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Material Type: Exam; Professor: Jacobs; Class: Computer Graphics; Subject: Computer Science; University: University of Maryland; Term: Spring 2005;
Typology: Exams
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Practice Final CMSC 427 Distributed Tuesday, May 10, 2005 Final: 8:00 AM Monday, May 16, 2005
General Guidelines: The final will focus on topics that have been discussed in class. I will not ask questions about material from the text book that has not also been discussed in class or in a problem set. However, there will be no questions about OpenGL or programming problems. You will be expected to know some basic equations, but nothing very obscure. I’ll try to indicate below the key equations you should know.
The final will be closed book, with no notes or calculators. This means that problems should not require the use of a calculator; if you feel you need one when you are doing a problem this probably means there is an easier way to do the problem.
The final will be comprehensive. It will focus more (about 3/4 emphasis) on the material covered since the midterm, but you are still responsible for knowing basic stuff from the first half of the semester.
Topics and things to know about them:
i. Naïve algorithm ii. DDA algorithm b. How to fill a polygon. i. How to tell if a point is inside a polygon.
a. Suppose we look at this scene from the right side, instead of the left. Use the BSP tree to determine the order in which the triangles should be rendered. b. Construct a valid BSP tree starting with triangle 1 instead of triangle 3.