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An analysis of the game GTA Vice City, including its game world, gameplay, characters, and AI. It also provides analysis templates for game world, gameplay, and interaction model. information on the game's studio, year, genre, and intended audience, as well as its availability and best-seller status. The document could be useful as study notes or a summary for a game development course or a course on game analysis.
Typology: Lecture notes
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Game Development – SWEB 451 Game Analysis Boumediene Belkhouche
Game Name Genre Rating Game world Gameplay Character Analysis Interaction Model
Game Play Events: Challenges : Choices: AI: Interface:
Interaction Model Keyboard: Joystick: Game controllers: Other input devices:
Analysis Structural specification: Behavioral specification: Interactions: Interaction matrix: Story: Graphics: Sound:
Game Analysis: GTA Vice City
Boundaries Fairly extensive; the boundaries stretch basically to the city limits. However, the cities are so large that a player hardly ever reaches the boundaries
Bird’s view, 3-D
Three different cities in which you play in. Within each city there are on average 14 missions to accomplish and a number of secret missions within each city. The missions consist of stealing cars, running narcotics, performing hits, kidnapping, and various other criminal acts for the local crime boss. To find out what the next mission is you answer phones and read your pager.