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multimedia-chapter-two.ppt/multimedia-chapter-two.ppt
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MULTIMEDIA LEVEL - King Khalid University Kingdom of Saudi Arabia Ministry of Higher Education College of Science and Arts, Mohayel Aseer
Multimedia Elements: Text Text should be: Appropriate for the target audience. Easy to read. Serif typefaces are preferred for printed material. Sans serif typefaces are preferred for on-screen display. Formatted consistently throughout the presentation.
Multimedia Elements: Graphics Graphics are an important part of the communication process. They can be used to: Highlight information Set a mood or tone Provide examples Serve as backgrounds The two types of graphic used in multimedia are raster and vector. Vector graphics are made up of arcs and lines.. Raster graphics are made of dots.
Multimedia Elements: Graphics Graphics editing programs allow designers to draw, paint, or edit images. A combination of different graphic programs may be used in creating multimedia titles.
Multimedia Elements: Animation 2-D and 3-D animations are useful in multimedia in the areas of entertainment, education, and training. They can be used to create simplified illustrations of a simulation or dramatization. They can be much easier to understand because they are less complex than video. 2-D animations have smaller file sizes that video files which means quicker loading or downloading of the files.
Multimedia Elements: Sound Computers are digital machines, meaning that they represent data with 1s and 0s. To use sound on the computer, the sound waves must be converted from analog to digital form, or digitized. This conversion process is called sampling.
Sampling Sampling is a means of reproducing a continuous event, such as sound or motion, by recording many fragments of it. It involves taking “snapshots” of a sound wave in rapid intervals. These samples, or bits of information, are saved as numbers to allow the computer to process them.
Sample Rate (continued) The higher the sampling rate, the more samples taken per second. This means: The digital sound will more closely match the analog sound. The quality of the audio will be better.
Sample Size Sample size is the number of bits used to store one sample. It is also called resolution. The more bits used per sample, the closer the digital copy sounds to the original analog sound. The larger the sample size, the bigger the file size but the better the quality of the sound. CD-quality sound has a sample size of 16 bits.
Audio File Size is Determined By: Sampling rate – the number of samples per second. Sample size – the number of bits used to save one sample. Channels recorded – mono or stereo.
Audio File Formats AU – (Audio) file created by Sun Microsystems and used on computers running the UNIX operating system. MP3 – (Mpeg-1 Audio Layer 3) very compressed file that is popular for music stored on portable players and on the Internet because it can reproduce near-CD quality audio in small file sizes. MIDI – (Musical Instrument Digital Interface) file format for creating and/or playing music with instruments using synthesizers and sound cards.
Multimedia Elements: Video Videos allow the audience to view actual events instead of just reading about or listening to them. Sources for videos include web sites and stock film companies.
Multimedia Elements: Video Videos can be used in: CD-ROMS Games Presentations Video simulations Videoconferences Websites. Videos vary in quality.