibility
The metaphor makes believe that the system can do things it can’t
Make it difficult to operate
The metaphor makes it difficult to carry out the task