Cylindrical component, Cheat Sheet of Mathematics

A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane containing the purple section). The latter distance is given as a positive or negative number depending on which side of the reference plane faces the point.

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Cylindrical Coordinate System (r-)
Yay! Another coordinate system! You’ve played with this one in calculus
classes already. Now we are going to use this system to describe curvilinear
motion.
At first glance the r- coordinate system (polar) may seem similar to the n-t
system. This is somewhat true, in that the unit vectors *do* change
orientation. However, in this coordinate system the origin is fixed. Rather
than describe the particle location using x and y we are going to describe it
using r and .
In 2D we call r- coordinate system “Polar Coordinates”.
In 3D we call r--z coordinate system “Cylindrical Coordinates”.
Pop Quiz?:
Are Polar and Cylindrical coordinate systems
Eulerian viewpoints
Lagrangian viewpoints
Observations from a fixed coordinate system
Observations from a moving coordinate system
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Cylindrical Coordinate System (r-)

Yay! Another coordinate system! You’ve played with this one in calculus

classes already. Now we are going to use this system to describe curvilinear

motion.

At first glance the r-coordinate system (polar) may seem similar to the n-t

system. This is somewhat true, in that the unit vectors do change

orientation. However, in this coordinate system the origin is fixed. Rather

than describe the particle location using x and y we are going to describe it

using r and .

  • (^) In 2D we call r-coordinate system “Polar Coordinates”.
  • (^) In 3D we call r--z coordinate system “Cylindrical Coordinates”.

Pop Quiz?:

  • (^) Are Polar and Cylindrical coordinate systems
    • (^) Eulerian viewpoints
    • Lagrangian viewpoints

Observations from a fixed coordinate system

Observations from a moving coordinate system

Cylindrical Coordinate System (r-)

So, when should you choose to use polar coordinates?

  • (^) If you want to describe motion from a fixed position, x-y and r-are both

fine choices.

  • (^) If the motion you are describing is rotating around a fixed point, then polar is a great

choice.

  • (^) If the motion is described in relation to a rotation (angle change) then polar is a

necessary choice.

  • (^) A vehicle going around a curve makes for an interesting argument
    • You know almost all of 12.7 practice problems are Lagrangian vehicle problems.
    • (^) But if you were standing at the radius of curvature you would probably choose polar

coordinates to describe the motion, velocity, and acceleration.

  • (^) How about a vehicle racing down a drag strip?
    • (^) Lagrangian n-t analysis is pretty simple (v and a in just the tangential direction)

Driver Perspective

  • (^) Eulerian x-y analysis is pretty simple (v and a in just one direction)

Pit Crew observer on track behind vehicle

  • Eularian r-analysis is less simple (v and a change in both r and )

Spectator in the stands

Curvilinear Motion: Cylindrical Components

Polar Coordinates:

(radial unit vector)

(transverse unit vector)

r

u

u

Acceleration magnitude:

Acceleration:

r

r r

d

r r

dt

r r r r r

  

a v u u

a v u u u u u

(EQ 12-28)

r r

a a  

auu

2

(EQ 12-29)

r

a r r

a r r

2 2 2

a  ( r  r  )  ( r   2 r )

2 ( ) ( 2 ) & r r r

r r r r   

a   v   u     u u   u u  u

(radial unit vector)

(transverse unit vector)

r

u

u

r

r r

d

r r

dt

r r r r r

  

a v u u

a v u u u u u

(EQ 12-28)

r r

a a  

auu

2

(EQ 12-29)

r

a r r

a r r

2 2 2

a  ( r  r  )  ( r   2 r )

2 ( ) ( 2 ) & r r r

r r r r   

a   v   u     u u   u u  u

Curvilinear Motion: Cylindrical Components

Cylindrical Coordinates :

(radial unit vector)

(transverse unit vector)

(rectangular unit vector)

r

z

u

u

u

Position:

Velocity:

Acceleration:

2 ( ) ( 2 ) (EQ 12-32) r z

r r r r z

a    u     u  u

(EQ 12-31)

r z

r r z

v  u   u  u

r z

rr uz u

(radial unit vector)

(transverse unit vector)

(rectangular unit vector)

r

z

u

u

u

2 ( ) ( 2 ) (EQ 12-32) r z

r r r r z

a    u     u  u

(EQ 12-31)

r z

r r z

v  u   u  u

r z

rr uz u

In-Class Practice Problem 1 (checking answer)

Let’s check part of our answer to the previous problem

using n-t coordinates

  • (^) Assume constant velocity of 20 m/s (what direction?)
  • (^) Calculate normal acceleration (what direction)?

2

(EQ 12-19)

(EQ 12-20)

t

n

a v

v

a

 𝐼𝑓^ 𝑣 ˙^ =^0 ,^ 𝑎

𝑡

= 0

𝑎 𝑛

=

20 [

𝑚

𝑠

]

2

200 [ 𝑚 ]

=

400 [

𝑚

2

𝑠

2

]

200 [ 𝑚 ]

= 2

[

𝑚

𝑠

2 ]

In polar coordinates we got -2 m/s

2

. Why is this version positive?

2

(EQ 12-19)

(EQ 12-20)

t

n

a v

v

a

In-Class Practice Problem 2

Solution doesn’t even include the plot  Typical

Graduate students responsible for most solution manuals

Ain’t nobody got time fo dat!

In-Class Practice Problem 2

Can do this via substitution

When , r = _____

When , r = _____

When , r = _____

2

0

In-Class Practice Problem 4

What do you notice about this problem?

Key words?

What information do you know?

What are you trying to find?

Why use polar coordinates for this problem?

What equation(s) will you use?

In-Class Practice Problem 4

Let’s check part of our answer to the previous problem

using n-t coordinates

  • (^) Constant velocity of 20 m/s (what direction?)
  • (^) Calculate normal acceleration (what direction)?

2

(EQ 12-19)

(EQ 12-20)

t

n

a v

v

a

 𝑣 ˙=^0 ,^ 𝑎

𝑡

= 0

𝑎 𝑛

=

20 [

𝑚

𝑠

]

2

60 [ 𝑚 ]

=

400 [

𝑚

2

𝑠

2

]

6 0 [ 𝑚 ]

= 6_._ 67

[

𝑚

𝑠

2 ]

In polar coordinates we got a r

= -6.67 m/s

2 .

Why is this version positive?

2

(EQ 12-19)

(EQ 12-20)

t

n

a v

v

a