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Human-computer interaction (HCI) is a design field that focuses on the interfaces between people and computers. HCI incorporates multiple disciplines, such as computer science, psychology, human factors, and ergonomics, into one field. Learn the principles of HCI to help you create intuitive and usable interfaces.
Typology: Study Guides, Projects, Research
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▸ Discuss the difference between qualitative and quantitative data and analysis. ▸ Enable you to analyze data gathered from: ▹ Questionnaires. ▹ Interviews. ▹ Observation studies. ▸ Make you aware of software packages that are available to help your analysis. ▸ Identify common pitfalls in data analysis, interpretation, and presentation. ▸ Enable you to interpret and present your findings in appropriate ways.
▸ Quantitative analysis – numerical methods to ascertain size, magnitude, amount ▸ Qualitative analysis – expresses the nature of elements and is represented as themes, patterns, stories ▸ Be careful how you manipulate data and numbers!
▸ Averages ▹ Mean: add up values and divide by number of data points ▹ Median : middle value of data when ranked ▹ Mode : figure that appears most often in the data www.id-book.com Number of errors made 0
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1 3 5 7 9 11 13 15 17 User Number of errors made Internet use < once a day once a day once a week 2 or 3 times a week once a month Number of errors made 0 2 4 6 8 10 0 5 10 15 20 User Number of errors made 4
Interaction profiles of players in online game
Log of web page activity
▸ Recurring patterns or themes ▸ Emergent from data, dependent on observation framework if used ▸ Categorizing data ▸ Categorization scheme may be emergent or pre-specified ▸ Looking for critical incidents ▸ Helps to focus in on key events
▸ Spreadsheet – simple to use, basic graphs ▸ Statistical packages, e.g. SPSS ▸ Qualitative data analysis tools ▸ Categorization and theme-based analysis ▸ Quantitative analysis of text-based data ▸ Nvivo and Atlas.ti support qualitative data analysis ▸ CAQDAS Networking Project, based at the University of Surrey (http://caqdas.soc.surrey.ac.uk/)
Grounded Theory ▸ Aims to derive theory from systematic analysis of data ▸ Based on categorization approach (called here ‘coding’)
Grounded Theory ▸ Three levels of ‘coding’ ▹ Open: identify categories ▹ Axial: flesh out and link to subcategories ▹ Selective: form theoretical scheme ▸ Researchers are encouraged to draw on own theoretical backgrounds to inform analysis
Distributed Cognition ▸ The people, environment & artifacts are regarded as one cognitive system ▸ Used for analyzing collaborative work ▸ Focuses on information propagation & transformation
Activity Theory ▸ Explains human behaviour in terms of our practical activity in the world ▸ Provides a framework that focuses analysis around the concept of an ‘activity’ and helps to identify tensions between the different elements of the system ▸ Two key models: one outlines what constitutes an ‘activity’; one models the mediating role of artifacts
Summary ▸ The data analysis that can be done depends on the data gathering that was done ▸ Qualitative and quantitative data may be gathered from any of the three main data gathering approaches ▸ Percentages and averages are commonly used in Interaction Design ▸ Mean, median and mode are different kinds of ‘average’ and can have very different answers for the same set of data ▸ Grounded Theory, Distributed Cognition and Activity Theory are theoretical frameworks to support data analysis ▸ Presentation of the findings should not overstate the evidence