Game development log, Summaries of Game Theory

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Typology: Summaries

2024/2025

Uploaded on 09/09/2025

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Name: David Ugalde
Date: 8/31/2025
Class: Game Media Project
Game Development Log: Nico and The Weighing of the Heart
Log 1:
At the beginning of the development of the game, I was assigned to a task for Volume
Control to provide the player control over the music and sound effects in the game. The people
leading the project allow me to research information about how to code Volume control in the
Unreal Engine. This was because I had to learn how to use Unreal at a faster pace to create easier
features in the game, with having to use Blueprint for the game design instead of C++. After
looking at the information on how to code in the Volume control and running a Tutorial on what
steps I need to take from the source to put in the design for the Volume control, I was able to
finish up the task as quickly as possible and uploaded it to the GitHub page.

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Name: David Ugalde Date: 8/31/ Class: Game Media Project

Game Development Log: Nico and The Weighing of the Heart

Log 1:

At the beginning of the development of the game, I was assigned to a task for Volume Control to provide the player control over the music and sound effects in the game. The people leading the project allow me to research information about how to code Volume control in the Unreal Engine. This was because I had to learn how to use Unreal at a faster pace to create easier features in the game, with having to use Blueprint for the game design instead of C++. After looking at the information on how to code in the Volume control and running a Tutorial on what steps I need to take from the source to put in the design for the Volume control, I was able to finish up the task as quickly as possible and uploaded it to the GitHub page.