Object-Oriented Programming Concepts Crossword Puzzle, Exercises of Cooperative Governance

Object-oriented programming (OOP) refers to a type of computer programming (software design) in which programmers define the data type of a data structure, and also the types of operations (functions) that can be applied to the data structure.

Typology: Exercises

2018/2019

Uploaded on 10/01/2019

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20/09/2019 OOP Programming Concepts Crossword Puzzle by 101Computing.net
https://www.101computing.net/crossword/?q=OOP 1/2
Object-Oriented Programming Concepts -
Crossword
Across
1. 'Hiding' properties and methods of a class from the 'outside world' by making these private.
3. A method of a class that is automatically called when an object is instantiated from this class.
6. OOP stands for Object-________ Programming
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20/09/2019 OOP Programming Concepts Crossword Puzzle by 101Computing.net

https://www.101computing.net/crossword/?q=OOP 1/

Object-Oriented Programming Concepts -

Crossword

Across

  1. 'Hiding' properties and methods of a class from the 'outside world' by making these private.
  2. A method of a class that is automatically called when an object is instantiated from this class.
  3. OOP stands for Object-________ Programming

16 4 17

13

2

8

11 12

1 5

10 14

7

3

6

9

20/09/2019 OOP Programming Concepts Crossword Puzzle by 101Computing.net https://www.101computing.net/crossword/?q=OOP 2/

  1. Over-______ Polymorphism: Implementing an inherited method differently in a sub-class.
  2. ______ Class: Also called parent class or base class.
  3. When a method or property can be accessed from outside the class.
  4. A public method used to retrieve the content of a private property.
  5. A template or blueprint from which objects can be instantiated from.

Down

  1. When a sub-class inherits the methods and properties of a parent class.
  2. A variable defined within a class to store a value.
  3. A class which will not be used to instantiate objects.
  4. Over-______ Polymorphism: Implementing a method multiple times to accept different parameters.
  5. When a method or property can only be accessed from inside the class.
  6. An instance of a class.
  7. A public method used to set/overwrite the content of a private property.
  8. A subroutine defined within a class to implement a behaviour.
  9. ___ Class: The child class which inherits the methods and attributes from its parent class.