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The concept of Mixed Strategy Nash Equilibrium in game theory, where players can randomize their choices to reach an optimal solution. examples of anti-coordination games and normal form games, such as Matching Pennies, Battle of the Sexes, and Prisoner's Dilemma, to illustrate the concept. It also discusses the unique msNE in the Tennis game and the importance of indifference, odd number of equilibria, and not using strictly dominated strategies.
Typology: Study notes
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Felix Munoz-Garcia
Strategy and Game Theory - Washington State University
So far we have been able to Ćnd the NE of a relatively large class of games with complete information: Games with two or several (n > 2) players. Games where players select among discrete or continuous actions. But, can we assure that all complete information games where players select their actions simultaneously have a NE? We couldnĆt Ćnd a NE for the matching pennies game!! (Next slide) We will be able to claim existence of a NE if we allow players to randomize their actions.
Here we have another example of an anti-coordination game with no psNE:
80 , 20 0 , 100
10 , 90 60 , 40
Street Corner Park Street Corner
Park
Police Officer
Surprise! Drug Dealer
We need to allow players randomize their choices (i.e., to play mixed strategies).
Harrington: Chapter 7, Watson: Chapter 11. First, note that if a player plays more than one strategy with strictly positive probability, then he must be indi§erent between the strategies he plays with strictly positive probability. Notation: "non-degenerate" mixed strategies denotes a set of strategies that a player plays with strictly positive probability. Whereas "degenerate" mixed strategy is just a pure strategy (because of degenerate probability distribution concentrates all its probability weight at a single point).
Example of a degenerate probability distribution Prob.
Output, q 0 q = 8 units
1
The player (e.g., Ćrm) puts all probability weight (100%) on only one of its possible actions: q = 8.
DeĆnition of msNE:
Consider a strategy proĆle Ļ = ( Ļ 1 , Ļ 2 , ..., Ļ n ) where Ļ i is a mixed strategy for player i. Ļ is a msNE if and only if
ui ( Ļ i , Ļ i ) ui (s^0 i , Ļ i ) for all s i^0 2 Si and for all i
That is, Ļ i is a best response of player i to the strategy proĆle Ļ i of the other N 1 players, Ļ i = BRi ( Ļ i ).
Matching pennies
Player 2 q 1 q Heads Tails Player 1 p Heads 1 , 1 1 , 1 1 p Tails 1 , 1 1 , 1
Two alternative interpretations of playersà randomization: If player 1 is using a mixed strategy, it must be that he indi§erent between Heads and Tails Alternatively, if player 1 is indi§erent between Heads and Tails, it must be that player 2 mixes with such probability q such that player 1 is made indi§erent between Heads and Tails: EU 1 (H) = EU 1 (T ) () 1 q + ( 1 q)( 1 ) = ( 1 )q + 1 ( 1 q)
Matching pennies (example of a normal form game with no psNE):
Player 2 q 1 q Heads Tails Player 1 p Heads 1 , 1 1 , 1 1 p Tails 1 , 1 1 , 1
Solving for the EU comparison, we obtain
EU 1 (H) = EU 1 (T ) () 1 q + ( 1 q)( 1 ) = ( 1 )q + 1 ( 1 q)
q =