MULTIMEDIA ELEMENTS 6, Schemes and Mind Maps of Virtual Reality

Generally, multimedia includes texts, pictures, photographs, animations, maps, charts, graphics, sound, video and other media.

Typology: Schemes and Mind Maps

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MULTIMEDIA ELEMENTS6
VÍT VOŽENÍLEK AND ROSTISLAV NÉTEK
Multimedia have become a characteristic part since
modern information technologies have come. They
consist of the interaction of various types of com-
puter-based media (Cartwright, 1999). Generally,
multimedia includes texts, pictures, photographs,
animations, maps, charts, graphics, sound, video
and other media. Digital media bring a new di-
mension to the expression of information that has
so far failed to make paper maps difficult to con-
vey.
Multimedia elements appear in the atlas in var-
ious forms, mostly as a map symbol, as well as
a text, picture or photograph situated outside the
map field, supplemented with sound, animation
or video. All multimedia elements (ranging from
simple textual links to virtual reality scenes) sig-
nificantly improve the information content of a
map and make the transfer of information towards
the user more efficient. Multimedia maps, maps
with an essential role of multimediality, are more
attractive, more likely to capture the user’s atten-
tion and maintain it for a longer period of time.
Using multimedia elements to underline the map’s
content makes it easier to read and understand in-
formation on the map. Multimedia can transform
an atlas into a powerful interface for other data
(other maps, texts, databases, websites, etc.). A
special type of multimedia maps is the concept of
“story maps”. It combines different multimedia el-
ements with the aim to describe a spatial topic by
the more attractive way.
One of the biggest assets of multimedia elements
in cartography is their “aesthetic value”. Neverthe-
less, the aim and purpose of the map must always
be respected and multimedia elements must al-
ways remain appropriate, in terms of their number
and design, so that the map and the whole atlas
are easy and pleasant to read.
6.1 INTRODUCTION
Although the text is not typical multimedia, it is
one of the most frequently used elements in digital
atlases. Text can be used to describe various situ-
ations in a map, a complex graph or a diagram.
It can specify details (that could easily be missed
by the user) and basic spatial arrangement of the
represented phenomena that are challenging to
interpret.
Text mostly consists of a hyperlink leading to a
6.2 TEXT
Multimedia elements play several roles in an atlas:
- higher graphical content in a map,
- higher information value of a map,
- simpler and quicker transfer of information from a map,
- higher attractiveness,
- capturing users’ attention,
- emphasis on selected content,
- more intensive use of a map,
- interface for further information.
These are the main multimedia elements:
- text,
- pictures,
- sound,
- animations,
- video,
- virtual reality.
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6 MULTIMEDIA ELEMENTS

VÍT VOŽENÍLEK AND ROSTISLAV NÉTEK Multimedia have become a characteristic part since modern information technologies have come. They consist of the interaction of various types of com- puter-based media (Cartwright, 1999). Generally, multimedia includes texts, pictures, photographs, animations, maps, charts, graphics, sound, video and other media. Digital media bring a new di- mension to the expression of information that has so far failed to make paper maps difficult to con- vey. Multimedia elements appear in the atlas in var- ious forms, mostly as a map symbol, as well as a text, picture or photograph situated outside the map field, supplemented with sound, animation or video. All multimedia elements (ranging from simple textual links to virtual reality scenes) sig- nificantly improve the information content of a map and make the transfer of information towards the user more efficient. Multimedia maps, maps with an essential role of multimediality, are more attractive, more likely to capture the user’s atten- tion and maintain it for a longer period of time. Using multimedia elements to underline the map’s content makes it easier to read and understand in- formation on the map. Multimedia can transform an atlas into a powerful interface for other data (other maps, texts, databases, websites, etc.). A special type of multimedia maps is the concept of “story maps”. It combines different multimedia el- ements with the aim to describe a spatial topic by the more attractive way. One of the biggest assets of multimedia elements in cartography is their “aesthetic value”. Neverthe- less, the aim and purpose of the map must always be respected and multimedia elements must al- ways remain appropriate, in terms of their number and design, so that the map and the whole atlas are easy and pleasant to read.

6.1 INTRODUCTION

Although the text is not typical multimedia, it is one of the most frequently used elements in digital atlases. Text can be used to describe various situ- ations in a map, a complex graph or a diagram. It can specify details (that could easily be missed by the user) and basic spatial arrangement of the represented phenomena that are challenging to interpret. Text mostly consists of a hyperlink leading to a

6.2 TEXT

Multimedia elements play several roles in an atlas:

  • higher graphical content in a map,
  • higher information value of a map,
  • simpler and quicker transfer of information from a map,
  • higher attractiveness,
  • capturing users’ attention,
  • emphasis on selected content,
  • more intensive use of a map,
  • interface for further information. These are the main multimedia elements:
  • text,
  • pictures,
  • sound,
  • animations,
  • video,
  • virtual reality.

VÍT VOŽENÍLEK AND ROSTISLAV NÉTEK map or a specific map symbol, a page in an atlas, a table, graph or picture, a video or sound recording, etc. Multimedia character of text can also be used for descriptions in the map. It is not suitable to overuse text in atlases because it can make readers lose their concentration. It is therefore recommended to use short and simple textual information. Sentences should be short and to the point and a text segment should not be divided into several blocks placed in different parts of the map. Often, it is more suitable to use text in the form of lists or overviews. Differing colour makes it clear that a text is a mul- timedia text. The colour is selected with respect to the colour of the background so that the text is easily distinguishable and readable. The read- er’s attention can be captured by repeated colour change (flashing text). Font size, type, style, deco- ration (underline, shadow, halo), transformations (rotation, effects, animations, transparency) and spacing is chosen according to cartographical rules. Due to the fact that a multimedia atlas can be dis- played by a variety of devices (desktop monitor, laptop, tablet, smartphone, etc.) with different specifications (screen size) and technology used (LCD, LED, OLED, TFT) there are no generally ap- plicable recommendations that would ensure that the text in maps will display correctly in all cases. Pictures are likely the most widely used multime- dia element in atlases. They emphasise and specify details in the map or illustrate particular phenome- na. Pictures make interpretation of the information in an atlas faster and easier than textual elements, thus speeding up the process of transfer of infor- mation from a map. Pictures include photographs, drawings, schemes, diagrams and graphs. Multimedia pictures can have the form of a stand-alone map symbol or an advanced layout element. Both can serve as a link to other multimedia sources. Photographs, both black and white and colour, serves as a strong communication tool. They stand closest to reality and significantly increase the at- las attractiveness. Panoramic (360°) photographs are also used. Previews, i.e. smaller photos of uni- fied graphics (dimension, size, caption) provide a link to photographs of higher resolution or further information about the locations. Drawings and symbols are usually less realistic than photographs but they can serve as an effec- tive supplement to text or its substitutes. General- ly, any drawing or symbol can be used. Apart from conventional cartographic symbols, many specific pictures can be applied, e.g. widely known logos and icons. Diagrams and graphs are used in the case it is not possible to provide information in the form of a text or picture, e.g. figures. They are suitable to

6.3 PICTURES

FIGURE 6-1: TEXT PROVIDES DESCRIPTIONS AND LINKS TO FURTHER INFORMATION FIGURE 6-2: PHOTOGRAPHS AS A MULTIMEDIA ELEMENT

VÍT VOŽENÍLEK AND ROSTISLAV NÉTEK the cursor over can include applause (for theatres), fan cheering (for stadiums), a plane taking off (for airports), ocean wave splash (for beaches) or crowd noise (for marketplaces). Greetings in dia- lects or national anthems when moving the cursor over the European regions is very popular. The sound might express quantitative attributes, e.g. water level in hydrological maps by water gur- gling with a different intensity or earthquake mag- nitude by a more or less intensive volcano erup- tion din. In such cases, sound provides redundant information but enhances the knowledge of the phenomena in the map and intensifies the visually transmitted information. Sound can assist the reader to navigate when se- lecting an object in the map. A sound signal in- dicates the route toward the object (e.g. “move northwards”) or indicates the object’s location in a territory and provides easier orienting in the map (e.g. “Dresden, state of Germany, Land of Saxony, Elbe river”). Using sound in the above-mentioned cases must go hand in hand with enabling the user to set the volume via controls. The standard sound set-up must make the sound easy to hear but not too loud or disturbing so that a contrary, negative reaction is avoided. Low volume limit tends to be 15dB (background sound), high volume limit is usually 55 db (main topic related sound). The volume of longer sound tracks (background music) tends to be lower and the user is given the possibility to turn the volume up or down as preferred. When using speech the sound quality must be high enough to make the speech clear and the words easily recognizable on various sound devices. It is because different speakers (especially in cheap laptops and netbooks) can significantly distort the audio output. The length of spoken information should not exceed several sentences (maximum of 45-60 seconds); otherwise, the reader’s atten- tion noticeably decreases. It is important to keep in mind that users perceive sound as a secondary source of information, only after visual perception. Quality of sound, which influences whether it can or cannot be used for multimedia maps, is deter- mined by sample rate and sample size. Sample rate defines the number of times per second when the sound sample is perceived. The frequency of 44.1kHz is sufficient for common applications. Sample size defines the number of values in one sample (8bit for 256 values, 24bit for 16 million). Both in the case of sample rate and sample size, we can say that the higher the values, the better the sound quality (and file size). There are few ways to save audio data – Wave- form Audio (digital audio), Musical Instrument Digital Interface (MIDI), MP3 or MP4. Waveform Audio saves sound in a data file as a digitalised sound track. The sound is composed of samples taken at regular intervals of the sample rate. Mul- timedia formats MP4 and MP3 become the most commonly used digital audio formats. MIDI is a standard exchange format originally developed for the music industry. It contains “encrypted” infor- mation needed to reproduce the sound (volume, length, frequency, etc.) but not the sound as such. FIGURE 6-6: ATLASES USUALLY COMBINE VARIOUS IMAGE ELEMENTS (GRAPH, PHOTOGRAPH) Sounds play the following role:

  • attract attention,
  • induce a pleasant atmosphere,
  • represent sound attributes,
  • support map navigation and orientation. Sound types:
  • music, melody,
  • speech,
  • ambient sound effects (e.g. noise, hum),
  • specific sounds (e.g. bell, blast).