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The tentative course plan for cmsc 427 – computer graphics, offered at the university of x in fall 2005. The course covers various topics in computer graphics, including graphics apis, geometric primitives, transformations, line drawing, 3d viewing, polygon drawing, color and transparency, culling and collisions, visibility determination, illumination and shading, textures, sampling and filtering, ray tracing, shadows, radiosity, modeling overview, curves and surfaces, graphics display technology, graphics processing units, point-based rendering, image-based rendering, volume rendering, computer animation, and virtual environments.
Typology: Assignments
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Fall 2005, Amitabh Varshney Sep 1 Motivation, Overview Sep 6 Graphics APIs and Pixel Operations applications, graphics pipeline event-driven computing, OpenGL, GLUT Sep 8 Geometric Primitives and Transforms Sep 13 2D and 3D Transformations linear algebra, 2D Transformshomogeneous coords, composition hierarchical transforms, rotations
Sep 15 Line Drawing Sep 20 3D Viewing overview, algorithms parallel, perspective Assignment 1 given Sep 22 3D Viewing and Screen Picking canonical views, selection Sep 27 Polygon Drawing overview, algorithms
Sep 29 Color and Transparency models, dithering, blending (^) Oct 4 Culling and Collisions VFC, back-face, visibility Assg 1 due, Assg 2 given depth cues, collision detection Oct 6 Visibility Determination Oct 11 Illumination and Shading object-order, image-orderZ-buffer, cells/portals, BSP trees ambient, diffuse, specularflat, Gouraud, Phong
Oct 13 Textures Oct 18 Sampling and Filtering use, types, mapping anti-aliasing Assg 2 due, Assg 3 given Oct 20 Course Recap Oct 25 Ray Tracing overview, acceleration
Oct 27 Mid-Term Exam based on Sept 1 – Oct 20 (^) Nov 1 Shadows shadow matrices, shadow z-buffer
Nov 3 Radiosity Nov 8 Modeling Overview overview various primitives, mesh LOD Assg 3 due, Assg 4 given Nov 10 Curves and Surfaces B´ezier and B-splines (^) Nov 15 Graphics Display Technology vector/raster, CRT, LCD, DMD human visual system Nov 17 Graphics Processing Units Nov 22 Point-based Rendering architecture, applications Assignment 4 due overview, approaches
Nov 29 Image-based Rendering overview, approaches Dec 1 Volume Rendering overview, applications
Dec 6 Computer Animation Dec 8 Virtual Environments overview technology, applications Dec 13 Wrap-up Review Dec 19 Final Exam 10:30am – 12:30pm