Interaction and State Diagrams in Object-Oriented Software Engineering, Slides of Banking and Finance

An in-depth exploration of interaction and state diagrams in object-oriented software engineering using uml and java. Interaction diagrams model dynamic aspects of a software system, showing how actors and objects communicate to perform use case steps or other functionality. Sequence and communication diagrams are discussed, along with their differences and use cases. State diagrams describe the behavior of a system or object, depicting states and transitions that occur in response to events.

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Object-Oriented Software Engineering
Practical Software Development using UML and Java
Chapter 8:
Modelling Interactions and Behaviour
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Object-Oriented Software Engineering

Practical Software Development using UML and Java

Chapter 8: Modelling Interactions and Behaviour

8.1 Interaction Diagrams

Interaction diagrams are used to model the dynamic aspects of a software system

  • They help you to visualize how the system runs.
  • An interaction diagram is often built from a use case and a class diagram. —The objective is to show how a set of objects accomplish the required interactions with an actor.

Elements found in interaction diagrams

  • Instances of classes —Shown as boxes with the class and object identifier underlined
  • Actors —Use the stick-person symbol as in use case diagrams
  • Messages —Shown as arrows from actor to object, or from object to object

Creating interaction diagrams

You should develop a class diagram and a use case model before starting to create an interaction diagram.

  • There are two kinds of interaction diagrams: — Sequence diagramsCommunication diagrams

Sequence diagrams

A sequence diagram shows the sequence of messages exchanged by the set of objects performing a certain task

  • The objects are arranged horizontally across the diagram.
  • An actor that initiates the interaction is often shown on the left.
  • The vertical dimension represents time.
  • A vertical line, called a lifeline , is attached to each object or actor.
  • The lifeline becomes a broad box, called an activation box during the live activation period.
  • A message is represented as an arrow between activation boxes of the sender and receiver. —A message is labelled and can have an argument list and a return value.

Sequence diagrams –

same example, more details

Sequence diagrams –

an example with object deletion

  • If an object’s life ends, this is shown with an X at the end of the lifeline

Communication diagrams – an example

Communication diagrams –

same example, more details

Communication links

  • A communication link can exist between two objects whenever it is possible for one object to send a message to the other one.
  • Several situations can make this message exchange possible: 1. The classes of the two objects have an association between them. - This is the most common case. - If all messages are sent in the same direction, then probably the association can be made unidirectional.

Other communication links

  1. The receiving object is global.
    • This is the case when a reference to an object can be obtained using a static method.
    • The stereotype «global», or a [G] symbol is used in this case.
  2. The objects communicate over a network.
    • We suggest to write «network».

How to choose between using a sequence

or communication diagram

Sequence diagrams

  • Make explicit the time ordering of the interaction. —Use cases make time ordering explicit too —So sequence diagrams are a natural choice when you build an interaction model from a use case.
  • Make it easy to add details to messages. —Communication diagrams have less space for this

Communication diagrams and patterns

A communication diagram can be used to represent aspects of a design pattern

8.2 State Diagrams

A state diagram describes the behaviour of a system , some part of a system, or an individual object****.

  • At any given point in time, the system or object is in a certain state. —Being in a state means that it is will behave in a specific way in response to any events that occur.
  • Some events will cause the system to change state. —In the new state, the system will behave in a different way to events.
  • A state diagram is a directed graph where the nodes are states and the arcs are transitions.