Understanding Multimedia: Text, Graphics, Animation, Video, and Audio Integration, Exercises of History

An introduction to multimedia, a computer-controlled medium that integrates text, graphics, animation, video, and audio. the history, basic elements, and advantages of multimedia, as well as its application in various fields such as education, entertainment, and business. It also discusses the concept of hypermedia and its design, delivering methods, and disadvantages.

Typology: Exercises

2021/2022

Uploaded on 08/01/2022

hal_s95
hal_s95 🇵🇭

4.4

(655)

10K documents

1 / 41

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
MMGD0101
INTRODUCTION TO MULTIMEDIA
Chapter 1
Introduction to Multimedia and
Hypermedia
pf3
pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13
pf14
pf15
pf16
pf17
pf18
pf19
pf1a
pf1b
pf1c
pf1d
pf1e
pf1f
pf20
pf21
pf22
pf23
pf24
pf25
pf26
pf27
pf28
pf29

Partial preview of the text

Download Understanding Multimedia: Text, Graphics, Animation, Video, and Audio Integration and more Exercises History in PDF only on Docsity!

MMGD

INTRODUCTION TO MULTIMEDIA

Chapter 1

Introduction to Multimedia and

Hypermedia

What is Multimedia?

Multimedia means that computer

information can be represented through

audio, video, and animation in addition to

traditional media (i.e., text,

graphics/drawings, images).

What is Multimedia?

Multimedia is a media that uses multiple

form of information content and information

processing.

History of Multimedia

Multimedia is a media that uses multiple

form of information content and information

processing.

The Basic Elements of

Multimedia

 TEXT

 characters that are used to create words,

sentences, and paragraphs.

Titles

  • Monitor
  • Keyboard
  • Mouse
  • Speaker

Multimediaaccommodates is anumerous rich mediuminstructional that strategies. Multimedia addresses many of thechallenges of instruction in both the academic and over distance and time and provides a vehicle corporate environments. It is accessible for consistent delivery. Multimedia can provide the best medium with which to communicate aconcept.

The Basic Elements of

Multimedia

 Graphics

 A digital representation of non-text

information, such as a drawing, chart, or

photograph.

The Basic Elements of

Multimedia

 Video

 photographic images that are played back at

speeds of 15 to 30 frames a second and the

provide the appearance of full motion.

The Basic Elements of

Multimedia

 Audio

 music, speech, or any other sound.

Categorization

Linear active content progresses often without any navigational control for the viewer such as a cinema presentation.

Non-linear uses interactivity to control progress as with a video game or self-paced computer based training. Hypermedia is an example of non-linear content.

Usage

Multimedia finds its application in various

areas including, but not limited to:

Advertisements Art Education Entertainment Engineering Medicine Mathematics Business Scientific research

Usage

A multimedia presentation can also make it easier for pupils to read text rather than trying to read a teacher’s writing on the board.

Programs which show pictures and text whilst children are reading a story can help them learn to read; these too are a form of multimedia presentation.

Usage

Multimedia is used for advertising and selling products on the Internet. Some businesses use multimedia for training where CD- ROMs or on-line tutorials allow staff to learn at their own speed, and at a suitable time to the staff and the company. Another benefit is that the company do not have to pay the additional expenses of an employee attending a course away from the workplace.

Usage

Computer-Based Training Teaching Aid

Usage

References Entertainment