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All Csec Mathematics topics are included in this pdf in a consized form.
Typology: Cheat Sheet
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Section 1 – Number Theory and Computation
Sets of numbers :
Natural numbers, N = {1, 2, 3,….}
Whole numbers, W = {0, 1, 2, 3, …..}
Integers, Z = { …, - 2, - 1, 0, 1, 2, …}
Rational numbers, Q = {
!
"
, p and q are integers, q ≠ 0}
Irrational numbers, 𝑄
Real numbers, R = Q ∪ 𝑄
Significant figures rules :
Properties of numbers:
a) Closure: If a,b ∈ 𝑅 then a*b ∈ 𝑅.
Associative: (x + y) + z = x + (y + z)
c) Commutative: x + y = y + x and x. y = y. x. (d) Distributive: x. (y + z) = x. y. +
x. z
e) Additive Identity: x + 0 = 0 + x = x. (f) Multiplicative Identity: x. 1 = 1.
x = x
g) Additive Inverse: x + ( - x ) = ( - x ) + x = 0 (h) Multiplicative Inverse: x./
$
$
Ratios:
Section 3 – Sets
Venn diagrams
Section 4 – Measurements
Length Mass
10 mm = 1 cm 1g = 1000mg
100 cm = 1 m 1kg = 1000g
1000 mm = 1 m 1kg = 2.2lbs
1000 m = 1 km 1lb = 16 ounces
Speed =
9-*%.'1+
%-7+
Units: ms
or kmh
Distance = speed x time
Time =
9-*%'.1+
*!++
To construct a cumulative frequency graph and read off the Quartiles we do the following:
Quartiles:
Lower Quartile, Q 1
<
th
term
Median, Q 2
=
th
term
Upper Quartile, Q 3
>
<
th
term
Inter Quartile Range = Q 3
1
Semi-Inter Quartile Range =
?
!
3?
"
=
Section 6 – Algebra
Basic Algebra rules:
i. x + x = 2x
ii. x – 2x = x ( 1 – 2) = - x
iii. x + y = x + y
Indices Rules
i. x
m
. x
n
= x
m+n
ii. x
m
÷ x
n
= x
m-n
iii. x
0
iv. (x
m
n
= x
mn
v. x
$
Simplifying:
When simplifying fractions:
Expanding brackets:
2
2
Factorizing :
2
y + y
2
x = xy (x + y)
2
= (px + q)(x + a)
2
2
= (a - b)(a + b)
Solving:
'
@
1
9
cross multiply to obtain ad = bc then solve for unknown.
method, if a linear and a quadratic.
@
a = kb a =
A
@
Sign rules
x - = -
x + = +
To factorize a quadratic:
ax
2
multiplied give ac and when added
gives b
then factorize
An expression as no equal sign [=],
but an equation has an equal sign
Inverse of a function
Co-ordinate Geometry:
Distance between two points : L(𝑥
=
=
=
=
Mid-point: (
$
$
B$
"
=
C
$
BC
"
=
Gradient : m =
C
$
3 C
"
$
$
3 $
"
!'0'((+( (-.+* D'E+ +"F'( /0'9-+.%* [ 7
"
H 7
$
]
!+0!+.9-1F('0 (-.+,!0&9F1% &; /0'9-+.% +"F'( 3 #. [ 7
"
7
$
H 3 #]
functions of functions, substitute
one function into the next
eg
=
3 #
Steps
1)let y = f(x)
interchange x and y
Solve for y
3 #
3 #
Equation of a line : y = mx + c m – gradient
c – y-intercept (cuts the y-axis)
To find the equation of a line:
Quadratic:
General form : y = ax
2
To complete the square : y = a(x + h)
2
@
='
and k = c – ah
2
To sketch a quadratic :
Maximum, a < 0
2
Inequalities:
< less than / fewer than
> greater than / more than
≤ at most / no more than
≥ at least / no less than
Transformations:
Section 9 – Vectors and Matrices
Vectors:
Position vector, 𝑂𝑃
kkkkk⃗
= /
kkkkk⃗
= − /
Addition: /
Subtraction: /
a) By a scalar
If 𝑂𝑃
kkkkk⃗
kkkkk⃗
= 2 /
b) Two vectors
If we have two vectors 𝑃
k⃗
0 and 𝑄
k⃗
0 then
P.Q = ad + bc
is called dot or scalar product
=
=
If 𝐴𝐵
kkkkk⃗
= p and
kkkkk⃗
= q
kkkkk⃗
= 𝐵𝐴
kkkkk⃗
kkkkk⃗
= −𝑝 + 𝑞
alternate route from B to C
parallel vector are multiples of each other a=kb
q
p
kkkkk⃗
= 𝐴𝐵
kkkkk⃗
kkkkk⃗
kkkkk⃗
kkkkk⃗
kkkkk⃗
To show collinear
kkkkk⃗
∥ 𝐵𝐶
kkkkk⃗
kkkkk⃗
kkkkk⃗
= 𝐴𝐶
kkkkk⃗