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Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
Throughout the walkthrough most side quest are being tracked with the quest manual. For some side quests you need to have items or switched some switches ...
Typology: Exercises
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Crypchania walkthrough. The walkthrough is written in chapter format. You can follow this guide to find the end of the game. Side quests are noticed, which are most of the time not necessary to do but should be done to receive experience for faster leveling up. Throughout the walkthrough most side quest are being tracked with the quest manual. For some side quests you need to have items or switched some switches which is explained in the main story. So better follow the main story and also do the side quests if you pass through them. If not, you could lose the possibility to do the side quests. I will always follow the path that lets you receive the most bang for your buck, so most scenes will be played and secrets will be reveiled. Controls: Tablets and phones: Tab with one finger to select and walk and tab with two fingers to cancel. Mouse: west click to select and walk and east click to cancel. Keyboard: arrows to move, hit enter to select and X or esc to cancel. gamepad: D-pad A to enter B to cancel Basic setup of the game: You walk, talk and fight and level up your character with basic rpg elements. Side quests are mostly: bring x, get x, escort x, fight amount x monsters, defeat x, investigate x and sometimes it is just a story to follow. Option menu: In the menu you have an option to turn off the lights. This will lose some effects of the game but it won’t lag / drain any resources on some older devices. Make sure the adult content is turned on this way you won’t miss anything. You can reconfigure the game-pad and keyboard if you don't play with a mobile device. Change the Volume, colors, message speed, battle speeds etc.- Turn auto battle on, will give you a huge disadvantage better not use it. Battle systems: Most of the battles are turn based where you use your attack for a melee attack and magix on the enemies. When you are at a certain level the enemies of that area are attacked straight away without entering the turn-based battle system. This is explained in the game for players to speed things up. These battles will let you receive experience and the loss of HP (keep an eye on the Hud) to heal yourself but won’t give you items. Boss battles or special battles are always turn based. On some occasions you will enter a battle scene where you are on a small map and you fight enemies without entering the battle system. You can’t heal yourself with potions so you need to catch the butterflies for your hp to recover. Magix needs MP to cast. You can flee normal battles, except boss fights, you can defend before a powerful strike hit you.
When you die in battle, you return to the inn of the corresponding area and most of the time you lose your package at the same place where you have died except when fighting a boss, you keep the package with you. If you die again without retrieving the package you are transported to the inn and you have lost 10 levels but lucky you, your package is back. Also Keep in mind to when you die, without an anti-ko, your character will also lose 5 levels. So always walk with a few anti-ko and the package before you are going to battle. If not, all the hard leveling was for nothing. Even There is no game over, but it is something pretty challenging. Your game is saved when you get defeated, so there is no point of restarting the game. Saving: Saving is only allowed at some points mostly at an inn by the tetrastream machine, using save-crystals to do so. Your game data will be uploaded to the tetrastream, so the next time you login on a different device, your character is ready to continue where he saved. With problems, you should clear all the data and cash from your browser for Crypchania. As explained earlier when you get defeated, the game is saved without the use of a save crystal. Story: It is your job to deliver a package which contains a secret. You need to deliver the package but before you can come to that point you need to fulfill some stories and quests first. The world map is divided by area's where you only allowed to go to when you have reached a certain level. This is meant for not skipping to much battles and limiting the open map. To enter a new area, you need a permit with the corresponding level. The permit guy is mostly in the inns on the world map. When ready for a new area, go to the inn and ask for the permit guy. He mostly has some cheap wares so be sure to check him out when you are received the permit. Scotty Beam: If you have received some codes from somewhere (in the game or outside the game), you can enter codes to receive items and visits special places (also available through the menu). Mirrors: There are mirrors on some locations, this is where you can change skin (mostly cosmetic) but sometimes you need to change to enter the next area (like a rat for small holes or a dragon for big gaps). When you are transferred to the mirror land. You can also change your name if you want to. Switching between girls and boys will get different results from the characters and conversations and even songs to be performed at the Dragons inn. The further you progress the more mirrors are available at the mirror world depending on the permits you got, so check it out from time to time. Because you see other players walking around, it’s always nice to have some diversity. Starting The Game starts with random title screen and sounds and will display the controls. Use the controls available for you and get ready for the adventure of your life to go the login / register screen. Login / register: The first time you need to register an account. Keep in mind that the password cannot be retrieved or
First you must register a username with a password and some random characters, to create a tetrastream key. Then login with your credentials to start playing. As it seems you and a girl are on the edge of death but you were saved by some unknown group who can’t reveal them self’s by following some sort of code. After the small intro, you will see a black screen with some credits rolling up. You wake-up inside a tent. Talk to girl (Eveey) on the south. She will join your party. If you want to change your skin you have limited options in the mirror land when clicking the mirror. After that go to the south where the entrance to the tent is located. Eveey starts a conversation. Hit yes, when you are ready. She explains some stuff about the game and opens up the menu for you. Equip your character with some equipment and exit the menu. When outside the conversation continues and she gave you some save crystals. Because you are logged in, the save crystals allows you to save your game to the tetrastream. If you want to skip the tutorial scene, open the menu and select Scottie beam or through the items, key items, Scotties beam. Enter 55555. This will get you straight to her uncle’s house. But you miss some stuff that is highly recommended getting it to help you progress further along the way, so better not to skip. Tip: If you are starting ask a friend or two right away to join you on your quest, this way you can easily get some good gear with the pvp puzzles along the way. If you don't have any friends; Save you game at the nearest point for the pvp, and login twice on different systems (browser / desktop app) so you can co-op with yourself and always win. When you are outside the tent: the first obstacle is a rock that needs to be pushed into the water. No big deal, but it is a way to get you familiar with pushing objects with puzzles. If you want to know about the traffic light, hit it. In short: the traffic light controls the boat. ----Side quest fishing pound----- Reward: Fishing hooks and rods. East on the starting map there is a little island with a bridge. A conversation pop-up saying that you see an old couple. Hit yes for some explanation- or let's fish to enter straight into the fishing pound. Be sure to open the chest for some fishing supplies. If you want you can fish for 10 fishes so you can get a lvl 5 rod from the little girl if you accept her challenge. The elderly couple talks only about your stats.
No go down to the bridge and enter it. A little scene will pop-up Try to avoid any explanation, it is way too long. After the bridge, go inside the house on the north. Check by the window and Eveey asks you to sneak in. Answer no for a small cutscene. When you are inside the house. Don't touch anything because
you get to much explanation. Now go to the east book case and a switch is flipped. Now go outside and there is a hole with a rope in the ground. Enter the small dungeon, walk to the west there is a stone blocking your path. On the east is an ice slide that will lead you further down. At the next room you and Eveey are separated. You need to figure out the puzzle on your own. You see two switched and two statues. First is to push the south statue to the south, and then to the east. Now the north statue you need to push to the east and then to the south (it will hit the south statue). Now push the east statue to the west and then north and west again so it’s hitting the switch. Now for the south statue push it north, then west, and then south and west again to hit the other switch. A bridge is magically formed and you can now reach to Eveey. But first make sur that you find the XL-potion from the north east corner to help her. A conversation begins and she feel sorry that it goes so wrong. Now go to the pentagon and you are transported back to the room where you started. Hit the stone and the screen shakes. Now go back outside. It is all very snowy and there is no way for you to leave the area anymore. Get back inside the house, get the skull out from the fireplace. Walk back to the hole and walk to the west again. Get the skull on the stone, the screen shakes and everything returns back to normal. The builder in front of the cave is gone now. Tip: Some lightning use a lot of computer resources and it could lag on some mobile devices. Best way is to use a desktop / laptop for this kind of dungeons. Or switch of the lightning off through the menu. Now go back the world map. You notice the rock in front of the cave has been moved so you can enter it. Inside it's pitch black, be sure to grab the candles and use them when you need to. Hit the three statues for some clues. Now take the path on the east and follow it to the north. You notice a lava wall. Walk to the west and eventually you see a different piece of path. Now hit the lava wall. and you enter some other dimension room. Walk north and a little conversation starts. Touch the grave on the east side (no other or you can start over again). You will be transported back to the entrance and you noticed that the hatch is now open. Go through the hatch and go outside. -----Side quest – sewer jackpot ----- Reward: Magix key for the gate outside, 100 Squares. Call the boat and enter it float to the waterfall and hit it. You enter a small room with a ladder and a light. Go out of the boat, hit the ladder and go north and then straight west. There are some cracks on the wall. One of those cracks will get you to the jack-pot room. There is a chest with 100 SQUARES inside, to help you start the game. More to the north is also a chest containing a magix key for the gate outside. Go back to the world map.
North of the map you will see a path to the mountains. Eveey asked you to be sure to go this way, hit yes... Enter the church area and go through the hole of the opened grave. Avoid getting hit by the cannon balls till you hit the blue switch to open the church door. Make your way back. When you are hit
Enter the lava cave through the gate. There is a chest left for you by one of the sponsors (small advertisement). Walk to the iron fences. Eveey will leave your party and leaves you 50 potions, 50 medicine, 50 anti-ko’s. But first she asks you a question about adult content (except when you are playing the steam demo or steam full game). Say “Yes” if you are older than 18 or “No” if you are not, you can always change your choice through the options menu. You will need the potions as it as a low- level character and because the floor will hurt you. So be sure to use them before you hit a fire spider, but for now try to avoid the spiders, they are pretty strong. Be careful of the shooting flame, there is passage to the south for a chest with five anti-ko’s. More to the north you will see a plant that will get you out to the desert oasis. There is a dog - Rover- standing next to the entrance. You can talk to him to join your party, or not that is up to you, but he will be a good help with the upcoming battles. To the north east is a tent for a save point. Defeat some scorpions at least till you are level 5. when you Move to the west to exit the oasis and into the world map, which is pretty huge but also small because it is divided by gates. II Real adventure almost begins. First thing to do is to make sure you are at least level 5. Go to the inn (north east from the lava cave and ask around to get your lvl 5 permit from the with long hair and a beard. If you talk to him again after he gives you the permit, he shows you one time only some cheap wears that are really good for buying if you have enough Squares. If you have – Rover- in your party you see a reward for a lost dog on the counter which is a nice touch. Tip: If you are strong enough and rover is in your party around lvl 8 go to the fireplace at the inn to see a hidden passage to a part of the bat cave. Defeat Yuffi and her crew, which has a code to unlock the chest. With the permit open the fence to another part of the world. After opening the gate your characters say something to check on Eveey. Go back to the oasis, through the lava cave, and to the small world map and Eveey will follow you saying: to go to her uncle’s house. As it seems the uncles is sick of some infection. Go inside the house of the uncle and there is a small scene. Eveey gets also infected and you need to battle her. The choices you make for this battle will have consequences for the development of the rest of the game: [1] The best economical choice is to battle her and let her die. [2] Escape when you are in battle and find a cure
[3] Escape and not find a cure. The best way is to fight her and let her die by defeating her. After that there is a small scene and you will shut down the lava cave with a rock so the infection won’t spread to the rest of Crypchania. This way it’s also impossible to go to this area of the map. When you are transported to the lava cave, go to the north and then to the east side of the cave. There is now access to a stair which lets you go down. Walk around on the island and a large spider appears. Try to defeat it. If not, you are transported back to the level 5 inn. Heal up before you go outside If you have defeated it, you get your first trophy item: big spider leg and you can open the chest. The leg is one of the things needed much later in the game for the desert pit fight but is also optional. Tip: You can do all kinds of side quests before you go through the lvl 5 permit gate. The first few hours are just for exploring the area and the towns to collect items, weapons, armor and squares before you take off to the next area which is much more difficult as you give - rover- back to his owner, you have lost a party member, which heals you in battle. Now walk back to the gate so you can move more to the west to go to the western isles. Or if you want do some more exploration and side quests it’s up to you. When ready go to the permit gate level 5 again and If - Rover- is in your party, there is a girl waiting and she tells you, that you have her dog. You give - Rover- back and in return you get 50 SQUARES. It is recommended to do some side questing to leveling up, or not you can go straight to chapter III when you have the lvl 5 permit. -------- Side quest Naked fairy coins – Cure for Eveey-------- If you want a cure for Eveey, you need to get five naked fairy coins. This will also lead you to a fight with your main enemy “Yoka”. Go back to the world map, when you exit the cave go to the Abbondand tower and hit the stone which says you need 5 coins. go back to the oasis (with the scorpions) and to the east you see a tent. Enter the tent and a naked fairy will appear. After the battle she explains that you need 5 coins which is for opening a portal inside the Abbondand tower, this is only needed when you want to save Eveey (see chapter III). Around the world the naked fairies appear randomly like yellow shine if you go through the walkthrough, you should come across them all. When you leave the tent, you see a twinkling fairy right away (look careful as the sand will blend it.)
Now go to the east and enter the ice cave. North west at the end of the path you find naked fairy. Now go back to the east there is a rope hanging on the edge. Go down and the brother will ask for some items. If you don't have it, the brother dies. Leaving you a letter of his death. When he lives, he gives also a letter with good news. Go back and again to the north to exit the cave. You came to the cold lands. as for now, go inside the igloo. An old couple are here and a mirror to change, if you want to. The old woman needs some wood. and the old men says he lost his glasses and a scorpion got it. No go back outside, south east of the cold lands there is a fishing pond. Enter it to activate the fishing mining game. If you have the east pound a chest will appear on the bottom. Use the master rod and a XL hook to get the chest which contains a flute. Go back through the cave or use the fast travel if you want to the abandoned tower. Go back to the oasis and a boat appears. Go inside the boat and to the north east, there is a small part with a chest containing a lvl1 shield and 5x wood. Hit the chest and the scorpion for the glasses. Go back to the world map, straight north to the bat cave. Take the path to the west if you think you are strong enough. There are some signs like 'keep out’ on the wall. And there is a single bat flying around. Try to hit him and when you do A battle appears. The screen goes dark and a big dad bat appears. Try to defeat him, if not you die, lose some SQUARES and are in the inn. If you do defeat him, you will get a key item bid bat wing. Hold on to it. Now try your way through the cave from the east hopefully you will defeat a bat which holds the doll. of not, no worries. Go back to the mountain town to complete the quests. Go to the north to deliver the letter. If the brother had died, you get some less experience if the brother lives. The girl is happy which gives you some more items and experience. Now if you have found the doll in the bat cave, go to the girl on the east.
III Northern castle As you go inside the inn, for your permit you will notice that the permit guy is not there. So, if you want to go to the western isles you need to be level 15 to get the permit. As you ask around the inn you notice
that the permit guy is arrested. You need to free him first from the North castle prison. After the permit 5 gate go north, pass the mansion, and you see a bridge with the north castle behind it. Enter the bridge and talk to the soldier. He says you need to find the carpenter to fix the bridge. Go back to the world map and walk east to see an apple tree between the trees and the mountains. Enter it for the apple curse story. Enter the big door and go to the west. Take the climbing plant and go down the hole. There is a puzzle room with a clock counter. Try to find your way out (it won't go wrong if you take the time). Get up the stairs and open the locked door to be save. Now go back down the stairs and open the chest. Go back up the stairs and other stairs to get you outside. Walk west to go into in the apple waterfall area. There is a soldier by the water, he won't let you pass because of a curse. But you need to pass there to go to the market where the carpenter is. first go down south east cave. You notice some blobs you need to fight. The treasure is hidden behind the pilar. Go back and go to the most west cave and enter it. Now you find an apple key. Then go back to the map and go to the south-west entrance. You are in a room with six pillars fight the blobs and go to the east, in the corner there is a chest for the square key. Now go back to the map and enter the north east cave. there is a room with 2 pillars. Go east and you will see your first gate you can unlock with the SQUARE key. Go further and you notice barrels at the wall. The cracked barrel contains a pentagon key. Now go back to the map and back into the south-west cave with the six pillars. Now go to the east where you found the square key and to the north for another gate. You use the pentagon key to open it. Now move further to the north and you notice two rocks and a chest. The chest contains the circle key. Now go back to the map, and go to the north east cave again, the room with the two pillars. Now continue your path till you hit another gate where you use the circle key. Move further and you will come to a room with an empty box. The next gate you use the apple key on it. And then you have to fight a skeleton boss. IF you win, you get a triangle key. use it on the chest to open it to get a key with a skull. Now go back to the map and enter the north east gate. There is one blob and further a chest with just a flower. Now use the skull key on the gate and go further your path. Now you are in another boring cave, walk to the west and you see a Non or some sort by the water. Hit her for some scene. Now go the north when there is a T in the path go east. And at the next T, go east again. Zigzag your way through and when you are at the middle T-section again go north. and go west or east and then north, the next T-section go east and you see a ladder. Now you are in the royal apple kitchen. Hit the maid for a conversation, she says you need to go to the librarian. Go out the kitchen, go to the stairs in the middle which brings you to the second floor. On the east side there is the librarian. Although, there is a book that is moving around hence the apple curse. you can ask the book some question. the most important to trigger the quest is the "how can I help?". If you want you can ask some other stuff. After that you know enough to end the conversation. Now go another floor up you are in the throne room. The queen has become a statue, because of the curse. Go to the south and another soldier is blocking your path. Give him some flowers and he will let you through. Now hit the king, and he gives you a certificate. Also, when you are beneath level 20? He makes another note for you so you can get the legendary apple sword. If not, you are on your own. Now go two levels down where the kitchen is. On the east-west side there is the weapons room. Go there if you are lower than level 20. The guard is telling you; “you are a WIMP” and he gives the apple sword to you that allows you to use the ultimo spell, which is pretty strong. Now if you want, you can level up your character if you want to with easy, because of the sword. When you have the sword go to the west again to use the main entrance to go outside the apple castle. In the garden, there is a barrel, hit it to have a secret passage to the basement
east switch and hit it again. Walk back to the platform and hit the south-west switch. Now solve the puzzle by pushing the statue on the switch. TIP: If you are stuck with the puzzle hit the blue button switch to reset it and also make sure to turn of the switch before you walk to another switch (sometimes the switches get blocked by an ice rocks). Before you walk to the pentagram make sure that all the switches are turned off Go stand in the middle and a ghost appears A conversation begins and you earn a skill. Go from the cave exit to the west for the Wootang village, you can’t miss it. When you enter the Wootang village, ask around the old woman by the vegetable field. Go to the south side follow the river to the north and cross the wooden bridge. There is a guy walking between the trees. hit him for a conversation. Now go inside the wooden roof house and hit the guy There is also a girl named Katsumi. Talk to her and she says that she goes to the lighthouse beach to learn to fish. She also tells you about a secret she couldn't reveal at a painting that she received for her birthday. When Katsumi is gone investigate the painting (east) from the clock. Here you need to find a snake hidden in the picture. When done you get a "secret map of the forest'. Hold on to this for later. Try to enter the bedroom for some scenes. Go outside and enter the blue house. (Where the stones are on the ground). Hit the guy to start another conversation. Try to get into the bedroom if you want. Now go outside and go to the red house on the north east side of the bridge. This is Yuffie’s old house. There are a couple of teddy bears You want to hit the grey teddy straight away to take it. If you don't, you need to start all the conversation again. When you have the grey teddy bear, go back to the salty cave. Here you notice that Yuffie is no longer at the entrance, but she left you a note. Read it and go to the mountain town. Go through the bat cave and if you didn't already, try to find the bat which hold the doll for the girl. When you are in the town, Yuffie is sitting in the south east side of town, in front of the cafe. Talk to her, she becomes available for Summoning her in battle. Give her the teddy bear. In return choose the “Well...” answer for an extra 1000exp. Talk to Yuffie again to receive the wake-up. If you do have the doll also return to the girl north east to give her doll back you got from one of the bats. Go back to the market (Scotties beam code 316773) or walk to it. Wake-up the carpenter. He tells you that he will fix the bridge but that you need to help the market people. You can't leave the market but the path to the forest is opened. First ask the shop keeper, she says that she wants you to find a package. Go outside hit the white dressed girl to open shop. She mentioned that she has a book. If you have the money, buy the squareders.2 book you need it later. She asks you to find five chickens. Now ask the kitty, she tells you that she needs a red fish. If you have a red fish give it straight away. behind the kitten to the north there are two tents. The armor sign you need to fight another undressed girl (if you are strong enough). The east tent is a guy that
needs five honeys. To the south hit the girl with the tea-pot-sign, she wants you to defeat 20 forest enemies. More to the south another girl who is French. She will ask you to bring her 10 champignons, which are just mushrooms. No from the French girl go to the south again to find the first honeycomb. Now go to the west to the river. Try to fish the chest up using the master rod and an XL hook to find a flute. Also try to fish for some red fish for the kitty. Now go into the forest. Walk south a little and hit the chicken. Now cross the bridge and go back north and climb the tree. In the corner you see a champignon. Go back to the market and get another honey comb and a chicken. Go back to the forest climb down and go south for two more mushrooms, cross the bridge. for another mushroom and behind the tree to find the box for the weapon shop keeper. Move a little east for another honey comb and two mushrooms till you hit the corner. Go a little back to the south and walk across the edge to find another chicken. Go back and walk east again to cross another bridge. Take the path to the west side and follow it which let you find: 1 chicken, 1 honey comb and 1 mushroom go back to where you came from and take the east path follow it and you will come across: 1 chicken, 1 honey comb and 3 mushrooms. IF you defeated all the spiders on the map that are 11 in total. Now leave the map, and go back to bring the spiders back. Defeat them till you have 20 spiders. When you are ready, go back to the market and hit every shop keeper to let them know or to bring back the stuff that they want. Some will give you some sale on the stuff they sold you before. When you are ready, go to the Weapon shop A scene will appear where you go to sleep. When you wake up go outside and go to the east exit of the market where you will see the carpenter. Ask him and he let you know that the bridge has been fixed. Hit the soldier, he can escort you to the world map, throne room and the which shop. Go to the bridge with the castle to the north. The bridge is fixed so you can now go inside the north castle. At the castle go south for a small smith and go south from the corner to find a chest with contains 25 save crystals. (Just to be sure you can save anytime you want). Go inside the castle. And go to the north and when you hit a wall go west and north again go straight up the stairs. Go to the east and ask the queen. She is a little harsh and she wants to kill you. But you say you help her to get her hairpin back. go back to the world map and walk to the east to the mansion. Enter the mansion and go to the first floor in one of the rooms a creepy doll has the hairpin. Take the hairpin and go back to the castle again. Go to the queen, and give her back the hairpin. Now go back to the south side and use the stair to go down. But before that the guard whispers to you to come to him, walk to the guard and he let you pass once and even gives you a lock-pick set. Go inside the dungeon. past the guards. Fight some bandits and first go to the south east. There you see two guys fighting. Hit him and a battle begins. Now when you win you have got a teleporting crystal, to get someone out of the prison. Now that you have the teleporting crystal walk to the west where you use another lock-pick. This room has a ghost in it that likes you to sleep. Go sleep if you let Eveey die, if not, then only sleep when you need to recover your health (this will trigger the ghost mission). Now you notice that the ghost is gone and so is some of your money. Now go to the north-east side of the prison basement where the permit guy is. Pick the lock of the door and hit the permit guy. Give him the teleporting crystal to get him out of prison. The same goes for you, back to the world map. Now that the permit guy is out of prison, go back to the inn, or let yourself die (it will cost you a few SQUARES and experience). Get the lvl 15 permit from the permit guy and if you want use the one time only shop from
playing with the beach-ball are an easy one to archive. The first time you need to click the boy on the west 50 times so the ball bounces west and east between the two. You will receive an old tablet (needed to get to the Western Isles). The second time you need to click him 500 times. You receive 20 save- crystals and 20 anti-ko. If you want you can give it another go for 5.000 times, which is absurd for what you get. Which to receive 99 save-crystals and 99 anti-ko. You could set a macro up so that you can leave the computer for the night. If you talked to Katsumi at the Wootang village she is also on the beach fishing. Give her a better hook [M] and a better rod. She will fish up a chest with an assassin ring in it. You need the ring to complete the assassins set. Make sure that you do this before you enter the fishing contest later at the game. With the old tablet you need to go back to the desert as you see a ship which stranded the middle of the desert. Hit it and you'll see that the water is gone beneath the ship. Ask the red dressed captain, better known as Captain Morgane And ask her what has happened. You tell her you go find a solution. With the old tablet you got from the beach children: You need to have it translate it in order to enter the ice temple. Go to the apple castle and talk to the guy outside the castle. He got the final translation, you can sell the tablet if you want, you don't need it anymore. If you have fully translated and sold the old tablet, you are good to go. Go inside the ice cave east of the world map. Walk to the north east corner, there is a temple. Try open the door and a voice speaks to you: what does scars do. your answer (using the letters to spell the word:) going. Doing it east, the temple door will open. Go inside and there should be portal to a secret town Snowvänia. Snowvänia seems abandoned, but the houses have lights in them. Go straight up. There is a house on the west you need to enter. On the first floor there is a guy who is tells you about the pirates and the ice fairy. Now go back outside and walk to the east there are some trees where you can walk through and up the hill there is a door where a key is needed. Snow has the key obviously, so walk back and you figure out he is no longer at the house on the west. Instead walk to the platform where you entered the town. Snow tells you that he west the key under some bed. Now as this is a random quest, the key could be anywhere. Start searching the beds of all the houses till you find the key. When you have it, go back to the door and enter it. Inside the castle wall there is not much, so walk straight north and enter another door. Now this is the road to the ice- Fairy. Just defeat the monsters, and when half way there is a cave where you can rest-up and save your process. When ready go further north where a throne stands on top of the hill. touch the crystal and there is a trap that let you fall inside a new cave. Here a conversation starts with the Ice fairy. And then a fight. If you win the fight, you are transferred back to the ice cave with a frost magix crystal and the snowballs in the desert are melted. However, if you lose, snow comes to the rescue. He tells you that the fight with the fairy has decreased her powers so that the ice-balls are melted. So, either way you can’t lose this fight. But you don't have the magix-frost crystal if you lost the fight to her. Don't go back to the fairy, because you can't fight her anymore. Now that the water has returned under Captain Morgane’s ship you can go to the western isles. go back to the desert and hit the ship or use the sb: 685963. The water has been raised. Jump across to get to the chest, with almost nothing in it. Morgane tells you about Jhonny, and she gives you his leg, you can equip it as a bat, if the stats are higher than your own weapon. When ready talk to Morgane and she takes you to the ship, now walk around doing nothing but pay attention to the items
that floating by, you need to remember them /write it down as they are randomly generated, box, beach ball, kwab and a boat. Times go by and she yells there is something up. A giant kwab shows up. If you win this battle, you receive a big ooze crystal. If not, nothing is the matter you can fight it when you are returned to the desert, the scene continues and the ship is being attacked by a man-o-war or something. Canon balls fly over you and Morgane yells that you need to fire back. Be careful not to get hit by any cannon balls. Hit the two middle canons 25 times to fire them, and after that the enemy ship is gone. Now watch the birds fly by and a storm is coming. Morgane falls overboard and you are passed out by the lightning that struck you. A scene appear with it seems the same guys that rescued you earlier on the beginning of the game. After that you wake up on the beach of the western isles with Morgane in the party. There is a volcano that is about the erupt etc. The first thing you want to go is go inside the mansion. Morgane falls through the floor and you need to find her. The first room have four candles that needs to be put on or off in the east order for the west door to open. The candles are marked as follow: [A] [B] [C] [D] hit the B candle off, then on, then off. hit the C candle off, then on. hit the A candle off. hit the D candle off and on. When done correctly, a hidden passage on the west opens. Go to the passage and you see a chest, which has a combination lock. Now, check the mirror and turn yourself into a rat. Go back to the main hall and in the middle, you see a fireplace, where you can crawl through. Go north and then east to see a carton- box, with a note in it. Write down the combination / remember it. Because it is a randomly created number, nobody can help you further if you lose it. Now go back to the room with the mirror, change yourself back to the main skin without the hat and apply the number combination on the chest. Here is the key for the east door on the hall way. Now go to the next room into the basement. Here is another obstacle for you to overcome. Remember the stuff that floated inside the water on the way over here, if you did write it down, now it’s the time to open the gate. beachball, carton box (open), rock, kwab, speed boat. If all answered correctly you can enter the next room, if not, try again and again, they even created a save point here because its time consuming before you figure out the right answers. In the next room, there are 8 switches. the two on the wall are for resetting, when you need it. You can't go wrong with this one. When done east, there is a flying table (carpet). Go sit on it and it float you to the next room. Now ignore all the switches, and hit the flying table. You are angry for being stuck and you hit the table so it is half way the room. Jump on it to come across. Now go to the statue with the shield and sword. You take the shield and the statue disappears leaving a button to press. Now you can go back across where the fountain and door are gone and a waypoint is appeared. Go through the waypoint and you are in a room full of gold. To the east there is a squareders.3 book on the table, go inside the bed and a scene with Morgane appears. After the scene, you could go to the kitchen, but it isn't necessary, go once again back in the bed and watch the scene. After a wonderful night, it seems the volcano has
East to the desert Area Is a small town called 'El banditos' this is where the bandits of the desert lives but they have abandoned the village because of the heat and to seek opportunity. However, there is a shop still open that is normally a magix shop. Inside there are two quests available. This one and the 'Shadows of light' pvp quest. for this Quest you need to find four instrument that are lost in the world of Crypchania. See the complete instruments list finding guide. When you have all the instruments return to the Michael J. for a small concert. When all are released, you will get a drum.