Introduction to Human-Computer Interaction (HCI), Lecture notes of Technology

Introduction to. Human-Computer Interaction (HCI) ... technology). Usability. HCI. (computers & software applications) ... Typical Topics in HCI (cont'd).

Typology: Lecture notes

2021/2022

Uploaded on 09/12/2022

leonpan
leonpan 🇺🇸

4

(12)

286 documents

1 / 86

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
Erika Rogers, Ph.D.
Dept. of Computer Science
California Polytechnic State University
San Luis Obispo, Ca
RAS/IFRR Summer School on
"Human-Robot Interaction"
July 19-23, 2004
Introduction to
Human-Computer Interaction (HCI)
pf3
pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13
pf14
pf15
pf16
pf17
pf18
pf19
pf1a
pf1b
pf1c
pf1d
pf1e
pf1f
pf20
pf21
pf22
pf23
pf24
pf25
pf26
pf27
pf28
pf29
pf2a
pf2b
pf2c
pf2d
pf2e
pf2f
pf30
pf31
pf32
pf33
pf34
pf35
pf36
pf37
pf38
pf39
pf3a
pf3b
pf3c
pf3d
pf3e
pf3f
pf40
pf41
pf42
pf43
pf44
pf45
pf46
pf47
pf48
pf49
pf4a
pf4b
pf4c
pf4d
pf4e
pf4f
pf50
pf51
pf52
pf53
pf54
pf55
pf56

Partial preview of the text

Download Introduction to Human-Computer Interaction (HCI) and more Lecture notes Technology in PDF only on Docsity!

Erika Rogers, Ph.D. Dept. of Computer Science California Polytechnic State University San Luis Obispo, Ca RAS/IFRR Summer School on "Human-Robot Interaction" July 19-23, 2004

Introduction to

Human-Computer Interaction (HCI)

Human Factors

  • Originated within US military during WW
  • Badly designed weapons can kill your own forces instead of the enemy the birth of usability
  • Applied to industry and product development

Overview I

Human Factors (artifacts, products & technology) Usability

HCI

(computers & software applications)

What is HCI?

  • The study of relationships between

people and computers/computer-

mediated information

  • The design, development and

evaluation of models, systems,

techniques and applications from a

human-centered perspective

Typical Topics in HCI Human cognition

  • perception; visual/auditory cognition; ecological interfaces; motion cognition; memory and attention; meaning and representation; learning; language understanding; mental models and metaphors Designing for collaboration & communication
  • information visualization; online communities; dialog models; presentation styles; group dynamics; groupware and discussion-ware

Typical Topics in HCI (cont’d) Understanding how interfaces/technology affect users

  • ergonomics; safety-critical systems; work environments; social and behavioral impact (individual and group); diversity and the digital divide User-centered approaches to interaction design
  • identify needs and establish requirements; integrate users into design, prototyping and construction phases

Why Do We Need HCI?

  • Software forgets
  • Software is lazy
  • Software is inflexible
  • Software blames and abuses users
  • Software won’t take responsibility
  • Software will thwart your goals and

ambitions

What’s the Problem, Anyway?

  • Alan Cooper, The Inmates are Running the Asylum But the nature and needs of the computer are utterly alien to the nature and needs of the human being who will eventually use it.” “In the programmer’s mind, the demands of the programming process not only supercede any demands from the outside world of users, but the very languages of the two worlds are at odds with each other.” “To be a good programmer, one must be sympathetic to the nature and needs of the computer.

What’s the Problem, Anyway? Unfortunately, their frame of reference is themselves, so they only make it easy to use for other software engineers, not for normal human beings.”

“Programmers aren’t evil. They work hard to

make their software easy to use.

How Users Really Feel

What is Usability?

  • The ease, speed and pleasantness with which intended people can use a product

Usability

  • Usability as an outcome : applications, websites (and robots?) that are usable
  • Usability as a process : a methodology or approach (usually called “user-centered design”)
  • Usability as a set of techniques : usability testing, contextual inquiry, heuristic evaluation – there are many techniques whose aim is to improve usability
  • Usability as a philosophy : where improved usability is a value that motivates the way in which products are developed “is a measure of the effectiveness, efficiency and effectiveness, efficiency and satisfaction satisfaction with which specified users can achieve specified goals in a particular environment.” (ISO

Traditional Software Engineering

User-Centered Development – How is it Different? User-centric, not data-centric

  • involves users in the entire process as much as possible Highly interdisciplinary
  • draws on knowledge from a multitude of areas: art, psychology, technical writing, computer science, etc. Highly iterative
  • involves as much testing and revision as possible, especially before final implementation