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An analysis of BigBasket's user interface using heuristic evaluation, a method developed by Jakob Nielsen for identifying usability problems. The evaluation covers various heuristics such as visibility of system status, match between system and real world, user control and freedom, consistency and standards, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimalist design, and help and documentation.
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H1: Visibility of system status H2: Match between system & real world H3: User control & freedom
H4: Consistency & standards H5: Error prevention H6: Recognition rather than recall
bad
good https://icons8.com/articles/redesigning-boarding-pass-again/
H9: Help users recognize, diagnose, & recover from errors bad
Users can interact with the system using^ alternative input methods. Content is legible with distinguishable contrast (^) & text size. Key information is upfront & not nested for screen readers. Purely visual or auditory content has text-based alternatives for users with low vision & low hearing.
Users shouldnāt feel that the design is not made for them. The design should meet all usersā needs equally and prevent the reproduction of pre- existing inequities. It should not create additional burdens for disadvantaged populations.
Western, M.J., Armstrong, M.E.G., Islam, I. et al. The effectiveness of digital interventions for increasing physical activity in individuals of low socioeconomic status: a systematic review and meta-analysis. Int J Behav Nutr Phys Act 18, 148 (2021). https://doi.org/10.1186/s12966- 021 - 01218 - 4