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A comprehensive overview of decision analysis, a systematic approach to decision-making. It covers the five steps of decision making, including defining the problem, listing alternatives, identifying outcomes, determining payoffs, and using decision modeling techniques. The document also explores different types of decision-making under certainty, uncertainty, and risk, and discusses various decision-making criteria such as maximax, maximin, realism, equally likely, and minimax regret. Additionally, it covers the concept of expected value of perfect information (evpi) and expected value of sample information (evsi), as well as the use of decision trees and utility theory in decision-making. The document also delves into simulation modeling, including the steps involved, probability distributions, and queuing systems. Overall, this document serves as a valuable resource for understanding the analytical tools and techniques used in decision-making.
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Decision Analysis - A systematic approach to the study of decision making.
outcomes. Next, find the maximum of them. Choose the alternative whose maximum payoff gives this maximum. Maximin - A type of decision-making criteria where you choose the alternative with the best payoff, if the worst outcome happens. First for each alternative, find the minimum payoff over all possible outcomes. Next, find the maximum of them. Choose the alternative whose minimum payoff gives this maximum. Criterion of Realism - A type of decision-making criteria where you calculate the realism payoff for each alternative and select the alternative with the highest realism payoff. Coefficient of Realism (a) - A number from 0 to 1 such that when a is close to 1, the decision criterion is optimistic, and when a is close to zero, the decision criterion is pessimistic. Equally Likely - A type of decision making criteria where you calculate the average payoff for each alternative and select the alternative with the highest average payoff. Minimax Regret - A type of decision making criteria where you find the alternative that minimizes the maximum regret for each alternative. First find the regrets for all outcome-alternative combination. Next, find the maximum regret for all alternatives and choose the minimum among them. Opportunity loss/Regret - The amount lost by not picking the best alternative, calculated as the difference between the optimal payoff for an outcome and the actual payoff for an outcome. Expected Opportunity Loss (EOL) - The expected cost of not picking the best solution, calculated as the weighted average of all the regrets. We select the alternative with the smallest value of this. Expected Monetary Value (EMV) - The weighted average of all possible payoffs, where the weights are the probabilities of outcomes. We select the alternative with the largest value of this.
...all outcomes that could occur at that node. Only one outcome will actually occur. The decision maker has no control over which outcome will actually occur. - The lines originating from an outcome node represent... ...terminal node. - Each path of decision alternatives and outcomes in the decision tree ends at a... ...finding the difference between the expected monetary value of the best decision with sample information when its cost is $0 and the expected monetary value of the best decision without any information. - We calculate the expected value of sample information (EVSI) by... ...dividing the expected value of sample information by the expected value of perfect information (EVSI/EVPI) - We calculate the efficiency of sample information by... Prior probability - A type of probability that exists before additional information is gathered. Posterior probability - A type of probability that can be computed based on prior probabilities and additional information. ...at each outcome node we calculate the expected monetary value (EMV), and at each decision node we select the alternative with the best expected monetary value (EMV). - Folding back the decision tree involves 2 parts. These parts are... ...goes down (EMV + EOL = EVwPI) - If EMV increases, then the EOL.. ...goes up (EMV + EOL = EVwPI) - If the EMV decreases, the the EOL... ...always the same. - The alternative suggested by the maximum expected monetary value (max EMV) and the alternative suggested by the minimum expected opportunity loss (min EOL) is...
Single-stage problems - Treeplan problems with only 1 set of alternatives and outcomes. Multistage problems - Treeplan problems with a sequence of alternatives and outcomes. Utility Theory - A theory that allows decision makers to incorporate a person's attitude toward risk, and a person's value for money into decision modelling. ...best payoff. - In utility theory, a number of 1 is assigned to the... ...worst payoff. - In utility theory, a number of 0 is assigned to the... ...accept more risks. - For small monetary amounts, people generally... ...act more conservative. - For large monetary amounts, people generally... Certainty Equivalent - The minimum guaranteed amount a person is willing to accept to avoid the risk associated with a gamble. Risk Avoider - A person with a decreasing marginal utility for money. Risk Seeker - A person with an increasing marginal utility for money. Risk Neutral - A person with a fixed marginal utility for money. Risk Premium - The expected monetary value (EMV) that a person is willing to give up in order to avoid the risk associated with a gamble. Calculated as the difference between the expected monetary value and the certainty equivalent (EMV - CE).
Continuous Simulation - A type of simulation where changes in the state of the system occur continuously over time. Outcome values are decimal numbers. Discrete uniform distribution - A type of distribution where outcomes are discrete and the probabilities of all outcomes are the same. Discrete general distribution - A type of distribution where outcomes are discrete and the probabilities of outcomes are different. Monte Carlo Simulation - A simulation that experiments with probabilistic elements of a system by generating random numbers to create values for those elements. Binomial distribution - A discrete distribution giving the probability of obtaining a specified number of successes in a finite set of independent trials in which the probability of a success remains the same from trial to trial. Each trial has a boolean-valued outcome: success or failure. Queue - A waiting line at a service point to receive a service. This happens when there is a temporary imbalance between the demand for a service and the capacity of a service system.
...lambda (๐). - In queuing models, the average arrival rate or the average number of arrivals per unit of time is denoted by... ...x (๐ฅ) - In queuing models, when using the Poisson Formula the number of arrivals per unit of time is denoted by... ...A is the arrival probability distribution, B is the service time probability distribution, and s is the number of servers. - In queuing models, Kendall's Notation is denoted by A/B/s where... ...M for Markovian (Poisson for arrivals/A or exponential for service time/B), D for Degenerate (i.e. constant rate), or G for general distribution. - In queuing models, Kendall's Notation is denoted by A/B/s. The possible choices for A and B are... ...L is the length of the queue and N is the size of the arrival population. - In queuing models, Kendall's Notation can be expanded to A/B/s/L/N where... ...rho (๐). - In queuing models, the utilization factor of the system or the probability that all servers are busy is denoted by... ...L sub q (๐ณ๐) - In queuing models, the average length of the queue or the number of customers in the queue is denoted by... ...L (๐ณ) - In queuing models, the average number of customers in the system calculated as the number in the queue plus the number being served is denoted by... ...W sub q (๐พ๐) - In queuing models, the average time that each customer spends in the queue is denoted by... ...W (๐พ) - In queuing models, the average time that each customer spends in the system calculated as the time spent waiting plus the time spent being served is denoted by...
...P sub 0 (๐0) - In queuing models, the probability that there is no customer in the system or the probability that the service facility will be idle is denoted by... ...P sub n (๐๐) - In queuing models, the probability that there are exactly n (๐) customers in the system is denoted by... ...C sub s (๐ถ๐ ) - In queuing models, the cost of providing service per unit of time is denoted by.. ...C sub w (๐ถ๐ค) - In queuing models, the waiting cost per unit of time is denoted by...
...W-Wq - In queuing models, the average time that each customer spends being served is calculated by... ...minimizing the total expected cost which is calculated by service cost+waiting cost. - In queuing models, managers can find the optimal service level by...