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This document delves into the fundamentals of raster displays, focusing on bresenham's line algorithm. Topics include display refresh, memory elements, phosphors, and addressing timing. The text also covers strategies for filling polygons, such as sweep fill, and discusses ambiguous cases for determining if a pixel is inside a polygon.
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Chapter 3 Phosphors Positively charged grid Deflection coils
Light
Timing
Frame Buffer
D/A converter
Addressing CRT Timing
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