






Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
These notes cover Object-Oriented Programming in C++ (Units 1–5) for TU IOST BIT 2nd semester, Nepal. Unit-1: Introduction – OOP concepts, merits/demerits, OOP vs POP. Unit-2: Basics of C++ – program structure, data types, operators, cin/cout, control statements. Unit-3: Classes & Objects – class definition, access specifiers, constructors, destructors, arrays of objects, friend functions. Unit-4: Operator Overloading – unary/binary operators, rules, member vs friend functions with examples. Unit-5: Inheritance – base/derived classes, types (single, multiple, multilevel, hierarchical, hybrid), visibility modes, ambiguity resolution. Notes are well-structured, simple, and exam-focused with diagrams, definitions, and coding examples. File is PDF, concise but complete, based on TU syllabus and lectures. Ideal for quick revision, assignments, and exam prep for BIT students in Nepal.
Typology: Study notes
1 / 12
This page cannot be seen from the preview
Don't miss anything!







Software Evolution Ernest Tello, A well known writer in the field of artificial intelligence, compared the evolution of software technology to the growth of the tree. Like a tree, the software evolution has had distinct phases “layers” of growth. These layers were building up one by one over the last five decades as shown in fig. 1.1, with each layer representing an improvement over the previous one. However, the analogy fails if we consider the life of these layers. In software system each of the layers continues to be functional, whereas in the case of trees, only the uppermost layer is functional. Alan Kay, one of the promoters of the object-oriented paradigm and the principal designer of Smalltalk, has said: “As complexity increases, architecture dominates the basic materials”. To build today’s complex software it is just not enough to put together a sequence of programming statements and sets of procedures and modules; we need to incorporate sound construction techniques and program structures that are easy to comprehend implement and modify.
With the advent of languages such as c, structured programming became very popular and was the main technique of the 1980’s. Structured programming was a powerful tool that enabled programmers to write moderately complex programs fairly easily. However, as the programs grew larger, even the structured approach failed to show the desired result in terms of bug-free, easy-to- maintain, and reusable programs. Object Oriented Programming (OOP) is an approach to program organization and development that attempts to eliminate some of the pitfalls of conventional programming methods by incorporating the best of structured programming features with several powerful new concepts. It is a new way of organizing and developing programs and has nothing to do with any particular language. However, not all languages are suitable to implement the OOP concepts easily. Procedure Oriented Programming In the procedure oriented approach, the problem is viewed as the sequence of things to be done such as reading, calculating and printing such as COBOL, FORTRAN and C. The primary focus is on functions. A typical structure for procedural programming is shown in fig.1.2. The technique of hierarchical decomposition has been used to specify the tasks to be completed for solving a problem.
follows a simple hierarchical model that employs three types of control flows: sequential, selection, and iteration. Problems with Structured Programming: As programs grow larger, structured programming approach begins to show signs of strain. No matter how well the structured programming approach is implemented, the project becomes too complex, the schedule slips, more programmers are needed, and costs skyrocket. Object Oriented Programming The major motivating factor in the invention of object-oriented approach is to remove some of the flaws encountered in the procedural approach. OOP treats data as a critical element in the program development and does not allow it to flow freely around the system. It ties data more closely to the function that operate on it, and protects it from accidental modification from outside function. OOP allows decomposition of a problem into a number of entities called objects and then builds data and function around these objects. The organization of data and function in object-oriented programs is shown in fig.1.3. The data of an object can be accessed only by the function associated with that object. However, function of one object can access the function of other objects.
Some of the features of object oriented programming are:
built-in types of a programming language. The syntax used to create an object is not different then the syntax used to create an integer object in C. If fruit has been defines as a class, then the statement Fruit Mango; Will create an object mango belonging to the class fruit. Data Abstraction and Encapsulation The wrapping up of data and function into a single unit (called class) is known as encapsulation. Data and encapsulation is the most striking feature of a class. The data is not accessible to the outside world, and only those functions which are wrapped in the class can access it. These functions provide the interface between the object’s data and the program. This insulation of the data from direct access by the program is called data hiding or information hiding. Abstraction refers to the act of representing essential features without including the background details or explanation. Classes use the concept of abstraction and are defined as a list of abstract attributes such as size, wait, and cost, and function operate on these attributes. They encapsulate all the essential properties of the object that are to be created. The attributes are some time called data members because they hold information. The functions that operate on these data are sometimes called methods or member function. Inheritance Inheritance is the process by which objects of one class acquired the properties of objects of another classes. It supports the concept of hierarchical classification. For example, the bird, ‘robin’ is a part of class ‘flying bird’ which is again a part of the class ‘bird’. The principal behind this sort of division is that each derived class shares common characteristics with the class from which it is derived as illustrated in fig 1.6. In OOP, the concept of inheritance provides the idea of reusability. This means that we can add additional features to an existing class without modifying it. This is possible by deriving a new class from the existing one. The new class will have the combined feature of both the classes.
The real appeal and power of the inheritance mechanism is that it allows the programmer to reuse a class i.e almost, but not exactly, what he wants, and to tailor the class in such a way that it does not introduced any undesirable side-effects into the rest of classes. Polymorphism Polymorphism is another important OOP concept. Polymorphism, a Greek term, means the ability to take more than on form. An operation may exhibit different behavior is different instances. The behavior depends upon the types of data used in the operation. For example, consider the operation of addition. For two numbers, the operation will generate a sum. If the operands are strings, then the operation would produce a third string by concatenation. The process of making an operator to exhibit different behaviors in different instances is known as
Message Passing An object-oriented program consists of a set of objects that communicate with each other. The process of programming in an object-oriented language, involves the following basic steps:
program that cannot be invaded by code in other parts of a programs. It is possible to have multiple instances of an object to co-exist without any interference. It is possible to map object in the problem domain to those in the program. It is easy to partition the work in a project based on objects. The data-centered design approach enables us to capture more detail of a model can implemental form. Object-oriented system can be easily upgraded from small to large system. Message passing techniques for communication between objects makes to interface descriptions with external systems much simpler. Software complexity can be easily managed. While it is possible to incorporate all these features in an object-oriented system, their importance depends on the type of the project and the preference of the programmer. There are a number of issues that need to be tackled to reap some of the benefits stated above. For instance, object libraries must be available for reuse. The technology is still developing and current product may be superseded quickly. Strict controls and protocols need to be developed if reuse is not to be compromised. Application of OOP OOP has become one of the programming buzzwords today. There appears to be a great deal of excitement and interest among software engineers in using OOP. Applications of OOP are beginning to gain importance in many areas. The most popular application of object-oriented programming, up to now, has been in the area of user interface design such as window. Hundreds of windowing systems have been developed, using the OOP techniques. Real-business system are often much more complex and contain many more objects with complicated attributes and method. OOP is useful in these types of application because it can simplify a complex problem. The promising areas of application of OOP include: