CMSC 427 Fall 2005 Course Plan - Prof. Amitabh Varshney, Assignments of Computer Graphics

The tentative course plan for cmsc 427 – computer graphics, offered at the university of x in fall 2005. The course covers various topics in computer graphics, including graphics apis, geometric primitives, transformations, line drawing, 3d viewing, polygon drawing, color and transparency, culling and collisions, visibility determination, illumination and shading, textures, sampling and filtering, ray tracing, shadows, radiosity, modeling overview, curves and surfaces, graphics display technology, graphics processing units, point-based rendering, image-based rendering, volume rendering, computer animation, and virtual environments.

Typology: Assignments

Pre 2010

Uploaded on 07/30/2009

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CMSC 427 Tentative Course Plan
Fall 2005, Amitabh Varshney
Sep 1 Motivation, Overview Sep 6 Graphics APIs and Pixel Operations
applications, graphics pipeline event-driven computing, OpenGL, GLUT
Sep 8 Geometric Primitives and Transforms Sep 13 2D and 3D Transformations
linear algebra, 2D Transforms hierarchical transforms, rotations
homogeneous coords, composition
Sep 15 Line Drawing Sep 20 3D Viewing
overview, algorithms parallel, perspective
Assignment 1 given
Sep 22 3D Viewing and Screen Picking Sep 27 Polygon Drawing
canonical views, selection overview, algorithms
Sep 29 Color and Transparency Oct 4 Culling and Collisions
models, dithering, blending VFC, back-face, visibility
Assg 1 due, Assg 2 given depth cues, collision detection
Oct 6 Visibility Determination Oct 11 Illumination and Shading
object-order, image-order ambient, diffuse, specular
Z-buffer, cells/portals, BSP trees flat, Gouraud, Phong
Oct 13 Textures Oct 18 Sampling and Filtering
use, types, mapping anti-aliasing
Assg 2 due, Assg 3 given
Oct 20 Course Recap Oct 25 Ray Tracing
overview, acceleration
Oct 27 Mid-Term Exam Nov 1 Shadows
based on Sept 1 Oct 20 shadow matrices, shadow z-buffer
Nov 3 Radiosity Nov 8 Modeling Overview
overview various primitives, mesh LOD
Assg 3 due, Assg 4 given
Nov 10 Curves and Surfaces Nov 15 Graphics Display Technology
B´
ezier and B-splines vector/raster, CRT, LCD, DMD
human visual system
Nov 17 Graphics Processing Units Nov 22 Point-based Rendering
architecture, applications overview, approaches
Assignment 4 due
Nov 29 Image-based Rendering Dec 1 Volume Rendering
overview, approaches overview, applications
Dec 6 Computer Animation Dec 8 Virtual Environments
overview technology, applications
Dec 13 Wrap-up Review Dec 19 Final Exam 10:30am 12:30pm

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CMSC 427 – Tentative Course Plan

Fall 2005, Amitabh Varshney Sep 1 Motivation, Overview Sep 6 Graphics APIs and Pixel Operations applications, graphics pipeline event-driven computing, OpenGL, GLUT Sep 8 Geometric Primitives and Transforms Sep 13 2D and 3D Transformations linear algebra, 2D Transformshomogeneous coords, composition hierarchical transforms, rotations

Sep 15 Line Drawing Sep 20 3D Viewing overview, algorithms parallel, perspective Assignment 1 given Sep 22 3D Viewing and Screen Picking canonical views, selection Sep 27 Polygon Drawing overview, algorithms

Sep 29 Color and Transparency models, dithering, blending (^) Oct 4 Culling and Collisions VFC, back-face, visibility Assg 1 due, Assg 2 given depth cues, collision detection Oct 6 Visibility Determination Oct 11 Illumination and Shading object-order, image-orderZ-buffer, cells/portals, BSP trees ambient, diffuse, specularflat, Gouraud, Phong

Oct 13 Textures Oct 18 Sampling and Filtering use, types, mapping anti-aliasing Assg 2 due, Assg 3 given Oct 20 Course Recap Oct 25 Ray Tracing overview, acceleration

Oct 27 Mid-Term Exam based on Sept 1 – Oct 20 (^) Nov 1 Shadows shadow matrices, shadow z-buffer

Nov 3 Radiosity Nov 8 Modeling Overview overview various primitives, mesh LOD Assg 3 due, Assg 4 given Nov 10 Curves and Surfaces B´ezier and B-splines (^) Nov 15 Graphics Display Technology vector/raster, CRT, LCD, DMD human visual system Nov 17 Graphics Processing Units Nov 22 Point-based Rendering architecture, applications Assignment 4 due overview, approaches

Nov 29 Image-based Rendering overview, approaches Dec 1 Volume Rendering overview, applications

Dec 6 Computer Animation Dec 8 Virtual Environments overview technology, applications Dec 13 Wrap-up Review Dec 19 Final Exam 10:30am – 12:30pm