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The steps to calculate the velocity, position, and acceleration of a projectile using the initial conditions and integration techniques. It covers the calculation of range, maximum height, and impact speed, as well as the tangential and normal components of acceleration and curvature. The document also includes notes on units and dimensions.
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Always start with a
Ø
H t L = < 0, - g > , where g = 32
ft
ÅÅÅÅÅÅÅÅÅÅÅ sec
2 or^ 9.^
m
ÅÅÅÅÅÅÅÅÅÅÅ sec
2 (or g(t)^ if^ gravity^ is^ not constant,^ e.g.^ on^ planet^ Z)
Ø
H t L and r
Ø
H t L, (i.e v
Ø
H 0 L = < v o
cosq, v o
sinq > where q is in rad and
r
Ø
H 0 L = < 0 , height off the ground >)
Ø
H t L to find v
Ø
H t L using the initial condition v
Ø
H 0 L = < vo cosq, vo sinq >
Ø
H t L to get r
Ø
H t L using the initial condition r
Ø
H 0 L = < 0, height off the ground >
Note:
To find range , x H t L: set the height, y component of r
Ø
H t L, equal to zero, solve for t and insert it in the x component of r
Ø
H t L
To find maximum height : set v y
H t L, the y component of v
Ø
H t L, equal to zero, solve for t and insert it in the y component of r
Ø
H t L
To find its speed at impact : set the height y H t L equal to zero to find the time of impact, insert this t in both components of
v
Ø
H t L, and compute »» v
Ø
H t L »»
Note: Check meters vs. feet. Check radians vs. degrees
Arc Length = Ÿ t 1
t 2
»» v
Ø
H t L »» „ t
aT H t L =
Ø
a N
H t L = k I »» v
Ø
H t L »»M
2
or a N
H t L =
Ø
Ø
Ø
or a N
H t L=
I »» a
Ø
H t L »»M
2
2
k =
N
Ø
2
or k =
Ø
Ø
Ø
3
k = 0 Ø straight line
k = const. Ø k =
( a circular
v
2
R
a
Ø
= a T
Ø
Ø
H t L »»M
2
= const. v
Ø
so N
in perpendicular to v
Ø
Exam III Formula Sheet.nb 1