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These lecture notes provide an overview of intergroup behavior, focusing on the discontinuity effect, schemas of fear and greed, social identity theory, diffusion of responsibility, social support for greedy behavior, and deindividuation. It explores how groups interact and compete, using examples like the prisoner's dilemma game and minimal group paradigm. The notes also discuss the psychological factors that influence intergroup dynamics and competition, offering insights into why groups often behave more competitively than individuals. Useful for students studying social psychology, group dynamics, and related fields, providing a detailed account of key concepts and research findings.
Typology: Study notes
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Class Notes - Audio recording started: 11:04 AM Wednesday, April 4, 2018
from our schemas about individuals and person-to-person interactions Schemas around intergroup behavior tend to revolve around schemas about fear and greed
We learn at an early age that groups compete So, when people are in groups, playing PDG, people not only want to maximize their outcome so that their groups wins the most, but they are also afraid that the other group will choice Y and that they will be the only ones getting a zero and that also causes them to choose Y so they can avoid getting zero and get something out of it However, little kids (kindergarteners, first graders) don’t have this schema when they enter school □ Putting little kids in groups and playing a simpler version of PDG --> they cooperate just as much as the individuals But, somewhere along the line, we learn group competition by 3rd or 4th grade So, we development a fear schema of group competition and a schema that it is okay to be greedy when you are in a group --> increase the level of competition □ e.g. increase the number of times people choose Y in PDG Another version of PDG which adds a third column (Z choice) □ Z choice --> if one person or groups chooses Z, bother groups A and B get two points ⬥ Regardless of what the other group chooses, if you choose Z, guaranteed to get 2 ⬥ Known as PDG alternative game --> Z choice = reflection of fearful schema ◊ Only choose Z, if you are entirely worried about the other group trying to take advantage of you and choose Y --> guaranteeing yourself to do better than a Y,Y choice ◊ The level of groups choosing Y goes down to about 25% and the other 25% of the time, they choose the Z choice ○ Social identity theory (about intergroup behavior that can applied to the discontinuity effect) Part of our self-esteem stems from the groups we belong to and therefore when we are in a group vs group situation, we want our group to do better than the other group --> way of bolstering self esteem Minimal group paradigm --> people will think of themselves in terms of my group vs other group even if they are randomly assigned to these groups □ Have people look at slides of modern art and then make ratings about pictures they like □ Researcher tells them (randomly assigned) you are a CLE fan or you are a Kadinsky fans ⬥ Nominal, categorical groups □ Task --> can give 100 dollars to anyone who is in the study, but they can't give money to themselves ⬥ You will give most all of the 100 dollars to the people who are in the same "fan" group as you ◊ Inclined to favor your groups even if you can’t give money to yourself ○ Diffusion of responsibility --> when we are put into a group, the responsibility for the behavior of the group is diffused across group members As a result, you don't necessarily feel responsible for your groups competitive behavior
responsibility If you playing PDG as an individual, you have nowhere to blame --> feel sorry for choosing Y □ Tells opponent that in the next round they will choose X and that the opponent should choose Y ⬥ They do this and then from that point on they choose X,X the whole time ○ Social support for greed(y behavior) Only occurs within groups When you are in that group and you are thinking about what you are going to choose, someone in the group will be like "tell them we should choose X and then choose Y, we'll get 5 points and they'll get nothing" Only one person needs to float that idea so other people can pick up on it Social support for that greedy behavior Whereas if you were playing as individual there is no other person to initiate you choosing Y Study --> one of the group members was a confederate of the experiment (subjects just thought the confederate was just another subject) □ Control --> confederate doesn't say much in the within group discussion about what they should choose (normal PDG - 50% competition) □ Condition 1 --> confederate says "we should choose X because if we both choose X, we can both get 3 and over trials it will benefit both groups" □ Condition 2 --> confederate says "we should choose Y because then we'll get 5 and they will only get 0" □ Rates of competition dramatically increased beyond 50% up to about 75% when the confederate did the greedy pitch about why the group should choose Y □ Competition fell a little bit (low 40%) when the confederate suggested the cooperative response ○ Deindividuation If you feel like people can't identify your behavior or tie your behavior to your identity, you are deindividuated --> leads to acting in a not normal fashion □ Can be good ⬥ e.g. strangers were put into a room where no lights were on and then were told to socialized for half an hours to 45 minutes together had a fantastic time (talked more and explained more details about their lives, displayed more emotions --> being in a state of not being seen is a state of deindividuation) □ Most times is bad ⬥ e.g. social loafing ⬥ e.g. kids and the mirror at Halloween --> kids with a mask on are more likely to take more candy than they should ⬥ Study done in a city --> psychologist had a police scanner and so whenever there was a call about a person up on a ledge threatening to jump (commit suicide), social psychologists would go to that seen and code different types of variables (e.g. number of people on the street, time of day, height of the ledge they were standing on) and measured as an outcome variable whether people down on the street yelled jump ◊ Things associated with deindividuation that would
prompt someone to yell at the person on the ledge to jump ◊ Larger crowd --> more likely to yell jump --> if you are in a big crowd and yell jump, people might not know who said it ◊ Time of day --> people were more likely to yell jump when it was dark outside --> darkness is a way to hide identity ◊ The farther up they were, the less likely you could see them, so you
Class Notes - Audio recording started: 11:01 AM Friday, April 6, 2018
certain types of activities like going around the room and saying what their favorite song is ⬥ Barred them from saying that they were part of one team or the other ⬥ Did not really work
◊ Grade is dependent on both you individually and other group members Did the study in real schools comparing the traditional classroom setting to the jigsaw classroom setting □ Jigsaw classroom kids performed better scholastically and tended to reduce ingroup-outgroup bias and stereotypes
○ Positive Intergroup Example Study on undergrads who were trying to get research credit The study was going to take place as 6 hours on a task --> wanted to see if they could create competition between groups There's like 40 people and you're randomly assigned to one group or the other □ Each group is given a tshirt to wear of a different color - green group and red group □ Do activities where my group could win or my group could lose ⬥ Made intergroup competition by doing activities that were similar to Robert's Cave ⬥ But instead of doing superordinate goals, they took one member from each group and made them do a task together ◊ Task was an intimacy (getting to know you) task and also a problem solving task in which both of them would have to contribute ◊ If the two people have a successful, positive interaction as an example and saying that the other person is nice, etc. would affect group thoughts on eachother Demonstrated with sports team too --> leaders of sports team having a positive interaction with eachother can reduce amount of conflict between the groups ○ Last 3 are relatively successful strategies Superordinate goals Jigsaw classroom - interdependence Positive intergroup example Reduces ingroup-outgroup bias and reduces competition in which the groups engage in ○ Simple contact is not an effective strategy They need to work together and be dependent on eachother to solve something for a successful reduction of tension
□ e.g. if you get sweaty palms, increase in heart rate, etc. --> label as attraction ⬥ Many studies that tried to make use of the misattribution of arousal as attraction
□ Bridge study ⬥ Researchers were looking at the misattribution of arousal as attraction --> study outside of a park in Vancouver, British Columbia ⬥ Deep drop off into a gorge --> Indiana jones bridge (rickety, boards are moving) ⬥ Gorge that was not so deep --> modern concrete, stable bridge ⬥ Study --> used a female researcher and dressed her up in a park ranger uniform and place her in the middle of each bridge and then there she would stop men who were crossing the bridge and ask them innocuous questions about how the men found the facilities and the bridge (simple, not anything questions), the men then go and finish across the bridge and another park ranger stops then and says, "oh the other girl is a trainee and I wanted to get some feedback on how she was doing in terms of interacting with people in the park" - measuring the dependent variable. Questions asked were about how now the "trainee" was and if they enjoyed interacting with the "trainee" and then ask some attraction based questions and ultimately offer her phone number and see if the men will take her phone number and if they called the phone number. ◊ Guys going across the rickety bridge reported that they liked the trainee more and finding her more attractive, were more likely to take her phone number and were more likely to actually call her number as well ◊ The guy going across the sturdy bridge are much less likely to find the trainee attractive and take the number or call the number ◊ *there might personality errors between guys who went across the rickety bridge and guys who went on the more study bridge --> follow up with studies in a lab ⬥ People were randomly assigned two conditions
◊ You go away and a week later you are asked to come back in because they "forgot" to take your ratings of the slides, so you are presented with the same 10 slides and the one you were randomly assigned to hear your heart beating faster, you rate as the one you find the most attractive ⬥ We are used to having the physiological arousal as a cue so when the feedback (when it's not even real) is attributed to attraction towards the person □ Study abroad student was interested in a girl, but she wasn't really into him, so he was planning on using the misattribution of arousal to get her to be attracted to him ⬥ Rome is famous for taxi driving that is really rough ⬥ So he thought that he would take the girl on a taxi ride where she will most likely be aroused and then see him and will misattribute the arousal to attraction ⬥ It worked but she wound up dating the cab driver □ "secrets" ⬥ When we have some sort of relationship with somebody that is being kept a secret ◊ Physiological arousal --> it is exciting to have to keep something from other people --> might inflate the amount of attraction that might occur when you are keeping the relationship a secret ⬥ Lab study --> subjects come in a group of 4 (two men and two women) ◊ He had them do an ESP task (extra sensory perception task) ⬥ One of them would hold up a card with like a shape on it and the other person would have to think really hard about the shape and guess what the shape was ⬥ 3 conditions
rewarding to be around someone, we are more likely to like them - friends and romantic) □ Gain-loss hypothesis ⬥ The effect of winning somebody over (gaining their esteem) tends to lead to greater attraction ◊ e.g. Susie likes me at a 1-10 scale at a 7 and Jane likes me at a 3