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An introduction to operating systems, covering their basic organization, major components, and various computing environments. It defines an operating system as an intermediary between a user and computer hardware, focusing on resource allocation and control. Key topics include computer system structure, storage definitions, interrupt handling, and memory access. The document also touches on the importance of caching and device drivers for efficient system operation. It is suitable for students and professionals seeking a foundational understanding of operating system principles and architecture. A concise overview of operating system concepts, ideal for quick review and understanding of fundamental principles. It covers key aspects such as system structure, memory management, and i/o operations, providing a solid foundation for further study.
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Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th
Edit9on
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
Silberschatz, Galvin and Gagne ©
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To describe the basic organization of computer systems
To provide a grand tour of the major components of
operating systems
To give an overview of the many types of computing
environments
To explore several open-source operating systems
Silberschatz, Galvin and Gagne ©
th
A program that acts as an intermediary between a user of a
computer and the computer hardware
Operating system goals:
Execute user programs and make solving user problems
easier
Make the computer system convenient to use
Use the computer hardware in an efficient manner
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Computer system can be divided into four components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among various
applications and users
Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
Word processors, compilers, web browsers, database
systems, video games
Users
People, machines, other computers
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Silberschatz, Galvin and Gagne ©
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Depends on the point of view
Users want convenience, ease of use and good performance
Don’t care about resource utilization
But shared computer such as mainframe or minicomputer must
keep all users happy
Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
Handheld computers are resource poor, optimized for usability
and battery life
Some computers have little or no user interface, such as
embedded computers in devices and automobiles
Silberschatz, Galvin and Gagne ©
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OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and
fair resource use
OS is a control program
Controls execution of programs to prevent errors and
improper use of the computer
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Interrupt transfers control to the interrupt service routine
generally, through the interrupt vector, which contains the
addresses of all the service routines
Interrupt architecture must save the address of the
interrupted instruction
A trap or exception is a software-generated interrupt
caused either by an error or a user request
An operating system is interrupt driven
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Synchronous I/O – The CPU waits until the I/O operation is
complete before continuing.
Waiting Mechanism – The CPU can stay idle using a Wait
instruction until an interrupt signals I/O completion.
time; no multiple I/O operations running together.
Asynchronous I/O – The CPU continues executing other tasks
while the I/O is in progress.
System Call for I/O – A user program can request the OS
to wait for I/O completion using system calls.
each device’s type, address, and current status.
determine the status and updates it when an interrupt
occurs.
Silberschatz, Galvin and Gagne ©
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The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
Computer storage, along with most computer throughput, is generally
measured and manipulated in bytes and collections of bytes.
A kilobyte, or KB, is 1,024 bytes
a megabyte, or MB, is 1,
2
bytes
a gigabyte, or GB, is 1,
3
bytes
a terabyte, or TB, is 1,
4
bytes
a petabyte, or PB, is 1,
5
bytes
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
Silberschatz, Galvin and Gagne ©
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Main memory – only large storage media that the CPU can access
directly
Random access
Typically, volatile
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided into
sectors
The disk controller determines the logical interaction between the device
and the computer
Solid-state disks – faster than hard disks, nonvolatile
Various technologies
Becoming more popular
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Storage systems organized in hierarchy
Speed
Cost
Volatility
Caching – copying information into faster storage system;
main memory can be viewed as a cache for secondary
storage
Device Driver for each device controller to manage I/O
Provides uniform interface between controller and
kernel
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Silberschatz, Galvin and Gagne ©
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Important principle, performed at many levels in a computer
(in hardware, operating system, software)
Information in use copied from slower to faster storage
temporarily
Faster storage (cache) checked first to determine if
information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
Silberschatz, Galvin and Gagne ©
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Used for high-speed I/O devices able to transmit
information at close to memory speeds
Device controller transfers blocks of data from buffer
storage directly to main memory without CPU
intervention
Only one interrupt is generated per block, rather than
the one interrupt per byte
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Like multiprocessor systems, but multiple systems working together
Usually sharing storage via a storage-area network (SAN)
Provides a high-availability service which survives failures
Asymmetric clustering has one machine in hot-standby mode
Symmetric clustering has multiple nodes running applications,
monitoring each other
Some clusters are for high-performance computing (HPC)
Applications must be written to use parallelization
Some have distributed lock manager (DLM) to avoid conflicting
operations
Silberschatz, Galvin and Gagne ©
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Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has one to
execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
Timesharing (multitasking) is logical extension in which CPU switches jobs
so frequently that users can interact with each job while it is running, creating
interactive computing
Response time should be < 1 second
Each user has at least one program executing in memory process
If several jobs ready to run at the same time CPU scheduling
If processes don’t fit in memory, swapping moves them in and out to run
Virtual memory allows execution of processes not completely in memory
Silberschatz, Galvin and Gagne ©
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Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite loop, processes
modifying each other or the operating system
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Dual-mode operation allows OS to protect itself and other system
components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode(accessing memory, controling h/w)
When a program needs a system resource (like saving a
file), it makes a system call, which switches to kernel mode
to execute the request safely.
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest Vms
Modern CPUs support additional modes, like Virtual
Machine Manager (VMM) mode, allowing multiple
operating systems (virtual machines) to run on the same
computer.
Silberschatz, Galvin and Gagne ©
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Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
Keep a counter that is decremented by the physical clock.
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate
program that exceeds allotted time
Silberschatz, Galvin and Gagne ©
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A process is a program in execution. It is a unit of work within the
system. Program is a passive entity(e.g. exe files contain list of
instructions), process is an active entity (PC specifying the next
instruction to execute and a set of assocciated resources).
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Single-threaded process has one program counter specifying
location of next instruction to execute
Process executes instructions sequentially, one at a time, until
completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes /
threads
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Multitasking environments must be careful to use most recent value,
no matter where it is stored in the storage hierarchy
Multiprocessor environment must provide cache coherency in
hardware such that all CPUs have the most recent value in their
cache
Distributed environment situation even more complex
Several copies of a datum can exist
Various solutions covered in Chapter 17
Silberschatz, Galvin and Gagne ©
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One purpose of OS is to hide peculiarities of hardware devices
from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
Silberschatz, Galvin and Gagne ©
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Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
Systems generally first distinguish among users, to determine who can
do what
User identities (user IDs, security IDs) include name and
associated number, one per user
User ID then associated with all files, processes of that user to
determine access control
Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
Privilege escalation allows user to change to effective ID with
more rights
Silberschatz, Galvin and Gagne ©
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Stand-alone general purpose machines
But blurred as most systems interconnect with others (i.e.,
the Internet)
Portals provide web access to internal systems
Network computers (thin clients) are like Web terminals
Mobile computers interconnect via wireless networks
Networking becoming ubiquitous – even home systems use
firewalls to protect home computers from Internet attacks
Silberschatz, Galvin and Gagne ©
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Handheld smartphones, tablets, etc
What is the functional difference between them and a
“traditional” laptop?
Extra feature – more OS features (GPS, gyroscope)
Allows new types of apps like augmented reality
Use IEEE 802.11 wireless, or cellular data networks for
connectivity
Leaders are Apple iOS and Google Android
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Use cases involve laptops and desktops running multiple OSes
for exploration or compatibility
Apple laptop running Mac OS X host, Windows as a guest
Developing apps for multiple OSes without having multiple
systems
QA testing applications without having multiple systems
Executing and managing compute environments within data
centers
VMM can run natively, in which case they are also the host
There is no general purpose host then (VMware ESX and
Citrix XenServer)
Silberschatz, Galvin and Gagne ©
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Delivers computing, storage, even apps as a service across a network
Logical extension of virtualization because it uses virtualization as the base
for it functionality.
Amazon EC2 has thousands of servers, millions of virtual machines,
petabytes of storage available across the Internet, pay based on usage
Many types
Public cloud – available via Internet to anyone willing to pay
Private cloud – run by a company for the company’s own use
Hybrid cloud – includes both public and private cloud components
Software as a Service (SaaS) – one or more applications available via
the Internet (i.e., word processor)
Platform as a Service (PaaS) – software stack ready for application use
via the Internet (i.e., a database server) developer’s playground
Infrastructure as a Service (IaaS) – servers or storage available over
Internet (i.e., storage available for backup use)
Silberschatz, Galvin and Gagne ©
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SaaS (Software as a Service) – Ready-to-Use Software SaaS provides fully
functional applications over the internet, so users don’t need to install or
manage them.
PaaS (Platform as a Service) – Developers' Playground PaaS provides a
development environment where programmers can build, test, and deploy
apps without worrying about hardware or OS setup.
IaaS (Infrastructure as a Service) – Virtual Hardware IaaS provides virtual
machines, storage, and networking so businesses can build their own IT
infrastructure without buying physical hardware.
Model What It Provides Example
SaaS Ready-to-use software Gmail, Netflix, Zoom
PaaS Development platform Google App Engine, Heroku
IaaS Virtual hardware AWS EC2, Azure VMs
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th Edition
Real-time embedded systems most prevalent form of computers
Vary considerable, special purpose, limited purpose OS,
real-time OS
Use expanding
Many other special computing environments as well
Some have OSes, some perform tasks without an OS
Real-time OS has well-defined fixed time constraints
Processing must be done within constraint
Correct operation only if constraints met
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th
Edition
Operating systems made available in source-code format rather
than just binary closed-source
Counter to the copy protection and Digital Rights Management
(DRM) movement
Started by Free Software Foundation (FSF), which has “copyleft
” GNU Public License (GPL)
Examples include GNU/Linux and BSD UNIX (including core of
Mac OS X), and many more
Can use VMM like VMware Player (Free on Windows), Virtualbox
(open source and free on many platforms -
http://www.virtualbox.com)
Use to run guest operating systems for exploration
Silberschatz, Galvin and Gagne © Operating System Concepts – 9
th
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