D&D 3.5 Cheat Sheet, Lecture notes of European Computer Driving Licence (ECDL)

Actions I. Aid Another. (Distract an Adjacent Foe) Standard Action, Friend Gets: +1 Attack, +1 AC. Attack a Weapon. Opposed Attack Rolls, Damage Weapon, ...

Typology: Lecture notes

2022/2023

Uploaded on 02/28/2023

barnard
barnard 🇺🇸

3.9

(9)

230 documents

1 / 3

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
!
D&D!3.5!Cheat!Sheet!
(With!Some!Modifications!for!the!Better)!
!
You$Are…$
Melee!
You$
Ranged!
Melee!
Enemy$
Ranged!
!Flanking!
+0*!
+0*!
!High!Ground!
H1!
H1!
!Kneeling!
+2!
H2!
!Laying!Down!
+4!
H4!
!Surprised!
HH!
HH!
*Lose!Dexterity!Bonus!to!AC!
Crossbows!may!be!used!normally!kneeling!or!laying!
!
!
!
!
!
Cover$
AC$
Ref$
Example$
1/4!
+2!
+1!
3Hfoot!Wall!
1/2!
+4!
+2!
Fighting!Around!a!Corner!
3/4!
+7!
+3!
Peeping!Around!a!Corner!
9/10!
+10!
+4*!
Arrow!Slit,!!Door!Ajar!
*1/2!Damage!if!Failed!
!
!
!
Actions$I!
Aid!Another!
(Distract!an!Adjacent!Foe)!!Standard'Action,!!Friend!Gets:!!+1$Attack,!!+1$AC!
Attack!a!Weapon!
Opposed!Attack!Rolls,!!Damage$Weapon,$$Attack!of!Opportunity,$
Bull!Rush!
Opposed!Strength!Checks,!!Move$Opponent$5ft,!!+2!from!Charge,!!Attack!of!Opportunity!
Charge!
At!least!10ft,!double!speed,!straight!line,!cannot!pass!target,!only!one!attack;!!+2$Attack,$$E2$AC!
Disarm!
Opposed!Attack!Rolls,!!+2!for!larger!weapon,!!+4!for!two!hands,!!Weapon$at$Opponent’s$Feet,!!if!
failed!suffer!counter!disarm,!!Attack!of!Opportunity!
Double!Move!
Standard'Action,''No!Extra!Move,!!No$Attack$of$Opportunity!for!moving!into!our!out!of!occupied!space!
Fight!Defensively!
E4$Attack,$$+2$AC$
Grenadelike!Weapon!
Ranged!Touch!Attack,!!Miss:!1d8!to!Determine!Adjacent!Square!
Ready!an!Action!
Go$Right$Before$Readied$Target:!!Distract!Spellcaster,!Counterspell,!Ready!Against!Charge!
Total!Defense!
No$Attack,$+4$AC$
Trip!
Your!Str!vs.!their!Str!OR!their!Dex,!!Opponent$is$Now$Prone!
Unarmed!Attack!
Subdual$Damage,$$H4!to!Attack!Unless!Specialized!
!
Actions$II!
No!Action!
Delay!
Free!Actions!
Sheath,!!Kneel,!!Lay,!!Speak!
Move!Equivalent!Actions!
Move,!!Draw!Weapon,!!Retrieve!Item,!!Load!Crossbow!(Light,!Hand),!!Stand!
Standard!Actions!
Attack,!!Cast!a!Spell,!!Charge/Bull!Rush,!!Maintain!a!Spell,!!Dismiss!a!Spell,!!Turn!Undead!
Full!Round!Actions!
Load!Crossbow!(Heavy,!Repeating)!
1'Full'Round'Action'='1'Standard'Action'+'1'Move'Equivalent'Action'='2'Move'Equivalent'Actions'
!
Order$of$Combat!
Surprise!Round!
Aware!Creatures!Roll!Initiative!and!Take!Partial!Action!
First!Real!Round!
Remaining!Creatures!Roll!Initiative,!Act!in!that!Order!
All!Subsequent!Rounds!
Continue!in!that!Order!
Stop!When!Combat!Ends!
!
!
!
!
!
Concealment$
Miss$%$
Example$
¼!
10%!
Fog,!!Light!Darkness!
½!
20%!
Magical!Fog!
¾!
30%!
Dense!Foliage!
Total!
50%*!
Invisibility,!!Blindness,!!
Total!Darkness!
*Must!Guess!Location!
!
!
!
pf3

Partial preview of the text

Download D&D 3.5 Cheat Sheet and more Lecture notes European Computer Driving Licence (ECDL) in PDF only on Docsity!

D&D 3.5 Cheat Sheet

(With Some Modifications for the Better)

You Are… Melee^ You Ranged^ Melee^ Enemy Ranged

Flanking +2 +2 +0* +0* High Ground +1 +1 -­‐ 1 -­‐ 1 Kneeling -­‐ 2 -­‐ 2 †^ +2 -­‐ 2 Laying Down -­‐ 4 -­‐ 4 †^ +4 -­‐ 4 Surprised +0* +0* -­‐-­‐ -­‐-­‐ *Lose Dexterity Bonus to AC †Crossbows may be used normally kneeling or laying

Cover AC^ Ref^ Example

1/4 +2 +1 3 -­‐foot Wall 1/2 +4 +2 Fighting Around a Corner 3/4 +7 +3 Peeping Around a Corner 9/10 +10 +4* Arrow Slit, Door Ajar *1/2 Damage if Failed

Actions I

Aid Another (Distract an Adjacent Foe) Standard Action , Friend Gets: +1 Attack , +1 AC Attack a Weapon Opposed Attack Rolls, Damage Weapon, Attack of Opportunity, Bull Rush Opposed Strength Checks, Move Opponent 5ft , +2 from Charge, Attack of Opportunity Charge At least 10ft, double speed, straight line, cannot pass target, only one attack; +2 Attack, 2 AC Disarm Opposed Attack Rolls,^ +2 for larger weapon, +4 for two hands,^ Weapon at Opponent’s Feet,^ if failed suffer counter disarm, Attack of Opportunity Double Move Standard Action,^ No Extra Move,^ No Attack of Opportunity^ for moving into our out of occupied space Fight Defensively 4 Attack, +2 AC Grenadelike Weapon Ranged Touch Attack, Miss: 1d8 to Determine Adjacent Square Ready an Action Go Right Before Readied Target :^ Distract Spellcaster, Counterspell, Ready^ Against Charge Total Defense No Attack, +4 AC Trip Your Str vs. their Str OR their Dex, Opponent is Now Prone Unarmed Attack Subdual Damage, -­‐4 to Attack Unless Specialized

Actions II

No Action Delay Free Actions Sheath, Kneel, Lay, Speak Move Equivalent Actions Move, Draw Weapon, Retrieve Item, Load Crossbow (Light, Hand), Stand Standard Actions Attack, Cast a Spell, Charge/Bull Rush, Maintain a Spell, Dismiss a Spell, Turn Undead Full Round Actions Load Crossbow (Heavy, Repeating) 1 Full Round Action = 1 Standard Action + 1 Move Equivalent Action = 2 Move Equivalent Actions

Order of Combat

Surprise Round Aware Creatures Roll Initiative and Take Partial Action First Real Round Remaining Creatures Roll Initiative, Act in that Order All Subsequent Rounds Continue in that Order Stop When Combat Ends

Concealment Miss %^ Example

¼ 10% Fog, Light Darkness ½ 20% Magical Fog ¾ 30% Dense Foliage Total 50%* Invisibility, Blindness, Total Darkness *Must Guess Location

Spellcasting

Concentration

  • If you cannot concentrate, you cannot cast a spell
  • If your concentration is threatened, make a concentration check
  • You must concentrate to maintain a spell
  • Maintain or Cast: 10 + Spell Level
  • Taking Damage: 10 + Spell Level + Damage
  • Other Rules: Player’s Handbook, p. 151 Casting Time
  • Standard Action: Effect is Immediate
  • Full Round Action: Comes into Effect Just before the Next Turn Tactics
  • Attack of Opportunity for Casting
  • Fight Defensively: No Attack of Opportunity, Concentration 15 + Spell Level Touch Spells
  • No Attack of Opportunity
  • Ignore Armor Bonuses Spell like Abilities : Standard Action, Concentration, Attack of Opportunity Supernatural Abilities : Standard Action, No Concentration, No Attack of Opportunity Extraordinary Abilities : Free Actions

Magic

  • Ray: Ranged Touch Attack
  • Burst: Choose Origin, Expands Outward
  • Spread: Same as Burst, but Turns Corners
  • Emanation: Like Burst, but Emanates from Point of Origin
  • Cone: As Wide as it is Long
  • Creatures / Objects: Specific Kind of Target
  • Cylinder: Choose Point of Origin, Center of Horizontal Circle, Spell Shoots Down Saving Throw DC: 10 + Spell Level