Computer Graphics input devices, Lecture notes of Computer Graphics

Computer graphics input devices

Typology: Lecture notes

2017/2018

Uploaded on 12/24/2018

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Computer Graphics
Chapter 2
Input Devices
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Computer Graphics

Chapter 2

Input Devices

1

Input Devices

  • (^) Logical Input Devices
    • (^) Categorized based on functional characteristics.
    • (^) Each device transmits a particular kind of data.
    • (^) The different types of data are called input primitives.
  • (^) Physical Input Devices
    • (^) Categorized based on the physical machine. RM [2]- 2

Logical Input Devices

  • (^) String Devices
    • (^) Input Primitive: A string of characters
    • (^) Example: Keyboard
    • (^) Applications: Text input RM [2]- 4

Logical Input Devices

  • (^) Valuator
    • Input primitive: Scalar values (typically between 0 and 1).
    • (^) Examples: Control Dials, Sensing devices, Joysticks
    • (^) Applications: Input of graphics parameters, Graphics representation of analog values, Process simulation, Games. RM [2]- 5

Logical Input Devices

  • (^) Pick
    • (^) Input primitive: Selection of a part of the screen.
    • (^) Examples: Mouse, Cursor Keys, Tablet.
    • (^) Applications: Interactive editing and positioning. RM [2]- 7

Physical Input Device for

Iteraction

Two primary types:

1.Pointing Devices:Indicate position on

screen

2.Keyboard/positioning Devices: To add new

item

8

Mechanical Mouse

10

Optical Mouse

11

Tablets/Digitizer

13

Light Pen

14

Touch Panels

RM [2]- 16

Data Glove

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