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Piaget's cognitive theory and its application to the design of effective e-learning environments using an inquiry-based training model. The author, Bijan B Gillani from California State University, East Bay, discusses the importance of cognitive development theories in creating responsive e-learning environments and presents an example of an e-learning project that uses the web as an instructional delivery medium. The document also touches upon the role of teachers in constructivist learning and the impact of Piaget's theory on instructional design.
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Issues in Informing Science and Information Technology Volume 7, 2010
Cognitive developmental theories attempt to explain cognitive activities that contribute to stu- dents’ intellectual development and their capacity to learn and solve problems. Cognitive devel- opmental research has had a great impact on the constructivism movement in education and edu- cational technology. In order to appreciate how cognitive developmental theories have contrib- uted to the design, process and development of constructive e-learning environments, The author will first present Piaget’s cognitive theory and derive an inquiry-training model from it that will support a constructivist approach to teaching and learning. Second, an example developed by the author and his graduate students will be presented that uses the Web as an appropriate instruc- tional delivery medium to apply Piaget’s cognitive theory to create e-learning environments. The result is a collection of simple, uniform, and effective inquiry-training math web sites for elemen- tary and middle school students. The information presented can be applied to other subject areas as well.
Keywords : Cognitive theories, constructive, e-learning, inquiry training, Web.
The explosive growth of the Internet and the dramatic advances in the design and development of online technological tools in recent years have revolutionized the way students and teachers view technology in education. These technological advances have made it possible to produce educa- tional materials and transmit them over the Web. In parallel to these technological advances, the field of instructional design has made phenomenal contributions to curriculum planning. A syn- ergy of these two fields would enable educators to produce effective electronic educational mate- rials.
Unfortunately, a great majority of e-learning sites that use online tools lack appropriate theoreti- cal foundations for curriculum content organization. These sites, all designed by highly intelligent and well- intentioned educators, use online tech- nologies without any regard for applica- tion of pedagogy to the design of courses. The result is shallow curricu- lum where, at best, online technologies have been used to cover the tip of teach- ing and learning, leaving little time and effort for the students to delve into
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Inquiry Training and E-learning
deeper understanding of curriculum and problem solving. There is a fundamental need for peda- gogical approaches to design e-learning environments whose foundations are supported by effec- tive theoretical framework.
One of the most effective approaches to developing appropriate pedagogical models for the de- sign of e-learning is to understand how cognitive development occurs naturally. Cognitive devel- opment theories attempt to explain cognitive activities that contribute to the learners’ intellectual development and their capacity to solve problems. Once we understand how cognition develops, we can derive a pedagogical model from it and then design effective e-learning environments that are responsive to how students learn naturally. In what follows, Piaget’s cognitive theory will be discussed and an inquiry- training model will be derived from it. Then I will describe the design of an e-learning environment that is based on Piaget’s model and is adaptive to the cognitive needs of students.
Piaget (1952) argued that children must continually reconstruct their own knowledge through a process of active reflection upon objects and events until they eventually achieve an adult per- spective. To have a better appreciation of this process, it is essential to understand four other con- cepts that Piaget proposed. These concepts are schema, assimilation, accommodation, and equi- librium.
Piaget (1952) used the word schema to represent a mental structure that adapts to environmental patterns. In other words, schemata are intellectual structures, in terms of “neuron assemblies,” that organize perceived events and group them according to common patterns. A number of re- searchers (Anderson & Pearson, 1984; Piaget, 1952) have posited that schemata are the building blocks of intellectual development. During cognitive development, children’s schemata are con- stantly restructured as they encounter new patterns in their learning experiences.
Schema is not limited to concepts, objects, data, and their relationships. There are also procedural schemata (Anderson & Pearson, 1984), which are the ways of processing information. For exam- ple, students who have acquired the basics of mathematics, such as adding, multiplying, dividing, and subtracting, have internalized the concept schemata about these mathematical operations. However, as the students grow, they gain new abilities to solve problems that are related to mathematical concepts. The ability to solve problems is a procedural schema. Both concept and procedural schemata are constantly restructured as new learning environments are introduced to the learner.
One of the most fundamental questions about schemata is how are they restructured when new data or patterns are discovered in the environment? Piaget was a biologist by academic training. He was very comfortable with the concept of biological adaptation to environmental stimuli. For example, from a biological point of view the human body is structured to be constantly in a state of equilibrium in regard to its temperature. When the body temperature is raised by a few degrees during exercise, the entire system goes into a state of disequilibrium. The feedback mechanism senses such a state of disequilibrium and internally responds by producing sweat and sending more blood near the skin to cool the body down; thus, restoring a state of equilibrium for the body.
Inquiry Training and E-learning
The Formal Operational stage of development generally begins in early adolescence and contin- ues through adulthood. Formal reasoning is characterized by the ability to carry out mental activ- ity using imagined and conditional actions and symbols that are divorced from their physical rep- resentation. Individuals at this stage are able to control variables systematically, test hypotheses, and generalize results to future occurrences. This stage, which continues to develop well into adulthood, is characterized by the ability to reason and solve problems. The Formal Operational stage is the most important stage in terms of application of Piaget’s theory of cognitive develop- ment to the design of e-learning. Therefore, I will elaborate more on this stage here.
An influential scholar who has continued Piaget’s work in the area of formal operation is Flavell (1985). He has provided a detailed discussion of three operations that young adults gradually ac- quire during the Formal Operation of their development. These operations are combinational rea- soning, propositional reasoning and hypothetical-deductive reasoning.
Combinational reasoning refers to the ability of the adolescent to consider several different fac- tors at the same time to solve a problem. This reasoning power provides learners with the ability to look at problems from an integrated approach. During earlier stages, children are not capable of integrating several viewpoints to solve problems. They can only deal with problems from one angle at a time. However, as adolescents mature into adulthood, they develop combinational rea- soning which allows them to integrate several viewpoints to problem solving.
Propositional reasoning refers to the characteristic that young adolescents acquire to reason on the basis of assumption and proposition to solve problems. For example, if a child during the Con- crete Operational stage were asked to assume that coal is white, the child would respond that coal is black and cannot be white. However, during the Formal Operation stage, the young adult ac- quires the capability of assumption and proposition to solve problems that would not have been solved during the Concrete Operational stage. This ability also extends to abstract thinking that is acquired during the Formal stage.
Hypothetical-deductive reasoning allows the young adolescent to consider different hypotheses in dealing with a problem. Consideration of different hypotheses also enables the young adolescent to gather data and test different hypotheses to come up with a possible solution.
To illustrate how adolescents follow hypothetical-deductive reasoning in everyday life, let’s con- sider a simple example. Let’s say that there is a young 15 year old girl who is going on her first date. In order to get ready for her date, the young lady goes into her room and gathers several dif- ferent colored blouses and matching pants. She puts on a blouse and tries it with a pair of pants while looking at her choice in the mirror. She may reject this combination, and so she tries an- other blouse with different pants. After several tries she decides to wear the blue blouse with the black pants. This process of selection of what to wear is natural to most young people.
The instructional implication of such a procedure is significant. What the young lady has learned to do because of her recent development of hypothetical-deductive reasoning is the ability to hy- pothesize and test a situation. In order to solve the outfit problem, she first hypothesizes some- thing about her taste in what looks good, and then she gathers information (her clothes). She then tests her hypotheses that some colors may go with others. She tests every one of her choices in color. She either accepts or rejects her choices. She makes a final decision, based on her original hypothesis and her testing, as to what looks good for her date. The final selection is the result of careful analysis, testing, and acceptance.
The above scenario may be a simplistic explanation of hypothetical-deductive reasoning. How- ever, it is exactly what scientists do in the process of solving any problems. Adolescent, just like scientists, follow an inquiry process when they are faced with a new problematic situation. That is to say, when they are faced with a problem, they use their hypothetical-deductive reasoning to
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solve it. This process of hypothetical-deductive reasoning can provide a foundation for a peda- gogical approach to education and the design of e-learning environments.
Cognitive and developmental psychologists, Piaget in particular, viewed learning as a dynamic process where learners construct their own knowledge by interacting with the world. The role of teachers, they believe, is not to impose steps, procedures, and rigid structure, but rather to be the architect for learning environments that facilitate a process in which students would be able to construct their own knowledge. This radical approach gave rise to a new group of educators and technologists who became collectively known as constructivists. Piaget’s influence upon the con- structivist’s movement in the U.S. had a great impact on instructional design, teaching models, and educational technology. The main impact of constructivism can be seen mostly in inquiry- training.
Based on Piaget’s theory of cognitive development, Suchmann (1962) proposed a constructivist approach for instruction in school which he called an inquiry-training model. The general goal of inquiry-training is to help students develop a sense of the independent inquiry method but in a disciplined way. The process of the inquiry-training model is similar to Flavell’s hypothetical- deductive reasoning description that allows the young adult, when faced with a problem, to con- sider hypotheses, to gather data, and test different hypotheses to come up with a possible solution in dealing with a problem. The inquiry-training model of teaching has the following five phases of instruction:
Research conducted by Voss (1982) concluded that the inquiry-training strategy is effective both for elementary and secondary students. The inquiry-training results in increased understanding of science, productivity in creative thinking, and skills for obtaining and analyzing information.
During the 1980’s and 1990’s, influential educational technology theorists such as Papert (1980) became interested in constructivism and inquiry-training models. This new breed of instructional designer believed that construction of knowledge through inquiry, rather than direct instruction, should be the focal issue of teaching and learning. They viewed learning as a process in which children interact with the world to construct, test, and refine their own cognitive representation of the world. Technology is viewed as a tool that allows the development of environments or educa- tional programs in which children through interacting with its elements construct their own knowledge.
With the explosion of the Web as a medium of delivery for instruction, the popularity of the con- structivism movement and the inquiry-training models of teaching also took a rise in popularity. Proponents of the inquiry-training model often expressed their dislike for the traditional com-
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Figure 1. Math, Science, and Technology for the Pythagorean site http://www.educationalimagination.net/EDUI6240/home.html
In all the Web sites in Math, Science, and Technology, the audiences (students in grades 5-8) are first presented with a problem or the intellectual confrontation in the form of a realistic life situa- tion that has a mathematical solution. The problems are aligned with the California Mathematical Framework. Students hypothesize about the aspects of a solution to the problem and discuss solu- tions in the chat area included in the site with the teacher as the moderator. The navigational menu reflects the inquiry-teaching process to better understand how they can provide the answer to the problem. As new members of the Math, Science, and Technology group, the students get more information through the navigational menu that will help them to review the mathematical concepts that relate to the original problem.
The next navigational button presents modeling from real life that relates to the mathematical concept under investigation. For example, if the mathematical concept is Pythagorean Theorem, then video and animation is provided that explains the diamond of a baseball field and asks how far it is from first base to third base. Or a video can show a building with a specific height and ask what size ladder is needed to climb to the top of the building if the ladder is placed four feet from the base of the building. These types of videos or animations will help students create a concep- tual map in their brain about the Pythagorean Theorem.
Next, Students conduct this research by engaging in multimedia training modules that allow them to explore different aspects of the original problem. By focusing on interactive animation about the mathematical concepts, students begin to understand and internalize the mathematical concept and connect that to their prior knowledge. This process helps them to connect their new knowl- edge to their existing schema and, therefore, restructure their schema (Accommodation). From these observations, students are encouraged to discuss their findings in the private chat room that is provide on the web site and to draw conclusions and find a solution to the original problem.
Inquiry Training and E-learning
Once students have generalized needed conditions of "what" we need to solve the problem, they conduct further research in off-line classroom activities that also follow the inquiry-training model and help students to understand "why" we need these mathematical concepts to solve the problem. These off-line activities engage students in explorations that guide them in discovery learning of concepts. For example, after gaining an understanding of the Pythagorean formula (a^2
The inquiry-training model, based on Piaget’s concept of learning, allows students to simulate the methods scientists might use to collect data on various scientific explorations. The model that has been presented here is not restricted to mathematics. It can be applied to any academic discipline.
The Math, Science, and Technology Web site is not restricted to the Pythagorean formula, which was originally designed and developed by the author of this paper. There are more than twenty- five other sites included in the main site. These sites were designed by the graduate students. There are a variety of mathematics topics that are aligned with the California Mathematics Framework. The most significant aspect of all these sites is that the Web is used as an appropriate instructional delivery medium to apply Piaget’s cognitive theory to create e-learning environ- ments. The result is a collection of simple, uniform, and effective inquiry-training mathematical web sites for the elementary and middle school students.
In this paper, I have presented a different approach to the design of e-learning environments. While traditional instructional design promotes a structured approach to the development of edu- cational technology programs, the cognitive approach supports a guided learning that allows the learner to construct knowledge while in the process of learning. Just like any other theoretical foundation for instructional development, there are those who support a cognitive approach to technology (Jonassen, 1991; Papert, 1980), and there are also those who claim that the cognitive approach of unstructured learning is not the best use of technology (Laurillard, 1993).
The cognitive approach that impacted the development of constructivist e-learning has a stronger basis in learning how to learn than the traditional structured approach. It also provides a new ap- proach to the new attributes, such as hypertext and hypermedia that are found in modern technol- ogy. Many of the concepts that I presented in this chapter such as the inquiry-training model and the discovery-learning approach have influenced the development of successful and effective e- learning environments. In general cognitive approach is more difficult and more expensive to be used to design and develop e-learning environments. However, high cost and difficulties in de- sign should not be the basis of what kind of effective e-learning site one should develop. If your research shows that a cognitive approach is the best suited for your project, then it must be im- plemented.
Anderson, R. A., & Pearson, P. D. (1984). A schema-theoretic view of basis processes in reading compre- hension. In P. D. Pearson (Ed.), Handbook of reading research (pp. 255-292). New York: Longmans.
Flavell, J. H. (1985). Cognitive development (2 nd^ ed.). Englewood Cliffs, NJ: Prentice-Hall.
Laurillard, D. (1993). Rethinking university teaching: A framework for effective use of educational technol- ogy. Routledge.