Transport Layer in Computer Networks: TCP and UDP Socket Programming, Study notes of Computer Systems Networking and Telecommunications

An overview of the transport layer in computer networks, focusing on tcp and udp socket programming. It covers the creation and closing of sockets, specifying local addresses, connecting sockets to destinations, and sending and receiving data. The document also discusses byte ordering and includes functions for converting byte order. Students can use this document as study notes, summaries, or cheat sheets for understanding transport layer concepts.

Typology: Study notes

Pre 2010

Uploaded on 08/30/2009

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ECE453 – Introduction to
Computer Networks
Lecture 15 – Transport Layer (II)
Transport Services
Connection-oriented
Service
TCP
Reliable data transfer
TCP flow control
TCP congestion
control
TCP connection
management
Connectionless
Service
UDP
Through socket programming
Socket Programming
process
TCP with
buffers,
variables
socket
host or
server
process
TCP with
buffers,
variables
socket
host or
server
internet
pf3
pf4
pf5
pf8

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ECE453 – Introduction to

Computer Networks

Lecture 15 – Transport Layer (II)

Transport Services

Connection-oriented

Service

„ TCP

„ Reliable data transfer

„ TCP flow control

„ TCP congestion

control

„ TCP connection

management

Connectionless

Service

„ UDP

Through socket programming

Socket Programming

process

TCP with buffers, variables

socket

host or server

process

TCP with buffers, variables

socket

host or server

internet

TCP Socket Programming Flow

Client socket() Server

listen()

accept()

read()

bind()

Block until connection from client

Process requests

write()

read()

close()

socket()

write()

connect()

read()

close()

well-known port

Connection establishment TCP three-way handshake

Data (request)

Data (reply)

End-of-file notification

Implicit bind

UDP Socket Programming Flow

Server

socket( )

recvfrom ( )

bind ( )

Client

socket ( )

sendto ( )

Socket APIs

result = socket(pf, type, protocol)

close(socket)

bind(socket, localaddr, addrlen)

Structure of Local Address

Address family (2) Protocol port

IP address (in_addr)

unused

unused

struct sockaddr_in { short sin_family; /* must be AF_INET / u_short sin_port; / protocol port, can ignore / struct in_addr sin_addr; / IP address / char sin_zero[8]; / Not used, must be zero / }; struct in_addr { in_addr_t s_addr; / 32 bit ipv4 address, network byte ordered */ };

Connect Sockets to Destination

destaddr: a socket address structure

that specifies the destination address to

which a socket should be bound.

connect(socket, destaddr, addrlen)

Specify A Queue Length for A Server

listen() allows server to prepare a socket for

incoming connections, and it puts the socket

in a passive mode ready to accept

connections

It also tells server to en-queue up to

“qlength” requests for connections, when full,

discard new requests

listen() only applies to sockets that have

selected reliable data delivery services

listen(socket, qlength)

Accepts Connections

A call to accept() blocks until a connection requests

arrives

When the request arrives, the system fills in

argument “addr” with the address of the client that

has placed the request, and “addrlen” to the length

of the address

Return anew socket with its destination connected to

the requesting client

The original socket still has a wild card foreign

destination address, and it still remains open

newsock=accept(socket,addr,addrlen)

Accepts Connection:

Illustration

Client A

Server

Process

Original socket

Newly returned socket

Client B

Newly returned socket

Original socket

pipe

pipe

accept

accept

Send Data Through Socket

write(socket,buffer,length)

writev(socket,iovector,vectorlen)

send(socket,message,length,flags)

sendto(socket,message,length,flags, Destaddr, addrlen)

sendmsg(socket,messagestruct,flags)

Byte Order Functions

#include <netinet.h> uint16_t htons(uint16_t host16bitvalue ) Converts a 16-bit integer from host to network byte order

uint32_t htonl(uint32_t host32bitvalue ) Converts a 32-bit integer from host to network byte order

Both return: value in network byte order

uint16_t ntohs(uint16_t net16bitvalue) uint32_t ntohl(uint32_t net32bitvalue)

Both return: value in host byte order

Byte Manipulation Functions

#include <strings.h> /* Berkeley-derived functions / void bzero(void _dest_ , size_t nbytes ) Set the first part of an object to null bytes

void bcopy(const void _src_* , void _dest_* , size_t nbytes ); int bcmp(const void _ptr1_* , const void _ptr2_* , size_t nbytes ) /* return:0 if equal, nonzero if unequal */

#include <string.h> /* ANSI C defined functions */ void memset(void _dest_ ,int c ,size_t len ) Sets the first len bytes in memory dest to the value of c

void memcpy(void _dest_ ,const void _src_* , size_t nbytes ) void memcmp(const void _ptr1_* , const void _ptr2_* , size_t nbytes )

Address Conversion Functions

#include <arpa/inet.h>

int inet_aton(const char *strptr, struct in_addr addrptr); / return 1 if string was valid,0 error */ Convert an IP address in string format (x.x.x.x) to the 32-bit packed binary format used in low-level network functions

in_addr_t inet_addr(const char strptr); / return 32-bit binary network byte ordered IPv address; INADDR_NONE if error, deprecated and replaced by inet_aton() */

char inet_ntoa(struct in_addr inaddr); / returns: pointer to dotted-decimal string */

/* A simple server in the internet domain using TCP */ #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h>

int main(int argc, char *argv[]) { int sockfd, newsockfd, portno, clilen; char buffer[256]; struct sockaddr_in serv_addr, cli_addr; int n;

sockfd = socket (PF_INET, SOCK_STREAM, 0);

bzero((char *) &serv_addr,sizeof(serv_addr)); portno = atoi(argv[1]); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(portno); if ( bind (sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error("ERROR on binding");

listen (sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept (sockfd, (struct sockaddr *) &cli_addr, &clilen); bzero(buffer,256); n = read (newsockfd,buffer,255); printf("Here is the message: %s\n",buffer); n = write (newsockfd,"I got your msg",18); return 0; }

/* Client program */ #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h>

int main(int argc, char *argv[]) { int sockfd, portno, n; struct sockaddr_in serv_addr; *struct hostent server; char buffer[256];

portno = atoi(argv[2]);

sockfd = socket (PF_INET, SOCK_STREAM, 0); server = gethostbyname (argv[1]); bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length); serv_addr.sin_port = htons(portno);

if ( connect (sockfd,&serv_addr, sizeof(serv_addr)) < 0) error("ERROR connecting"); printf("Please enter the message: "); bzero(buffer,256); fgets(buffer,255,stdin); n = write (sockfd,buffer,strlen(buffer));

bzero(buffer,256); n = read (sockfd,buffer,255); printf("%s\n",buffer);

return 0; }