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.NET is a free, open-source framework developed by Microsoft for building various types of applications. It provides a programming model, runtime environment, and a vast library of pre-built code components that simplify the development process. .NET supports multiple programming languages, including C#, Visual Basic, and F#, allowing developers to choose the language they are most comfortable with.
Typology: Lecture notes
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Notes on C#.NET
.NET is a free, open-source framework developed by Microsoft for building various types of applications. It provides a programming model, runtime environment, and a vast library of pre- built code components that simplify the development process. .NET supports multiple programming languages, including C#, Visual Basic, and F#, allowing developers to choose the language they are most comfortable with. The key components of .NET are:
Notes on C#.NET Overall, .NET is a versatile and comprehensive framework for developing a wide range of applications, from small console utilities to large-scale enterprise solutions. It offers developers a powerful set of tools, language choices, and cross-platform capabilities, making it a popular choice for building modern applications.
Object-oriented programming is all about writing the code inside classes. A class is a collection of various numbers like fields methods constructors etc etcetera and in that one of the most important members that is present in a class is going to be called as a constructor. A constructor is responsible to initialize the variables inside your class. Each and every class requires this constructor if we want to create the instance of the class, but here we are creating the instance but we do not have anything called as a constructor. If this is valid, the last point what we are here discussing does not make any sense why without that constructor we are telling instance cannot be created. Implicit constructors are also known as default constructors. Default constructors mean a constructor which does not take any parameters. Implicit constructors can be parameter less or parametrized. Explicit constructors may also be called explicit constructors or parameter less constructors. Implicit constructors which are defined implicitly are public. The solution explorer adds a new class only in the classes’ explicit condom. Explicit condom. Implicit constructors cannot be parameterized Implicit constructor or parameter less. Explicit constructors are parameterised or parameterised. Explicit constructors can be parameterised and parameterised also two options are there for us. Whenever the instance of a class is created then there is an implicit call to the appropriate constructor. When we call the constructor, the implicit constructor is a called and will call and will initialize the variables which variables i and b with a 0 and false. The first program is a class and the second program is your constructor means you are calling the constructor explicitly. A constructor means implementing one constructor in your class so this is called defining. Defining means we are explicitly writing the code for the appropriate and that’s called defining can be two types of calling. A calling must be done explicitly by us if you do not call the constructor explicitly that is not going to execute that may be an implicit constructor.
There are the three types of constructors in C#.NET. Constructors are special methods that are called automatically when an object is created. They are responsible for initializing the object's state.
A default constructor is automatically generated by the compiler if no constructor is defined explicitly. It has no parameters and initializes the object with default values. It is used to create an object without passing any arguments. For example:
Notes on C#.NET parameters to a constructor, you can ensure that the necessary dependencies are provided when an object is created. This promotes loose coupling and improves testability and maintainability of the code.
new keyword to create an object, a constructor is called to allocate memory and initialize the object. Overall, constructors are essential in a class as they provide a way to initialize objects, manage dependencies, and execute necessary setup operations. They ensure that objects are created in a valid and usable state, and they contribute to the overall design and functionality of the class.In C#, there is a distinction between variables that hold value types (variables of value type) and variables that hold reference types (variables of reference type). Here are the differences between the two:
Notes on C#.NET
In C#.NET, access specifiers are keywords used to specify the accessibility or visibility of types (classes, structs, interfaces, enums) and their members (fields, properties, methods, constructors). These access specifiers control how these types and members can be accessed from other parts of the code. The following are the access specifiers available in C#.NET:
public): o Public access specifiers allow types and members to be accessed from any part of the program, both within the defining class and from external classes. o Example: public class MyClass { }, public int myField;private): o Private access specifiers restrict the accessibility of types and members to only within the containing class. o They cannot be accessed from other classes or code outside the defining class. o Example: private int myField;, private void MyMethod() { }protected): o Protected access specifiers allow types and members to be accessed within the defining class and derived classes (subclasses). o They are not accessible from external classes or code outside the class hierarchy. o Example: protected int myField;, protected void MyMethod() { }internal): o Internal access specifiers allow types and members to be accessed within the same assembly (DLL or executable). o They are not accessible from external assemblies. o Example: internal class MyClass { }, internal int myField;Notes on C#.NET
private const double pi = 3.14;, public const int maxAttempts = 3;readonly keyword and can have different values for each instance of the class.private readonly DateTime creationTime;, public readonly string defaultLanguage; These are the common types of variables that can be present in a class. Each type serves a specific purpose, such as storing object-specific data, maintaining shared data, or holding constant values. Understanding these variable types and their characteristics is important for proper data management and encapsulation within a class.Inheritance is a fundamental concept in object-oriented programming (OOP) that allows one class to inherit the properties, methods, and behaviour of another class. It establishes a parent- child relationship between classes, enabling code reuse and creating a hierarchical structure in the program. Inheritance is based on the principle of specialization and generalization. A class that inherits from another class is called a derived class or subclass, and the class it inherits from is called the base class or superclass. The derived class inherits all the members (fields, properties, methods) of the base class, which means it can use and extend them without duplicating code. The key benefits of inheritance include:
Notes on C#.NET To establish inheritance between classes in C#, you use the colon (:) symbol followed by the name of the base class after the derived class declaration. For example: public class MyBaseClass { // Base class members } public class MyDerivedClass : MyBaseClass { // Derived class members } The derived class can then access and use the inherited members from the base class, as well as add its own members or override the inherited ones. Inheritance is a powerful mechanism in OOP that promotes code reuse, modularity, and flexibility. It allows you to create class hierarchies, define specialized behaviour, and build complex systems by extending existing classes.
Inheritance in .NET Framework follows the same principles and concepts as inheritance in object-oriented programming (OOP). The .NET Framework is a software framework developed by Microsoft that provides a vast collection of libraries, tools, and runtime environments for building various types of applications. In the .NET Framework, you can use inheritance to create class hierarchies and establish relationships between classes. The key features and concepts related to inheritance in the .NET Framework include:
: symbol.Notes on C#.NET
5. .NET Framework 4.5 and later: Subsequent versions of the .NET Framework continued to enhance and refine inheritance-related features, performance, and compatibility with newer language features and frameworks. It's important to note that the .NET Framework has been succeeded by .NET Core, which has evolved into the open-source and cross-platform .NET 5 and later .NET versions. These newer versions have also introduced advancements related to inheritance, such as improved support for single file applications, runtime components, and performance optimizations. Overall, while inheritance itself does not have specific versions, programming languages and frameworks that support inheritance may introduce changes and improvements related to inheritance over different versions or releases to enhance its functionality and usability.
Inheritance is a fundamental concept in object-oriented programming, and new features related to inheritance are typically introduced at the language level rather than as specific features of inheritance itself. The features introduced in newer versions of programming languages often enhance the capabilities and usage of inheritance. Here are some examples of new features and enhancements related to inheritance in popular programming languages: C#:
equals(), hashCode(), and toString() methods based on their state. Records can be used in inheritance hierarchies to define immutable data classes more concisely.Notes on C#.NET Python:
In object-oriented programming, inheritance allows classes to inherit properties and behaviour from other classes. There are several types of inheritance that define different relationships between classes. The common types of inheritance are:
1. Single Inheritance: o Single inheritance involves a class inheriting from a single base class. o A derived class extends the functionality of the base class, inheriting all its members (fields, properties, methods). o Single inheritance forms a linear hierarchy, where each derived class has only one direct base class. 2. Multiple Inheritance: o Multiple inheritance allows a class to inherit from multiple base classes. o The derived class incorporates features from multiple parent classes, inheriting their members. o Multiple inheritance can introduce complexity, such as ambiguity when two or more base classes define the same member. Some languages, like C#, do not support multiple inheritance directly, but offer alternatives like interfaces to achieve similar effects. 3. Multilevel Inheritance: o Multilevel inheritance involves a chain of inheritance with multiple levels of classes. o A derived class becomes the base class for another class, forming a hierarchical structure. o Each derived class inherits the members of its immediate base class, and the inheritance chain can be extended to multiple levels. 4. Hierarchical Inheritance: o Hierarchical inheritance occurs when multiple classes inherit from a single base class. o Multiple derived classes inherit the same members and behaviour from a common base class. o Each derived class can extend or modify the inherited members independently.
Notes on C#.NET } } public class MainClass { public static void Main() { Dog dog = new Dog(); dog.Eat(); // Inherited from Animal class dog.Bark(); // Defined in Dog class } } In this example, the Animal class is the base class, and the Dog class is the derived class. The Dog class inherits the Eat() method from the Animal class and adds its own unique method, Bark(). Through single inheritance, the Dog class exhibits both the common behaviour of an animal (eating) and its specific behaviour (barking).
Hybrid inheritance is a type of inheritance that combines multiple types of inheritance, such as single inheritance and multiple inheritance, in object-oriented programming (OOP). It involves inheriting properties, methods, and behaviour from both base classes and interfaces. In hybrid inheritance, a class can inherit from one or more base classes (single inheritance) and implement one or more interfaces. This allows the derived class to combine the characteristics and functionality of multiple classes and interfaces, forming a hybrid inheritance structure. By using hybrid inheritance, a class can benefit from code reuse, modularity, and the ability to define both general and specialized behaviour. It provides flexibility in creating complex class hierarchies and allows classes to have multiple types of relationships with other classes and interfaces. It's important to note that not all programming languages support hybrid inheritance directly. Some languages, such as C++, allow for multiple inheritance, where a class can inherit from multiple base classes simultaneously. Other languages, such as Java and C#, do not support multiple inheritance but provide interfaces to achieve similar effects. In these languages, a class can implement multiple interfaces while maintaining single inheritance with a base class. Here's an example in C++ to illustrate hybrid inheritance using multiple inheritance: class Animal { public: void eat() { cout << "Animal is eating." << endl; } }; class Mammal { public:
Notes on C#.NET void giveBirth() { cout << "Mammal is giving birth." << endl; } }; class Dog : public Animal, public Mammal { public: void bark() { cout << "Dog is barking." << endl; } }; int main() { Dog dog; dog.eat(); // Inherited from Animal class dog.giveBirth(); // Inherited from Mammal class dog.bark(); // Defined in Dog class return 0; } In this example, the Dog class inherits from both the Animal class and the Mammal class, representing multiple inheritance. It also defines its own method, bark(). The Dog class exhibits characteristics of both an animal (eating) and a mammal (giving birth) through hybrid inheritance.
Multiple inheritance is a feature in some object-oriented programming languages that allows a class to inherit properties, methods, and behaviour from multiple base classes. In other words, a class can have more than one direct parent class. With multiple inheritance, a derived class inherits members from multiple base classes, allowing it to combine and integrate the features and behaviours of those classes. The derived class can access and use the members from all the base classes as if they were defined within the derived class itself. Multiple inheritance can provide flexibility and code reuse by allowing a class to inherit and incorporate features from different sources. It allows the creation of complex class hierarchies and facilitates the modelling of real-world relationships where a class exhibits characteristics of multiple entities. It's important to note that not all programming languages support multiple inheritance directly. Some languages, such as C++, allow for multiple inheritance by allowing a class to inherit from multiple base classes simultaneously. Other languages, such as Java and C#, do not support multiple inheritance but provide alternatives like interfaces or mixins to achieve similar effects. Here's an example in C++ to illustrate multiple inheritance: class Animal { public:
Notes on C#.NET Here's an example in C# to illustrate multilevel inheritance: public class Animal { public void Eat() { Console.WriteLine("Animal is eating."); } } public class Mammal : Animal { public void GiveBirth() { Console.WriteLine("Mammal is giving birth."); } } public class Dog : Mammal { public void Bark() { Console.WriteLine("Dog is barking."); } } public class MainClass { public static void Main() { Dog dog = new Dog(); dog.Eat(); // Inherited from Animal class dog.GiveBirth(); // Inherited from Mammal class dog.Bark(); // Defined in Dog class } } In this example, the Animal class is the base class, and the Mammal class derives from the Animal class. The Dog class then derives from the Mammal class. Each derived class inherits the members of its immediate base class, forming a multilevel inheritance structure. The Dog class exhibits the behaviour of an animal (eating), a mammal (giving birth), and adds its own behaviour (barking) through multilevel inheritance.
Hierarchical inheritance is a type of inheritance in object-oriented programming (OOP) where multiple derived classes inherit from a single base class. In other words, it involves creating a hierarchy of classes with a common base class and multiple derived classes.
Notes on C#.NET In hierarchical inheritance, the base class serves as a common ancestor for multiple derived classes. Each derived class inherits all the members (fields, properties, methods) from the base class and can also add its own unique members or override inherited members. Hierarchical inheritance allows for the specialization and differentiation of classes based on their specific characteristics or behaviours. Each derived class can extend or modify the inherited members according to its specific requirements, while still retaining the common functionality inherited from the base class. Hierarchical inheritance promotes code reuse and provides a way to model relationships and hierarchies in a system. It allows for the creation of a class hierarchy where each derived class represents a distinct specialization or variation of the base class. Here's an example in C# to illustrate hierarchical inheritance: public class Shape { public virtual void Draw() { Console.WriteLine("Drawing a shape."); } } public class Circle : Shape { public override void Draw() { Console.WriteLine("Drawing a circle."); } } public class Rectangle : Shape { public override void Draw() { Console.WriteLine("Drawing a rectangle."); } } public class Triangle : Shape { public override void Draw() { Console.WriteLine("Drawing a triangle."); } } public class MainClass { public static void Main()
Notes on C#.NET { public void Draw() { Console.WriteLine("Drawing a circle."); } } public class Rectangle : IShape { public void Draw() { Console.WriteLine("Drawing a rectangle."); } } public class MainClass { public static void Main() { IShape circle = new Circle(); circle.Draw(); // Drawing a circle IShape rectangle = new Rectangle(); rectangle.Draw(); // Drawing a rectangle } } In this example, the IShape interface defines the Draw() method signature that any implementing class must provide. The Circle and Rectangle classes implement the IShape interface and provide their own implementations for the Draw() method. Through interface inheritance, we can create instances of the Circle and Rectangle classes using the IShape interface type. This allows us to treat different shapes interchangeably based on their shared capability of being able to draw.
In the context of inheritance, an entity refers to a class or object that serves as a base or parent class from which other classes or derived entities inherit properties, methods, and behaviour. Inheritance allows entities to establish a hierarchical relationship, where the derived entities inherit the attributes and behaviours defined in the base entity. The base entity, often referred to as the superclass or parent class, provides a common set of characteristics and functionality that can be shared among its derived entities, also known as subclasses or child classes. The derived entities inherit the attributes and methods of the base entity, allowing them to reuse code and extend or modify the inherited behaviour to suit their specific needs. This promotes code reuse, modularity, and allows for the creation of specialized entities that inherit common characteristics from a shared base entity.
Notes on C#.NET Entities in inheritance form a hierarchical structure, with the base entity at the top and multiple derived entities branching out below it. Each derived entity inherits and adds its own unique features to the inherited attributes and methods, forming a specialized version of the base entity. Here's a simplified example in C# to illustrate entity inheritance: public class Animal { public string Species { get; set; } public void Eat() { Console.WriteLine("Animal is eating."); } } public class Dog : Animal { public void Bark() { Console.WriteLine("Dog is barking."); } } public class Cat : Animal { public void Meow() { Console.WriteLine("Cat is meowing."); } } public class MainClass { public static void Main() { Dog dog = new Dog(); dog.Species = "Canine"; dog.Eat(); // Inherited from Animal class dog.Bark(); // Defined in Dog class Cat cat = new Cat(); cat.Species = "Feline"; cat.Eat(); // Inherited from Animal class cat.Meow(); // Defined in Cat class } } In this example, the Animal class is the base entity, and the Dog and Cat classes are derived entities that inherit from the Animal class. Both Dog and Cat inherit the Species attribute and the Eat() method from the Animal class. Additionally, each derived entity adds