Mixed Strategy Nash Equilibrium: Understanding Players' Randomization in Game Theory, Study notes of Game Theory

The concept of Mixed Strategy Nash Equilibrium in game theory, where players can randomize their choices to reach an optimal solution. examples of anti-coordination games and normal form games, such as Matching Pennies, Battle of the Sexes, and Prisoner's Dilemma, to illustrate the concept. It also discusses the unique msNE in the Tennis game and the importance of indifference, odd number of equilibria, and not using strictly dominated strategies.

Typology: Study notes

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Mixed strategy Nash equilibrium
Felix Munoz-Garcia
Strategy and Game Theory - Washington State University
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Mixed strategy Nash equilibrium

Felix Munoz-Garcia

Strategy and Game Theory - Washington State University

Looking back...

So far we have been able to Ɩnd the NE of a relatively large class of games with complete information: Games with two or several (n > 2) players. Games where players select among discrete or continuous actions. But, can we assure that all complete information games where players select their actions simultaneously have a NE? We couldnƭt Ɩnd a NE for the matching pennies game!! (Next slide) We will be able to claim existence of a NE if we allow players to randomize their actions.

Another example

Here we have another example of an anti-coordination game with no psNE:

80 , 20 0 , 100

10 , 90 60 , 40

Street Corner Park Street Corner

Park

Police Officer

Surprise! Drug Dealer

We need to allow players randomize their choices (i.e., to play mixed strategies).

Mixed strategy Nash equilibrium

Harrington: Chapter 7, Watson: Chapter 11. First, note that if a player plays more than one strategy with strictly positive probability, then he must be indi§erent between the strategies he plays with strictly positive probability. Notation: "non-degenerate" mixed strategies denotes a set of strategies that a player plays with strictly positive probability. Whereas "degenerate" mixed strategy is just a pure strategy (because of degenerate probability distribution concentrates all its probability weight at a single point).

Degenerate Probability Distributions

Example of a degenerate probability distribution Prob.

Output, q 0 q = 8 units

1

The player (e.g., Ɩrm) puts all probability weight (100%) on only one of its possible actions: q = 8.

DeƖnition of msNE:

Consider a strategy proƖle σ = ( σ 1 , σ 2 , ..., σ n ) where σ i is a mixed strategy for player i. σ is a msNE if and only if

ui ( σ i , σ i )  ui (s^0 i , σ i ) for all s i^0 2 Si and for all i

That is, σ i is a best response of player i to the strategy proƖle σ i of the other N 1 players, σ i = BRi ( σ i ).

Example 1:Matching pennies

Matching pennies

Player 2 q 1 q Heads Tails Player 1 p Heads 1 , 1 1 , 1 1 p Tails 1 , 1 1 , 1

Two alternative interpretations of playersí randomization: If player 1 is using a mixed strategy, it must be that he indi§erent between Heads and Tails Alternatively, if player 1 is indi§erent between Heads and Tails, it must be that player 2 mixes with such probability q such that player 1 is made indi§erent between Heads and Tails: EU 1 (H) = EU 1 (T ) () 1 q + ( 1 q)( 1 ) = ( 1 )q + 1 ( 1 q)

Matching pennies

Matching pennies (example of a normal form game with no psNE):

Player 2 q 1 q Heads Tails Player 1 p Heads 1 , 1 1 , 1 1 p Tails 1 , 1 1 , 1

Solving for the EU comparison, we obtain

EU 1 (H) = EU 1 (T ) () 1 q + ( 1 q)( 1 ) = ( 1 )q + 1 ( 1 q)

q =

! Graphical Interpretation

Matching pennies

(Player 2 ) q

0

1

(Player 1 ) p 1

q = ½

BR 1 ( q)

From 1 st^ and 2 nd^ steps

From 3 rd^ and 4 th^ steps

Heads

Heads

Tails

Matching pennies

Similarly, if player 2 is using a mixed strategy, it must be that he is indi§erent between Heads and Tails:

EU 2 (H) = EU 2 (T )

( 1 )p + 1 ( 1 p) = 1 p + ( 1 )( 1 p) () p = (^12) (See Ɩgure after next slide)

Matching pennies

(Player 2 ) q

0

1

(Player 1 ) p p = ½^1

Heads

Heads

Tails

q = 1 for all p < ½ ( 3 rd^ and 4 th^ steps)

q = 0 for all p > ½ ( 1 st

d and 2 nd^ Steps)

BR 2 ( p)

Matching pennies

We can represent these BRFs as follows: Player 1

BR 1 (q) =

8 < :

Heads if q > (^12) fHeads, Tailsg if q = (^12) Tails if q < (^12)

Player 1 is indi§erent between Heads and Tails when q is exactly q = (^12) Player 2

BR 2 (p) =

8 < :

Tails if p > (^12) fHeads, Tailsg if p = (^12) Heads if p < (^12)

Player 2 is indi§erent between Heads and Tails when p is exactly p = (^12)

Matching pennies

Therefore, the msNE of this game can be represented as  1 2

H,

T

H,

T

where the Ɩrst parenthesis refers to player 1(row player), and the player 2(column player).

Battle of the sexes

  1. Battle of the sexes (example of a normal form game with 2 psNE already!):

3 , 1 0 , 0 0 , 0 1 , 3

Football Opera Football Opera

Husband

Wife

p

q

1 - p

1 - q

If the Husband is using a mixed strategy, it must be that he indi§erent between Football and Opera: EU 1 (F ) = EU 1 (O) 3 q + 0 ( 1 q) = 0 q + 1 ( 1 q) 3 q = 1 q

4 q = 1 =) q =