Introduction to Operating System Concepts, Exams of Operating Systems

An introduction to operating systems, covering their basic organization, major components, and various computing environments. It defines an operating system as an intermediary between a user and computer hardware, focusing on resource allocation and control. Key topics include computer system structure, storage definitions, interrupt handling, and memory access. The document also touches on the importance of caching and device drivers for efficient system operation. It is suitable for students and professionals seeking a foundational understanding of operating system principles and architecture. A concise overview of operating system concepts, ideal for quick review and understanding of fundamental principles. It covers key aspects such as system structure, memory management, and i/o operations, providing a solid foundation for further study.

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Silberschatz, Galvin and Gagne ©2013
Operating System Concepts – 9th Edit9on
Chapter 1: Introduction
1.2 Silberschatz, Galvin and Gagne ©2013
Operating System Concepts – 9th Edition
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
1.3 Silberschatz, Galvin and Gagne ©2013
Operating System Concepts – 9th Edition
Objectives
To describe the basic organization of computer systems
To provide a grand tour of the major components of
operating systems
To give an overview of the many types of computing
environments
To explore several open-source operating systems
1.4 Silberschatz, Galvin and Gagne ©2013
Operating System Concepts – 9th Edition
What is an Operating System?
A program that acts as an intermediary between a user of a
computer and the computer hardware
Operating system goals:
Execute user programs and make solving user problems
easier
Make the computer system convenient to use
Use the computer hardware in an efficient manner
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Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th

Edit9on

Chapter 1: Introduction

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Chapter 1: Introduction

What Operating Systems Do

Computer-System Organization

Computer-System Architecture

Operating-System Structure

Operating-System Operations

Process Management

Memory Management

Storage Management

Protection and Security

Kernel Data Structures

Computing Environments

Open-Source Operating Systems

Silberschatz, Galvin and Gagne ©

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Objectives

To describe the basic organization of computer systems

To provide a grand tour of the major components of

operating systems

To give an overview of the many types of computing

environments

To explore several open-source operating systems

Silberschatz, Galvin and Gagne ©

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What is an Operating System?

A program that acts as an intermediary between a user of a

computer and the computer hardware

Operating system goals:

Execute user programs and make solving user problems

easier

Make the computer system convenient to use

Use the computer hardware in an efficient manner

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Computer System Structure

Computer system can be divided into four components:

Hardware – provides basic computing resources

CPU, memory, I/O devices

Operating system

Controls and coordinates use of hardware among various

applications and users

Application programs – define the ways in which the system

resources are used to solve the computing problems of the

users

Word processors, compilers, web browsers, database

systems, video games

Users

People, machines, other computers

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Four Components of a Computer System

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What Operating Systems Do

Depends on the point of view

Users want convenience, ease of use and good performance

Don’t care about resource utilization

But shared computer such as mainframe or minicomputer must

keep all users happy

Users of dedicate systems such as workstations have dedicated

resources but frequently use shared resources from servers

Handheld computers are resource poor, optimized for usability

and battery life

Some computers have little or no user interface, such as

embedded computers in devices and automobiles

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Operating System Definition

OS is a resource allocator

Manages all resources

Decides between conflicting requests for efficient and

fair resource use

OS is a control program

Controls execution of programs to prevent errors and

improper use of the computer

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Common Functions of Interrupts

Interrupt transfers control to the interrupt service routine

generally, through the interrupt vector, which contains the

addresses of all the service routines

Interrupt architecture must save the address of the

interrupted instruction

A trap or exception is a software-generated interrupt

caused either by an error or a user request

An operating system is interrupt driven

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th Edition

I/O Structure

Synchronous I/O – The CPU waits until the I/O operation is

complete before continuing.

Waiting Mechanism – The CPU can stay idle using a Wait

instruction until an interrupt signals I/O completion.

  • Blocking I/O – Only one I/O request can be handled at a

time; no multiple I/O operations running together.

Asynchronous I/O – The CPU continues executing other tasks

while the I/O is in progress.

System Call for I/O – A user program can request the OS

to wait for I/O completion using system calls.

  • Device-Status Table – The OS keeps a table that tracks

each device’s type, address, and current status.

  • OS Management – The OS checks the device table to

determine the status and updates it when an interrupt

occurs.

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Storage Definitions and Notation Review

The basic unit of computer storage is the bit. A bit can contain one of two

values, 0 and 1. All other storage in a computer is based on collections of bits.

Given enough bits, it is amazing how many things a computer can represent:

numbers, letters, images, movies, sounds, documents, and programs, to name

a few. A byte is 8 bits, and on most computers it is the smallest convenient

chunk of storage. For example, most computers don’t have an instruction to

move a bit but do have one to move a byte. A less common term is word,

which is a given computer architecture’s native unit of data. A word is made up

of one or more bytes. For example, a computer that has 64-bit registers and

64-bit memory addressing typically has 64-bit (8-byte) words. A computer

executes many operations in its native word size rather than a byte at a time.

Computer storage, along with most computer throughput, is generally

measured and manipulated in bytes and collections of bytes.

A kilobyte, or KB, is 1,024 bytes

a megabyte, or MB, is 1,

2

bytes

a gigabyte, or GB, is 1,

3

bytes

a terabyte, or TB, is 1,

4

bytes

a petabyte, or PB, is 1,

5

bytes

Computer manufacturers often round off these numbers and say that a

megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking

measurements are an exception to this general rule; they are given in bits

(because networks move data a bit at a time).

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Storage Structure

Main memory – only large storage media that the CPU can access

directly

 Random access

 Typically, volatile

Secondary storage – extension of main memory that provides large

nonvolatile storage capacity

Hard disks – rigid metal or glass platters covered with magnetic

recording material

 Disk surface is logically divided into tracks, which are subdivided into

sectors

 The disk controller determines the logical interaction between the device

and the computer

Solid-state disks – faster than hard disks, nonvolatile

 Various technologies

 Becoming more popular

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Storage Hierarchy

Storage systems organized in hierarchy

Speed

Cost

Volatility

Caching – copying information into faster storage system;

main memory can be viewed as a cache for secondary

storage

Device Driver for each device controller to manage I/O

Provides uniform interface between controller and

kernel

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th Edition

Storage-Device Hierarchy

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Caching

Important principle, performed at many levels in a computer

(in hardware, operating system, software)

Information in use copied from slower to faster storage

temporarily

Faster storage (cache) checked first to determine if

information is there

If it is, information used directly from the cache (fast)

If not, data copied to cache and used there

Cache smaller than storage being cached

Cache management important design problem

Cache size and replacement policy

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Direct Memory Access Structure

Used for high-speed I/O devices able to transmit

information at close to memory speeds

Device controller transfers blocks of data from buffer

storage directly to main memory without CPU

intervention

Only one interrupt is generated per block, rather than

the one interrupt per byte

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Clustered Systems

Like multiprocessor systems, but multiple systems working together

Usually sharing storage via a storage-area network (SAN)

Provides a high-availability service which survives failures

Asymmetric clustering has one machine in hot-standby mode

Symmetric clustering has multiple nodes running applications,

monitoring each other

Some clusters are for high-performance computing (HPC)

Applications must be written to use parallelization

Some have distributed lock manager (DLM) to avoid conflicting

operations

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Operating System Structure

Multiprogramming (Batch system) needed for efficiency

 Single user cannot keep CPU and I/O devices busy at all times

 Multiprogramming organizes jobs (code and data) so CPU always has one to

execute

 A subset of total jobs in system is kept in memory

One job selected and run via job scheduling

 When it has to wait (for I/O for example), OS switches to another job

Timesharing (multitasking) is logical extension in which CPU switches jobs

so frequently that users can interact with each job while it is running, creating

interactive computing

Response time should be < 1 second

 Each user has at least one program executing in memory process

If several jobs ready to run at the same time  CPU scheduling

If processes don’t fit in memory, swapping moves them in and out to run

Virtual memory allows execution of processes not completely in memory

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Memory Layout for Multiprogrammed System

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Operating-System Operations

Interrupt driven (hardware and software)

Hardware interrupt by one of the devices

Software interrupt (exception or trap):

Software error (e.g., division by zero)

Request for operating system service

Other process problems include infinite loop, processes

modifying each other or the operating system

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Operating-System Operations (cont.)

Dual-mode operation allows OS to protect itself and other system

components

User mode and kernel mode

Mode bit provided by hardware

Provides ability to distinguish when system is running user

code or kernel code

Some instructions designated as privileged, only

executable in kernel mode(accessing memory, controling h/w)

When a program needs a system resource (like saving a

file), it makes a system call, which switches to kernel mode

to execute the request safely.

Increasingly CPUs support multi-mode operations

i.e. virtual machine manager (VMM) mode for guest Vms

Modern CPUs support additional modes, like Virtual

Machine Manager (VMM) mode, allowing multiple

operating systems (virtual machines) to run on the same

computer.

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Transition from User to Kernel Mode

Timer to prevent infinite loop / process hogging resources

Timer is set to interrupt the computer after some time period

Keep a counter that is decremented by the physical clock.

Operating system set the counter (privileged instruction)

When counter zero generate an interrupt

Set up before scheduling process to regain control or terminate

program that exceeds allotted time

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Process Management

A process is a program in execution. It is a unit of work within the

system. Program is a passive entity(e.g. exe files contain list of

instructions), process is an active entity (PC specifying the next

instruction to execute and a set of assocciated resources).

Process needs resources to accomplish its task

CPU, memory, I/O, files

Initialization data

Single-threaded process has one program counter specifying

location of next instruction to execute

Process executes instructions sequentially, one at a time, until

completion

Multi-threaded process has one program counter per thread

Typically system has many processes, some user, some

operating system running concurrently on one or more CPUs

Concurrency by multiplexing the CPUs among the processes /

threads

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Migration of data “A” from Disk to Register

Multitasking environments must be careful to use most recent value,

no matter where it is stored in the storage hierarchy

Multiprocessor environment must provide cache coherency in

hardware such that all CPUs have the most recent value in their

cache

Distributed environment situation even more complex

Several copies of a datum can exist

Various solutions covered in Chapter 17

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I/O Subsystem

One purpose of OS is to hide peculiarities of hardware devices

from the user

I/O subsystem responsible for

Memory management of I/O including buffering (storing data

temporarily while it is being transferred), caching (storing parts

of data in faster storage for performance), spooling (the

overlapping of output of one job with input of other jobs)

General device-driver interface

Drivers for specific hardware devices

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Protection and Security

Protection – any mechanism for controlling access of processes or

users to resources defined by the OS

Security – defense of the system against internal and external attacks

Huge range, including denial-of-service, worms, viruses, identity

theft, theft of service

Systems generally first distinguish among users, to determine who can

do what

User identities (user IDs, security IDs) include name and

associated number, one per user

User ID then associated with all files, processes of that user to

determine access control

Group identifier (group ID) allows set of users to be defined and

controls managed, then also associated with each process, file

Privilege escalation allows user to change to effective ID with

more rights

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Computing Environments - Traditional

Stand-alone general purpose machines

But blurred as most systems interconnect with others (i.e.,

the Internet)

Portals provide web access to internal systems

Network computers (thin clients) are like Web terminals

Mobile computers interconnect via wireless networks

Networking becoming ubiquitous – even home systems use

firewalls to protect home computers from Internet attacks

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Computing Environments - Mobile

Handheld smartphones, tablets, etc

What is the functional difference between them and a

“traditional” laptop?

Extra feature – more OS features (GPS, gyroscope)

Allows new types of apps like augmented reality

Use IEEE 802.11 wireless, or cellular data networks for

connectivity

Leaders are Apple iOS and Google Android

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Computing Environments - Virtualization

Use cases involve laptops and desktops running multiple OSes

for exploration or compatibility

Apple laptop running Mac OS X host, Windows as a guest

Developing apps for multiple OSes without having multiple

systems

QA testing applications without having multiple systems

Executing and managing compute environments within data

centers

VMM can run natively, in which case they are also the host

There is no general purpose host then (VMware ESX and

Citrix XenServer)

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Computing Environments – Cloud Computing

 Delivers computing, storage, even apps as a service across a network

 Logical extension of virtualization because it uses virtualization as the base

for it functionality.

Amazon EC2 has thousands of servers, millions of virtual machines,

petabytes of storage available across the Internet, pay based on usage

 Many types

 Public cloud – available via Internet to anyone willing to pay

 Private cloud – run by a company for the company’s own use

Hybrid cloud – includes both public and private cloud components

Software as a Service (SaaS) – one or more applications available via

the Internet (i.e., word processor)

 Platform as a Service (PaaS) – software stack ready for application use

via the Internet (i.e., a database server) developer’s playground

 Infrastructure as a Service (IaaS) – servers or storage available over

Internet (i.e., storage available for backup use)

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Computing Environments – Cloud Computing

 SaaS (Software as a Service) – Ready-to-Use Software SaaS provides fully

functional applications over the internet, so users don’t need to install or

manage them.

 PaaS (Platform as a Service) – Developers' Playground PaaS provides a

development environment where programmers can build, test, and deploy

apps without worrying about hardware or OS setup.

 IaaS (Infrastructure as a Service) – Virtual Hardware IaaS provides virtual

machines, storage, and networking so businesses can build their own IT

infrastructure without buying physical hardware.

Model What It Provides Example

SaaS Ready-to-use software Gmail, Netflix, Zoom

PaaS Development platform Google App Engine, Heroku

IaaS Virtual hardware AWS EC2, Azure VMs

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th Edition

Computing Environments – Real-Time Embedded Systems

Real-time embedded systems most prevalent form of computers

Vary considerable, special purpose, limited purpose OS,

real-time OS

Use expanding

Many other special computing environments as well

Some have OSes, some perform tasks without an OS

Real-time OS has well-defined fixed time constraints

Processing must be done within constraint

Correct operation only if constraints met

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

th

Edition

Open-Source Operating Systems

Operating systems made available in source-code format rather

than just binary closed-source

Counter to the copy protection and Digital Rights Management

(DRM) movement

Started by Free Software Foundation (FSF), which has “copyleft

” GNU Public License (GPL)

Examples include GNU/Linux and BSD UNIX (including core of

Mac OS X), and many more

Can use VMM like VMware Player (Free on Windows), Virtualbox

(open source and free on many platforms -

http://www.virtualbox.com)

Use to run guest operating systems for exploration

Silberschatz, Galvin and Gagne © Operating System Concepts – 9

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Edit9on

End of Chapter 1