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An in-depth exploration of computer graphics, a complex and multifaceted field that involves the creation and manipulation of visual data using computers. Various aspects of computer graphics, including its definition, the role of pictures and pixels, and the different classes of computer graphics such as business graphics, scientific graphics, and graphics user interfaces. Additionally, the document discusses the applications of computer graphics in various industries, including education, entertainment, and engineering.
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Unit 1
The meaning of the term Graphics, is Graphical Tricks. Every image or picture is in fact a graph and when different mathematical tricks are used to manipulate some change in its properties like shape, size, motion etc., through the help of computers then, the representation is nothing but computer graphics, so we can say that
โ Computer Graphics (CG) is the field of visual computing, where one utilises computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world .โ Or โ Computer Graphics is the pictorial representation manipulation of data by a computer โ Or โ Computer Graphics refers to any sketch, drawing, special artwork or other material generated with the help of computer to pictorially depict an object or a process or otherwise convey information, as a supplement to or instead of written descriptions โ.
Computer Graphics is a complex and diversified field. A Picture is a fundamental cohesive concept in Computer Graphics. Each picture consists of points called pixels (Picture- element). If we consider a complex picture, then complex database for pixels are considered, hence, complex algorithm are required to access them. These complex database contain data organised in various data structures such as ring structures, B-tree etc.
Computer graphics can be broadly divided into the following classes: Business Graphics or the broader category of Presentation Graphics, which refers to graphics, such as bar-charts (also called histograms), pie-charts, pictograms (i.e., scaled symbols), x-y charts, etc. used to present quantitative information to inform and convince the audience. Scientific Graphics, such as x-y plots, curve-fitting, contour plots, system or program flowcharts etc. Scaled Drawings, such as architectural representations, drawings of buildings, bridges, and machines. Cartoons and artwork, including advertisements. Graphics User Interfaces (GUIs) which are the images that appear on almost all computer screens these days, designed to help the user utilise the software without having to refer to manuals or read a lot of text on the monitor.