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This document from docsity.com discusses the concept of packets and frames in computer networks, explaining why they are used, and the role of data stuffing. The document also covers the use of time division multiplexing (tdm) and the importance of framing.
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The Concept Of Packets
Example
Example
WITHOUT PACKETS
5x10 bytes * 8 bits / byte 60 secs / minute * 56x10 bits / second
11.9 minutes
6 3 =
Advantage
Other computer must only wait .143 seconds before beginning to transmit
Note:
Dividing data into small packets allows Time-
Division Multiplexing
Each packet leaves the source and is
switched onto the shared communication channel through a Multiplexer
At the destination, the packet is switched
through a Demultiplexer to the destination
Need to define a standard format for data
to indicate the beginning and end of the frame
Header and trailer used to “frame” the data
Incurs extra overhead - soh and eot take time to transmit, but carry no data
Accommodates transmission problems:
Sometimes, the special characters (i.e.
soh or eot ) may appear in the data
Problem: soh and eot as part of data will
be misinterpreted as framing data
Solution: Data stuffing